EverQuest 2 Wiki
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{{EquipInformation|
 
{{EquipInformation|
iname = | <!-- examine window (OPTIONAL) only if needed -->
+
iname = | <!-- filename of examine window (OPTIONAL) only if needed -->
idesc = |
+
idesc = |
iname2 = Fireborn_Circlet_of_Coercion_Equipped.jpg| <!-- image of when worn/equipped (OPTIONAL) -->
+
iname2 = Fireborn_Circlet_of_Coercion_Equipped.jpg | <!-- image of when worn/equipped (OPTIONAL) -->
idesc2 = |
+
idesc2 = |
icon = Head Icon 0147 (Fabled).png| <!-- if used, overrides wtype_dtype_slot.jpg -->
+
iconnum = 929| <!-- iconumber from census -->
 
icat = FABLED| <!-- Treasured, Legendary, etc. Defaults to none displayed (i.e. Common) -->
desc = |
 
  +
prestige = |
icat = Fabled| <!-- Treasured, Legendary, etc. Defaults to none displayed (i.e. Common) -->
 
flags = Lore No-Trade|
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flags = lore-equip attunable heirloom| <!-- Attuneable Heirloom No-Trade etc. -->
  +
whiteslot = 1| <!-- amount of White Adornment slots -->
str = |
 
  +
redslot = | <!-- amount of Red Adornment slots -->
sta = +30|
 
  +
blueslot = | <!-- amount of Blue Adornment slots -->
agi = |
 
  +
yellowslot = | <!-- amount of Yellow Adornment slots -->
wis = |
 
  +
greenslot = | <!-- amount of Green Adornment slots -->
int = +50|
 
  +
purpleslot = | <!-- amount of Purple Adornment slots -->
health = +163|
 
  +
cyanslot = | <!-- amount of Cyan Adornment slots -->
power = +175|
 
  +
orangeslot = | <!-- amount of Orange Adornment slots -->
vsphysical = |
 
  +
turquoiseslot= | <!-- amount of Turquoise Adornment slots -->
vselemental = |
 
  +
greyslot = | <!-- amount of Grey Adornment slots -->
vsarcane = +1,260|
 
vsnoxious = |
+
desc = |
focus = |
+
str = +113|
slash = |
+
sta = +118|
crush = |
+
agi = +113|
pierce = |
+
wis = +113|
ranged = |
+
int = +113|
parry = |
+
vselemental = |
defense = |
+
vsarcane = |
 
vsnoxious = |
ministration=|
 
 
disruption = +23|
subjugation=+8|
 
 
ministration = +23|
disruption=|
 
ordination=|
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ordination = +23|
 
subjugation = +23|
deflection=|
 
 
focus = +23|
aggression=|
 
pregen = 10|
+
abmod = +358|
crit = 5|
+
aspeed = |
abmod = +55|
+
dps = |
critmit = 7|
+
multi = |
 
flurry = |
effectlist=Mind Melting<BR>{{EquipmentEffect|Arcane Recovery|I}}| <!-- list the effects names only, separate with <br> -->
 
 
dblcast = |
effectdesc=*When Equipped:
 
 
crit = 6.8|
**On a sucessful spell attack this spell has a chance to cast Mind Melting on target of spell. Lasts for 10.0 seconds. This effect will trigger an average of 2.0 times per minute.
 
 
potency = 7.2|
***Decreases mitigation of target vs all damage by 336
 
 
aeauto = |
***Inflicts 407 mental damage on target
 
  +
critbonus = 6.7|
***This spell can not be modified except by direct means
 
 
wdbonus = |
  +
acspeed = 6.3| <!-- Ability Casting Speed -->
 
effectlist= {{EquipmentEffect|Mind Melting|}}<BR>{{EquipmentEffect|Arcane Recovery|I}}| <!-- list the effects names only, separate with <br> -->
  +
effectdesc=
 
*When Equipped:
 
*When Equipped:
 
**On a damage spell hit this spell may cast Mind Melting on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
**Reduces reuse time of hostile spells by 1 percent
 
 
***Inflicts 350 mental damage on target
 
***Decreases Mitigation of target vs all damage by 336
 
***Cannot be modified except by direct means
  +
**Cannot be modified except by direct means
 
*When Equipped:
 
**Reduces reuse time of hostile spells by 1 percent.
 
| <!-- enter the complete description of the effects here. Use asterisks to indent -->
 
| <!-- enter the complete description of the effects here. Use asterisks to indent -->
squest = | <!-- Name of the quest started by this item -->
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slot = Head| <!-- equipment slot, or "Shield" -->
rquest = | <!-- Name of the quest that requires this item -->
 
wtype = | <!-- weapon type -->
 
dtype = Cloth Armor| <!-- damage type, armor type, shield type -->
 
slot = Head| <!-- equipment slot, or "Shield" -->
 
slot2 = |
 
charges = | <!-- for Charms, number of charges (X/X) or "Unlimited" -->
 
charmopt= | <!-- put yes if item is charm(optional) -->
 
 
mit = 179|
 
mit = 179|
 
dtype = Cloth Armor| <!-- damage type, armor type, shield type -->
prot = |
 
dmg = |
 
drating = |
 
delay = |
 
wt = 1.0|
 
 
level = 80| <!-- integer value between 1 and 150. use "-" if has no level -->
 
level = 80| <!-- integer value between 1 and 150. use "-" if has no level -->
classes = {{SubclassLink|Coercer|Equipment}}| <!-- If blank, wtype and dtype will be used to guess classes, -->
+
classes = {{SubclassLink|Coercer|Equipment}}|
itemlink= \aITEM 2062292915 -1658849407:Fireborn Circlet of Coercion\/a|
+
itemlink= \aITEM 2062292915 330885169:Fireborn Circlet of Coercion\/a|
obtain = {{item|Unadorned Steel Circlet}}| <!-- please try to use the Obtain drop-down below to select a template! -->
+
obtain = {{item|Unadorned Steel Circlet}} |
set = Mindmelt| <!-- name of armor set if belonging to one -->
+
set = Mindmelt| <!-- name of armor set if belonging to one -->
 
}}
 
}}
   
==Notes==
 
   
  +
{{Created_with_Census|id=2062292915|last_update=1500389460}}
<!-- Categories go below here! If this item modifies a stat or skill not listed above, see [[Help:EquipmentInformation]] for instructions on how to use addlstatboost -->
 

Revision as of 07:47, 18 December 2017


You may upload a JPG or PNG image of the in-game examine window.
Fireborn Circlet of Coercion Equipped

Fireborn Circlet of Coercion (Equipped)

other resources
EQ2U · LootDB · EQ2LL · ZAM · Census xml
Fireborn Circlet of Coercion
Item 929
FABLED
ATTUNEABLE,  LORE-EQUIP,  HEIRLOOM
White Adornment Slot 
113 Primary Attributes 118 Stamina
23 Combat Skills
6.8% Crit Chance
6.7% Crit Bonus
7.2%  Potency
6.3% Casting Speed
358 Ability Mod
Mind Melting
Arcane Recovery I
 
Cloth Armor (Head)
Mitigation 179
Level 80 (Tier 9)
Coercer
 
Effects:

  • When Equipped:
    • On a damage spell hit this spell may cast Mind Melting on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
      • Inflicts 350 mental damage on target
      • Decreases Mitigation of target vs all damage by 336
      • Cannot be modified except by direct means
    • Cannot be modified except by direct means
  • When Equipped:
    • Reduces reuse time of hostile spells by 1 percent.
Obtain: Unadorned Steel Circlet

\aITEM 2062292915 330885169:Fireborn Circlet of Coercion\/a \aITEM 2062292915 330885169:Fireborn Circlet of Coercion\/a
What does this information mean?

Armor Set: Mindmelt

  • (2) 130 Primary Attributes
  • (3) Applies Enthralling Recovery VI.
    • Reduces reuse time of Subjugation-based spells by 6 percent.
  • (5) Applies Crippling Magical Affliction.
    • On a successful hostile spell this spell ha a chance to cast Crippling Magical Affliction on target of spell. Lasts for 30.0 seconds. This effect will trigger an average of 2.0 times per minute.
      • Inflicts 391-652 mental damage on target
      • Decreases Mitigation of target vs magic and mental damage by 1373
  • (7) Applies Charged Aura II.
    • Adds a bonus to Seal of Invention and Signet of Intellect VI that increases base Spell and Combat Art damage by 2%.

This is the Fabled shard armor set (referred to as Tier 3) introduced in GU51 for Enchanters ( Coercer, Illusionist ).

The Molds for these drop in the X2 raid zone Ward of Elements. You have to buy the Patterns from Assilus Poisonbolt designated as <Elemental Pattern Quartermaster> in exchange for the Molds and some Void Shards. The actual armor pieces are available for vendor purchase from Borden Chargehammer, designated as the <Elite Void Shard Armor Quartermaster> in Lavastorm at the Docks. The price is the Pattern and the respective Tier 2 shard armor piece. The Bracers are actual drops in the zone.

These pieces are upgrades from the equivalent Tier 2 pieces from the set: Spellbound Sorcery (Armor Set)

Drop Locations

This armor is dropped as follows:

Slot Mold Monster
Head Elemental Vanquisher's Helm Mold Khost Alur
Shoulders Elemental Vanquisher's Mantle Mold Aiden
Chest Elemental Vanquisher's Chestguard Mold Digg
Forearms Does not require a mold Captain Grush
Hands Elemental Vanquisher's Glove Mold Gelidus Ventus
Benach Aglebar
Legs Elemental Vanquisher's Legging Mold Dayakara
Feet Elemental Vanquisher's Boot Mold Imperator Ignus
Benach Aglebar


Needed items

When you have all items needed for each armor piece, go to the Docks in Lavastorm.

First buy the pattern from Assilus Poisonbolt


Slot Mold Void Shards
Head Elemental Vanquisher's Helm Mold 8 Void Shards
Shoulders Elemental Vanquisher's Mantle Mold 12 Void Shards
Chest Elemental Vanquisher's Chestguard Mold 10 Void Shards
Hands Elemental Vanquisher's Glove Mold 5 Void Shards
Legs Elemental Vanquisher's Legging Mold 8 Void Shards
Feet Elemental Vanquisher's Boot Mold 5 Void Shards


Then buy the armor piece from Borden Chargehammer

Slot Pattern Armor Piece
Head Elemental Vanquisher's Helm Pattern Spellbinder's Spidersilk Hood
Shoulders Elemental Vanquisher's Mantle Pattern Spellbinder's Spidersilk Mantle
Chest Elemental Vanquisher's Chestguard Pattern Spellbinder's Spidersilk Robe
Hands Elemental Vanquisher's Glove Pattern Spellbinder's Spidersilk Gloves
Legs Elemental Vanquisher's Legging Pattern Spellbinder's Spidersilk Pantaloons
Feet Elemental Vanquisher's Boot Pattern Spellbinder's Spidersilk Slippers

</noinclude>



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