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EverQuest 2 Wiki
359,013
pages
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The Basics
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Movement
Your First Adventure
Exploration
Game Mechanics
Understanding Your Character
Spells and Combat Arts
Understanding Your Enemy
Combat Mechanics
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The Adventure
Character Development
Playing in Groups
Joining the Community
Taking up a Tradeskill
Zone Guide
Suggested Goals
Reference
Characters
Classes
Races
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AAs
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Equipment
Items
Crafting
Gods
Creatures
NPCs
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Named Monsters
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All Quests
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Lore and Legend
Languages
Heritage Quests
Signature Quests
Collections
Epic Weapons
Lore
World
Norrath
Cities
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POIs
Transportation
Events
Updates
Game Update 106
Update 106 Patchnotes
All Game Updates
Expansions
Terrors of Thalumbra
All Expansions
Other
Holidays
Moonlight Enchantments
City Festivals
Coming next
Tinkerfest
Nights of the Dead
Heroes' Festival
in:
Spells
,
Inquisitor Spells
,
Buff (Spell Type)
,
Ordination Spells
Fanaticism II
Revision as of 03:26, 21 July 2010 by
AlthosV'Sharr
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Census
xml
EverQuest 2
Spell
Information
Fanaticism II
Inquisitor
A group augmentation that increases the attack speed, reuse speed and attributes of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Target
Group
Power
237 to cast
190 every 6.0 seconds
Casting
0.5 seconds
Recast
3.0 seconds
Duration
Until Cancelled
Effect Radius
50.0 meters
Level
70
Mastery
Ordination
Effects
Increases INT, AGI, STR and WIS of group members (AE) by
X
Increases Ability Reuse Speed of group members (AE) by
Y
Increases Attack Speed of group members (AE) by
Z
Fanaticism Spell Line
I
II
III
IV
50
70
80
90
Spell Effects by Spell Rank
Effect
Apprentice
Journeyman
Adept
Expert
Master
Grandmaster
Ancient
Celestial
X
?
?
66.0
77.0
?
Y
?
?
7.2%
8.4%
?
Z
?
?
45.3
52.9
?
Gray cells correspond to unavailable ranks of the spell.
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