EverQuest 2 Wiki
m (Flow Like Wind moved to Stance:Flow Like Wind: renaming per naming conventions)
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{{SpellInformation2|
{{SpellInformation|
 
icon = | <!-- default is QuestionMark -->
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icon = Icon yellow white hand.jpg| <!-- default is QuestionMark -->
wheel = | <!-- default is QuestionMark -->
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wheel = Wheel Blue Arm.png| <!-- default is QuestionMark -->
class = |Monk
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class = Monk|
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race = | <!-- for racial abilities that don't have a class -->
level = |75
 
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name = Flow Like Wind| <!-- name of the spell, without the II, VI, etc. -->
category = | Stance
 
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
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number = 6| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
target = | <!-- default is Self -->
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maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
cost = | none
 
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L1 =4| L2 =21| L3=35| L4=49| L5=63| L6=75| L7=85| L8=| L9=| L10=|
conc = | none
 
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
casting = | .45 seconds
 
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alt1 = | <!-- Used when the spell's name does not follow the pattern. Can replace 1 with other numbers for others that do not match as well -->
recast = | <!-- default is Instant -->
 
duration = | untill cancelled
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level = 75|
range = | <!-- this line is suppressed if blank -->
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category = Stance - Offensive| <!-- REQUIRED Spell Type -->
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categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
aoerange = | <!-- this line is suppressed if blank -->
 
maxtargets = | <!-- suppressed if aoerange is blank, most common value is 8, but default is All in Range -->
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target = Self| <!-- default is Self -->
series = |Trainee's Blessing
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power = | <!-- power cost -->
noupgrade = | <!-- if not blank this spell has NO grades (AppI to MstrII) -->
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
desc = | Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance
 
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
hitbonus = | <!-- some Combat Arts have this -->
 
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conc = | <!-- concentration required to maintain -->
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cast = 0.45 seconds| <!-- include words -->
 
recast = Instant| <!-- include words -->
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duration = Until Cancelled| <!-- include words -->
  +
range = | <!-- include words -->
  +
radius = | <!-- AE radius, include words -->
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maxae = | <!-- max AE targets, for AEs -->
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
desc = Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance| <!-- description text from the top part of the examine window -->
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mastery = | <!-- Mastery skill that controls this spell -->
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crit = | <!-- Critical modifier. Most should be 1.30 -->
 
hitbonus = | <!-- Used in some CAs, include all words as in game -->
 
effects =
 
effects =
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* Increase Attack Speed of Caster by (see below)
| <!-- use this line to format the Spell Effects. Use (see table, below) as needed -->
 
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* Decreases Defense of Caster by (see below)
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* Increases Slashing, Piercing, Crushing, and Ranged of Caster by (see below)
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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<!-- Instructions for special fields in SpellEffectsTop/Line (use only 1 of them!):
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<!-- Instructions for special fields in SpellEffectsTop/Line2:
nom2=y for No Master II option (default since MOST spells do not have Master II)
 
bc=y for Bloodline Chronicles. No App I to App III, No Adept I, No Master II
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nogm=y for No Grandmaster option (default since MOST spells do not have GM).
at=y for Ancient Teachings. Adept I, Adept III and Master I only!
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Also available are: noap, nojman, noad, noexp, and nom.
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gu52=y must be present for all new spells, do not delete this parameter
The SpellEffectsLine may be repeated as many times as needed -->
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
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{{SpellEffectsLine2|Increase Attack Speed of Caster by|?|?|36|?|?|?|gu52=y|nogm=y|}}
{{SpellEffectsLine||||||||||nom2=y|bc=|at=}}
 
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{{SpellEffectsLine2|Decreases Defense of Caster by|?|?|23|?|?|?|gu52=y|nogm=y|}}
{{SpellEffectsBottom}}
 
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{{SpellEffectsLine2|Increases Slashing, Piercing, Crushing, and Ranged of Caster by|?|?|41|?|?|?|gu52=y|nogm=y|}}
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{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
   
 
<!-- Uncomment this block if this is a Pet summoning spell
 
<!-- Uncomment this block if this is a Pet summoning spell

Revision as of 19:18, 26 March 2010

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Flow Like Wind VI
Monk
Spell Icon
Heroic Opportunity Icon
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance

Target Self
Casting 0.45 seconds
Recast Instant
Duration Until Cancelled
Level 75

Effects
  • Increase Attack Speed of Caster by (see below)
  • Decreases Defense of Caster by (see below)
  • Increases Slashing, Piercing, Crushing, and Ranged of Caster by (see below)
Flow Like Wind Spell Line
I II III IV V VI VII
4 21 35 49 63 75 85


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increase Attack Speed of Caster by ? ? 36 ? ?
Decreases Defense of Caster by ? ? 23 ? ?
Increases Slashing, Piercing, Crushing, and Ranged of Caster by ? ? 41 ? ?

Gray cells correspond to unavailable ranks of the spell.