EverQuest 2 Wiki
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{{SpellInformation2|
 
{{SpellInformation2|
icon = | <!-- default is QuestionMark -->
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icon = Icon Blue Shield Buff.jpg| <!-- default is QuestionMark -->
 
wheel = | <!-- default is QuestionMark -->
 
wheel = | <!-- default is QuestionMark -->
class = |
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class = Wizard|
 
race = | <!-- for racial abilities that don't have a class -->
 
race = | <!-- for racial abilities that don't have a class -->
name = | <!-- name of the spell, without the II, VI, etc. -->
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name = Fortify Elements| <!-- name of the spell, without the II, VI, etc. -->
number = | <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
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number = 1| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
maxnum = | <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
L1 =| L2 =| L3=| L4=| L5=| L6=| L7=| L8=|
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L1 =7| L2 =21| L3=35| L4=49| L5=63| L6=74| L7=| L8=|
 
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
level = |
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level = 7|
category = | <!-- REQUIRED Spell Type -->
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category = Buff| <!-- REQUIRED Spell Type -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
target = | <!-- default is Self -->
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target = Group| <!-- default is Self -->
 
power = | <!-- power cost -->
 
power = | <!-- power cost -->
 
health = | <!-- health cost -->
 
health = | <!-- health cost -->
 
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
 
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
 
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
 
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
conc = | <!-- concentration required to maintain -->
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conc = 1| <!-- concentration required to maintain -->
cast = | <!-- include words -->
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cast = 3.0 seconds| <!-- include words -->
recast = | <!-- include words -->
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recast = 30 seconds| <!-- include words -->
duration = | <!-- include words -->
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duration = Until cancelled| <!-- include words -->
 
range = | <!-- include words -->
 
range = | <!-- include words -->
radius = | <!-- AE radius, include words -->
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radius = 50 meters| <!-- AE radius, include words -->
 
maxae = | <!-- max AE targets, for AEs -->
 
maxae = | <!-- max AE targets, for AEs -->
 
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
 
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
 
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
desc = | <!-- description text from the top part of the examine window -->
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desc = An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.| <!-- description text from the top part of the examine window -->
mastery = | <!-- Mastery skill that controls this spell -->
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mastery = Ordination| <!-- Mastery skill that controls this spell -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
 
effects =
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine2||?|?|?|?|?|?|gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Increases power pool by|22|25|28|32|37|?|gu52=y|nogm=y|}}
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{{SpellEffectsLine2|Increases mitigation vs cold damage by|83|87|96|105|122|140|gu52=y|nogm=y|}}
  +
{{SpellEffectsLine2|Increases mitigation vs heat damage by|104|109|120|131|153|175|gu52=y|nogm=y|}}
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
   
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{{PetGrades}}
 
{{PetGrades}}
 
-->
 
-->
 
 
 
{{SpellInformation|
 
icon = Icon Blue Shield Buff.jpg|
 
wheel = | <!-- default is QuestionMark -->
 
class = Wizard|
 
level = 7|
 
category = Buff| <!-- REQUIRED Spell Type -->
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
 
target = Group AE| <!-- default is Self -->
 
cost = | <!-- power cost -->
 
conc = 1| <!-- concentration required to maintain -->
 
casting = 3.0| <!-- default is Instant -->
 
recovery = .5| <!-- .5 is almost universal, default is Instant -->
 
recast = 30.0| <!-- default is Instant -->
 
duration = Until Canceled| <!-- default is Instant -->
 
range = | <!-- this line is suppressed if blank -->
 
aoerange = 50| <!-- this line is suppressed if blank -->
 
maxtargets = 6| <!-- suppressed if aoerange is blank, most common value is 8, but default is All in Range -->
 
series =Amplify| <!-- name of the spell line, usually the name of the first spell in the series -->
 
desc =An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.| <!-- description text from the top part of the examine window -->
 
mastery = Ordination|
 
resistability=
 
}}
 
{{SpellEffectsTop}}
 
{{SpellEffectsLine|Increase Power Pool by|21|22||||||}} <!-- repeat this line as needed -->
 
{{SpellEffectsLine|Increase resist vs heat by|98|104||||||}} <!-- repeat this line as needed -->
 
{{SpellEffectsLine|Increase resist vs cold by|79|83||||||}} <!-- repeat this line as needed -->
 
{{SpellEffectsBottom}}
 

Revision as of 17:41, 7 September 2009

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Fortify Elements
Wizard
Spell Icon
HO Wheel Icon needed
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.

Target Group
Concentration 1
Casting 3.0 seconds
Recast 30 seconds
Duration Until cancelled
Effect Radius 50 meters
Level 7

Mastery

Ordination

Effects
Fortify Elements Spell Line
I II III IV V VI
7 21 35 49 63 74


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases power pool by 22 25 28 32 37
Increases mitigation vs cold damage by 83 87 96 105 122
Increases mitigation vs heat damage by 104 109 120 131 153

Gray cells correspond to unavailable ranks of the spell.