Ferhustr Frupdor

Ferhustr Frupdor

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) The Ruins of Guk: Ykesha's Outer Stronghold (The Shadow Odyssey)
Race Froglok
Level 84▲▲▲ Tier 9 Heroic
Reported Drops none reported, try LootDB.
Linked with Lunchmeat
AA Exp Yes
Status Points none

What does this information mean?


Ferhustr Frupdor is immune to all damage when you engage, Lunchmeat is not. If someone uses the Chaos Sparks, they can damage Ferhustr Frupdor. Kill Lunchmeat, give the tank the Chaos Sparks, then let the tank kill Ferhustr while keeping him alive.

Other Method

tank has chaos spark, pulls lunchmeat and ferhustr to any corner really, tank will be taking alot of damage, but this way is far faster. lunchmeat puts a curse on 2 random people, when these two get it, it cant be cured - or you cant use it to hit ferhustr. this curse lets the 2 people to hit him, should be arcane and noxious, the noxious if I recall right, is the one that needs to be cured in this encounter, leaving the arcane on you. this means people need to self cure with pots.

people leaving the curse on themself, lets them hit ferhustr, so more DPS then just the tank is taking down ferhustr, so fight goes far faster. tank is gonna take alot more damage this way, so healers gotta be ready.

you dont want to kill lunchmeat first, or your tank is in for a very very long fight where only the tank can kill ferhustr then.

should you just not be able to take down ferhustr the normal way, taking out lunchmeat is a viable way to finish the encounter, but a very long fight cause then, only the tank can hit the name - meaning the tank is gonna need alot of mana feeds, and alot of heals.

lunchmeat, normally puts a arcane or nox dot on 2 people, when he does, these two people are the only 2 that can help the tank kill ferhustr. one dot you dont want to cure, the other you want to cure. if you cure it, you can no longer hit ferhustr.

good thing to keep in mind - when doing this encounter normally, power will be an issue (its a long fight) saving lunchmeat, about half way through the fight, having a mystic with do spirit tap on lunchmeat is a great way to get back to full power. otherwise, have bards running power regen, and enchanters feeding power when needed.

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