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Spirits of the Lost1

No quarter, no escape!

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EverQuest II Instanced Zone Information
Introduced LU09
Level Range 53-57
Access Quest Marr's Chosen
Zone in from The Feerrott
Entrance is at

-1702, -8, 819 ) Copy

Parent Zone The Temple of Cazic-Thule
Difficulty Raid x4
Persistence 2 days 20 hours - 7 days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Background[]

The frogloks of Kugup have placed their trust in you. Chief Kaorf has informed you that a great froglok spirit has been trapped within the Temple of Cazic-Thule by the vile dragon Venekor. You must figure out how to penetrate this nigh impregnable bastion of fear, liberate the tapped spirit within and bring Marr's justice to the most viscous lizardmen and amygdalans in the service of Cazic-Thule.

Walkthrough[]

The objective of this raid instance is to slay everything in sight. Start by clearing the upper terrace with Atrius the Watcher atop the central pyramid. Once he has been killed clear the inner temple area. Upon the death of Qzyk the Conqueror at the deepest part of the instance, the entire zone will repopulate with new mobs. Re-clear the inner temple area and make your way back to the upper terrace where Venekor will be lying in wait. Slay the dragon and bring freedom to the spirit of Marr's champion!

Maps[]

Part I
Map spirits of the lost 1

Named Locations, part I

Part II
Map spirits of the lost 2

Named Locations, part II

Credits[]


The information below has been verified with in-game data and the information on this page is correct, even if it looks stupid or makes no sense.
Fact: You have entered Spirits of the Lost [Raid].


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