|
Journal Category | Mission |
Introduced | LU105 |
Journal Level | 5 (Tier 1) |
Journal Difficulty | Solo |
Starting Zone | see Starting the Quest below |
How to Start | Speak to Steward Aelin ( 455, -21, 174 ) in Qeynos Capitol District or Steward Kres in The City of Freeport ( -204, -57, 162 ) |
NOTE: A discussion page exists which may contain more information |
What does this information mean?
Notes[]
- You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
- You can delete the quest, then re-hail the Steward to receive a new random quest. For BoL content, cats, insects, and reptiles are ideal.
- "Grey" creatures can give updates, too. To be in fight you can e.g. fear or root the mob (without damage...so have an eye on your trigger effects). For more possibilities see the Hint section below!
- Use the Catalogue Creature book to anger the mob without damage.
Rewards Distribution[]
Statistic is based on 1764 drops.
Type | Chance | XP, if consumed |
Treasured | 80.50% | 100 |
Legendary | 17.74% | 1000 |
Fabled | 1.70% | 12500 |
Celestial | 0.06% | ? |
Familiar XP table[]
The grind time estimation assumes that you complete this quest once per day. Since the reset time is 18 hours, you can do it 4 times per 3 days(you can factor the estimation by 1.33 in this case). The exp table is the same for any season. The amount of potency is relevant for Season 8 familiars for level 120 characters.
Level | Treasured | Legendary | Fabled | Celestial |
1 (100% of lvl1 stats) | Potency: 8.9k
XP: 0 |
Potency: 9.8k
XP: 0 |
Potency: 11.5k
XP: 0 |
Potency: 15.1k
XP: 0 |
2 (120% of lvl1 stats) | Potency: 10.7k
XP: 100 |
Potency: 11.7k
XP: 800 |
Potency: 13.9k
XP: 4.0k |
Potency: 18.1k
XP: 20.0k Grind: 1m 10d |
3 (140% of lvl1 stats) | Potency: 12.4k
XP: 300 |
Potency: 13.7k
XP: 2.4k |
Potency: 16.2k
XP: 12.0k Grind: 24d |
Potency: 21.1k
XP: 60.0k Grind: 4m |
4 (160% of lvl1 stats) | Potency: 14.2k
XP: 700 |
Potency: 15.6k
XP: 5.6k Grind: 11d |
Potency: 18.5k
XP: 28.0k Grind: 1m 26d |
Potency: 24.2k
XP: 140.0k Grind: 9m 10d |
5 (180% of lvl1 stats) | Potency: 16.0k
XP: 1.3k |
Potency: 17.6k
XP: 10.4k Grind: 20d |
Potency: 20.8k
XP: 52.0k Grind: 3m 14d |
Potency: 27.2k
XP: 260.0k Grind: 1y 5m 5d |
6 (200% of lvl1 stats) | Potency: 17.8k
XP: 2.1k |
Potency: 19.5k
XP: 16.8k Grind: 1m 3d |
Potency: 23.1k
XP: 84.0k Grind: 5m 18d |
Potency: 30.2k
XP: 420.0k Grind: 2y 3m 20d |
7 (220% of lvl1 stats) | Potency: 19.5k
XP: 3.1k |
Potency: 21.5k
XP: 24.8k Grind: 1m 19d |
Potency: 25.4k
XP: 124.0k Grind: 8m 8d |
Potency: 33.2k
XP: 620.0k Grind: 3y 4m 25d |
8 (240% of lvl1 stats) | Potency: 21.3k
XP: 4.3k |
Potency: 23.4k
XP: 34.4k Grind: 2m 8d |
Potency: 27.7k
XP: 172.0k Grind: 11m 14d |
Potency: 36.2k
XP: 860.0k Grind: 4y 8m 20d |
9 (260% of lvl1 stats) | Potency: 23.1k
XP: 5.7k Grind: 11d |
Potency: 25.4k
XP: 45.6k Grind: 3m 1d |
Potency: 30.0k
XP: 228.0k Grind: 1y 3m 1d |
Potency: 39.2k
XP: 1.1m Grind: 6y 3m |
10 (280% of lvl1 stats) | Potency: 24.9k
XP: 7.4k Grind: 14d |
Potency: 27.4k
XP: 59.2k Grind: 3m 28d |
Potency: 32.3k
XP: 296.0k Grind: 1y 7m 17d |
Potency: 42.3k
XP: 1.5m Grind: 8y 1m 10d |
Steps[]
The quest will ask you to capture 11 3 (as of 9/14/2021) monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list). Refer to the List of MOBs page for assistance finding appropriate level creatures.
- Amphibians:
- Turtles (bestiary) and frogs (bestiary).
- Examples include:
- The Peat Bog: muck toads near Two Logs Pond ( 653, -33, 504 )
- The Forest Ruins: leathershell snappers in the pond near the entrance ( 959, -33, -613 )
- The Serpent Sewer: a refuse toad - in the hallways throughout the zone
- Outpost of the Overlord: small sand tortoises on the beach near the docks ( -40, 9, 238 )
- Butcherblock Mountains: terratrodders and A deepsea loggerhead along the beach of Butcherblock Bay ( 354, 29, 11 )
- Enchanted Lands: salt snappers or sand snappers on the beaches near the docks ( -43, -3, -4 )
- Moors of Ykesha: ruddyshell tortoises on the easternmost island of the lower Moors ( -2247, -1075, 692 )
- Obulus Frontier: an Obulus leatherback along the Northern beaches
- Vegarlson, the Earthen Badlands: korascian mudhoppers in the Muddy Lagoon ( -79, 19, 695 )
- Takish Badlands: an angler beast in the Southern waters near the druid ring
- Takish Badlands: a verdant bullfrog ( 62, 127, -327 )
- Aquatic creatures:
- Crocodiles (bestiary) and crabs (bestiary).
- Examples of crabs include:
- Queen's Colony: coastal crabs
- Antonica: sand covered crab ( -536, -34, 808 )
- Sunken City: brine sifters
- Nektulos Forest: Nerius crabs on the beach
- Thundering Steppes: various crabs on the beach near the Docks
- Great Divide: icelad crabs
- Tranquil Sea: adamantine karkatas, a twisted softshell
- Svarni Expanse: a shoal mangler
- The Serpent Sewer: a refuse toad
- Obulus Frontier: obulus jibsnappers
- Takish Badlands: a floralhide gnawer ( 441, 2, 15 ) in the Deadly Shallows area
- Sinking Sands: caimans and crocodiles
-
- Examples of crocodiles include:
- Note: while fish and octopus are classified as Aquatic in some listings (such as EQ2 Zam's Bestiary), they will not update the quest. Crocodiles don't belong here: they belong in Reptiles, but what can you do?
- Bats:
- Creatures from the bat category (bestiary).
- Examples include
- Darklight Wood: stygian screechers-- NOTE: Echobreath will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
- The Caves: stygian screechers, and shale bats (Shale bats in The Caves work if you can make them live long enough.)
- Nektulos Forest: a blood shriller ( 378, 0, -552 )
- The Enchanted Lands: void shriekers and void shrillers ( -104, 0, -336 )
- Mistmoore Catacombs: assorted bloodbats
- Savage Weald: a gloomwing bat in Grimling Forest ( -708, 39, -388 ) , a dark winged bat in Hollowshade Reach ( -347, 71, -415 ) , and a deadeye hawk
- Forlorn Gist: A ghostly necromantis
- Sandstone Delta: a gorge lurker ( 515, 2, -84 )
- Bears:
- Creatures from the bear category (bestiary).
- Examples include
- Outpost of the Overlord: wilderbears
- Frostfang Sea: a blizzard grizzly
- Oakmyst Forest: a bear cub
- Antonica: assorted kodiaks (eg. Directly west of Fangbreaker Keep)
- Darklight Wood: a young kodiak (just before the Shadow Oak)
- Enchanted Lands: a briarpaw ( 74, -0, -96 )
- Everfrost: glacier bears
- Loping Plains: willowtip grizzlies
- Fens of Nathsar: A Kromdek warbear ( -1146, -318, -1548 ) Level 73-74
- Birds
- Hawks (bestiary), vulrich (bestiary), and terrorbirds
- Examples include:
- Queen's Colony: A seaside falcon
- Darklight Wood: A rotbeak
- The Commonlands: carrion hawks ( 781, -59, -172 ) or giant vulrich ( -1078, -49, -278 ) near the docks and not flying mob
- Antonica: a sparrowhawk outside the City, a crimson falcon near the Keep of the Ardent Needle, a red-tailed hawk near Tower of the Oracles
- Butcherblock: a cleft stalker (above the docks)
- Everfrost: snow talon hawk in Bitter Wind Trench
- Eastern Wastes: snowy cliff beaks and brownbeaks
- Cobalt Scar: forest avengers
- Moors of Ykesha: vile striders ( -467, -1074, 1152 )
- Plane of Magic: assorted plumewits
- Myrist, the Great Library: Eryslai the kingdom of Wind - On Aerie Island - Zephyren Parrots
- Svarni Expanse: A grassland scavenger at Stone Spine Peninsula and a deadeye hawk
- Raj'Dur Plateaus: a dryland corpsebeak near zone in ( 218, 37, 369 )
- Boars:
- This should be Pigs (bestiary) as no creatures with "boar" in the name will update this quest.
- Examples include:
- New Halas: Bentor the Mighty
- The Commonlands at The Crossroads, there are 4 pigs on 1 minute respawn timers
- Antonica at Windstalker Village near the Spires there are 2 pigs on 1 minute respawn timers
- Loping Plains in Village of Somborn there are 4 sick pigs on 1 minute respawn timers ( -351, 14, 19 )
- Nektropos Castle: linked swine -- In Nektropos, note that the single triple-up swine cannot be caged, and the Swine Lord will not update the quest; the encounter must be the version with 2 or 3 linked swine.
- Pigs in Thundering Steppes and near the Freeport gates in The Commonlands cannot be provoked into combat and so will not update the quest.
- Zek, the Scourge Wastes: several bloodtusk boars
- Wracklands: a Diaku gatebiter (boar) ( 394, 49, -60 )
- Bovids:
- Cows (bestiary), deer (bestiary), sheep (bestiary) and camels (bestiary), goats.
- Examples include:
- Queen's Colony: grove deer
- Antonica: A glade deer (around ( -435, -12, 25 ) to the forest border) or shadowy stag ( ( -541, -15, 126 ) ) Instant respawn if you dont engage. Move close with your back to the mob (to prevent combathit and procs) and use cage when they agro.
- The Commonlands: mith deer or shadowy stag or A cow ( -86, -48, -234 ) near Ulteran spire
- The Thundering Steppes: fledgling antelopes or mature antelopes
- Enchanted Lands: thicket deer
- Everfrost: bighorn sheep
- Greater Faydark: shadowy stag
- The Sinking Sands: assorted camels in the Undercity Arena and various dervish camps
- The Pillars of Flame: sunstrider gazelles
- Cobalt Scar: backwoods stags, backwoods does or shadowy stag
- Karuupa Jungle: a floramyst stag ( 425, 90, -490 )
- Raj'Dur Plateaus: a highland charger ( 27, 60, 2 )
- Note: You need to approach the shadowy stags before they will become aggressive. They are initially non-aggro and their level scales.
- Canines:
- Wolves (bestiary) and hyenas (bestiary).
- Examples include
- Darklight Wood: dusk prowlers
- Antonica: timber wolves, An enraged wolf, A tainted wolf (eg. Roaming the open fields south of Druidring and Spire. Very easy to spot)
- Greater Faydark: A harnessed Spur stalker or A Spur stalker ( -249, 7, 10 )
- The Commonlands: carrion hounds ( -978, -47, -190 ) near dock or town entrace
- Steamfont Mountains: A mountain coyote, A feral coyote, A Grikbar hound, A mountain stalker, A mountain howler
- Everfrost: assorted ice wolves
- The Barren Sky: assorted dryland scavengers
- Loping Plains: vicious dire wolves (neither the regular dire wolves, nor any warg)
- Great Divide: scavenging war wolves
- The Withered Lands: A corrupted Drakkel alpha, A Drakkel prowler pup
- Savage Weald: a moor wolf
- Svarni Expanse: a karda hyena ( -93, 40, -47 )
- Raj'Dur Plateaus: A desert coyote ( -111, -17, 322 )
- Cats:
- Lions (lion bestiary, lioness bestiary), tigers (bestiary), leopards, most sabretooths (great cat bestiary, sabretooth bestiary) and cats (bestiary).
- Examples include
- Zek, the Orcish Wastes: a hill cat prowler at ( 494, -16, -85 )
- The Commonlands: a savanna lion/a savanna lioness near druid ring ( 685, -47, -361 )
- The Thundering Steppes: a highland stalker/a highland lion cub ( 1036, -2, 20 )
- Everfrost: a snow leopard ( -315, -4, -283 ) (middle area, might be hard to find 11 at once)
- Plane of Magic: shadowed stelecats
- Wracklands: composed cheetahs ( 388, 0, 89 )
- Svarni Expanse: a wildland tiger ( -45, 25, -280 )
- Sandstone Delta: a savannah stalker
- Dire creatures:
- Raptors (bestiary), some sabretooths in Return of Kunark zones, dire bears (bestiary), dire wolves (direwolf bestiary, dire wolf bestiary), brutes (bestiary), stags (bestiary) and yeti (bestiary).
- Examples include
- Outpost of the Overlord: cow elks
- Antonica: Antonican stags in Archer's Wood
- Commonlands: black wolves ( -449, -47, -714 ) near the Ulteran Spire
- Kunzar Jungle: quatchas near the Druid Ring, but trakanasaurs do not update the quest
- The Sundered Frontier: Toxxulia savages
- Jarsath Wastes: a gnashing devourer
- Cobalt Scar: a cobalt brownhide( 3727, -1022, 1390 ) , Cobalt Blackpaws
- Eastern Wastes: wakening prowlers, assorted direbears
- Obulus Frontier: [a] Toothed Gnasher in Grunt's Pass
- Karuupa Jungle: a fiendish scaleclaw ( 550, 63, 108 )
- Takish Badlands: a flora maw ( 635, 61, -169 )
- Sandstone Delta: a Hippolisk (and a Hippolisk calf)
- Drakes:
- Drakes (bestiary), drakota and fae drakes (bestiary).
- Examples include:
- Greater Faydark: underwood fae drakes
- Darklight Wood: a Nerian drake
- Butcherblock Mountains: a mature emerald drake
- The Lesser Faydark: assorted fae drakes
- Tenebrous Tangle: a hewn stone drake but only the lowest group of four as using the Cage does not update the ring event. Wait for respawns. Vicious Breeding Grounds drakes such as an azure drake also work.
- Jarsath Wastes: a skyfire drake
- Eastern Wastes: a draconine guardian ( 138, -111, 2756 )
- Vesspyr Isles: a Wayward etherwing on the center island "Falinpol" on the surrounding wall, an Awakened zealot around the Droumlunds
- Karuupa Jungle: a fiery drakefly ( 606, 65, -117 )
- Takish Badlands: near druid ring or fast travel - a dustwing ravager ( 253, 53, 1239 )
- Takish Badlands: a fae guardian on the floating rock islands near Firiona's Motte
- Enchanted creatures:
- Hellhounds (bestiary), flying snakes (bestiary) and khoalrat (bestiary).
- Examples include
- Antonica: pond gliders at Crater Pond
- Tenebrous Tangle: swoop serpents
- Enchanted Lands: feral lashers at ( 417, 4, -266 )
- Enchanted Lands: a shoal serpent at -539.50 -3.95 -1021.96 327.41
- Rivervale: blightrats
- Great Divide: assorted kraits
- Plane of Magic: Diamondwing Volaserpent and Myst river eels in Esoterra Gardens
- Svarni Expanse: Undying Entanglers in Grumblktin Village
- Karuupa Jungle: A Marshtrap Vanquisher,( 124, 20, 31 )
- Takish Badlands: a grove glider ( 557, 106, -439 ) ( 485, 68, 218 ) and Grove Entanglers
- Warning! The cave serpents in The Caves, quetzaneks in Nektulos Forest, blighted water skaters, mireworms in Runnyeye, young sewage vipers in Edgewater Drains and the mystail rats in Oakmyst Forest don't count as Enchanted creatures, even though the first five use the flying snake and the last uses the khoalrat model.
- Insects:
- Spiders (arachnoid bestiary), beetles (bestiary), dragonflies (bestiary), wasps (bestiary), bees (bestiary) and scorpions (bestiary).
- Note: bixies will not update the quest.
- Examples include
- The Graveyard: small spiders ( -62, -11, 107 ) , wooly spiders ( -62, -11, 107 )
- Antonica: a klicnik mite
- The Commonlands: stone beetles, Digger Wasps
- Oakmyst Forest: glowmyst beetles ( -775, 9, -202 )
- Enchanted Lands: unruly impalers, weakened wasps, noxious klakrok and a lancer wasps. -- Note: an impaler wasp (triple-up aggro mob) will not update the quest.
- Lavastorm: smoldering king crabs under the docks -- (Crabs are insects!? but diseased malarians are not? That's EQ2 logic for you!)
- The Feerrott: assorted damselflies and deathwings
- Tenebrous Tangle: tangleflies, ethereal yellow jackets
- The Lesser Faydark: assorted honeybrood bees
- Kylong Plains: assorted ember wasps
- Fens of Nathsar: assorted bonesplint spiders around Kurn's Tower
- Detroxxulous, the Plaguelands: rot crawlers, arachnae infestors, pox swarms, scaevian swarms
- The Blinding: All beetles and centipedes in the Marus Chitin Mounds (the epic x3 lightcrawler will not update)
- Echo Caverns: a rock gnawer, an aggressive needlite
- VoV: A Blistering Meadowhawk ( 350, 0, 313 )
- Savage Weald: a cht'thk spiker
- Svarni Expanse: a swamp needler
- Karuupa Jungle: a blistering meadowhawk ( 350, 33, 313 ) near Savage Slough
- Takish Badlands: a vicious leafcutter around Firiona's Motte ( 709, 55, 57 )
- Sandstone Delta: A flutter blight around Feldar Farm
- Mystical:
- Manticores (bestiary), cockatrice (bestiary), abominations (bestiary), displacer beasts (bestiary), rust monsters (bestiary) and owlbears(bestiary).
- Examples include
- the Commonlands: a duststinger ( -900, -80, -600 ) near the docks
(9/2/2022 duststingers do not count) - Nektulos Forest: an ash owlbear ( -564, 38, 124 )
- Butcherblock Mountains: rustfiends on the beach
- Tenebrous Tangle: A summoned frightling on Fear Tainted Isle
- The Stonebrunt Highlands: fearstalkers
- The Feerrott: sattar abominations, thule sattar (The named sattar doesn't update the quest).
- Kylong Plains: a flesh feeder, a flesh fiend, a flesh feaster in the Gash of T'Thelin
- Kunzar Jungle: assorted emerald stonegazers
- The Sundered Frontier: feathered vagabonds on Kerra Isle and A Toxxulia prowler in Toxxulia Forest
- Plane of Magic: stalking stonerippers, plumewits
- Echo Caverns: a rock gnawer in the mining area around ( 114, 108, 44 )
- Savage Weald: any owlbear
- Shadeweaver's Thicket: any owlbear
- Mahngavi Wastes: a ghastly windtrotter near Ghastly Fate Point ( -359, 117, -85 ) , Ghastly Fate Spires ( -500, 40, -37 ) and Wailing Waterfalls ( 253, 214, 757 )
- Sandstone Delta: a gully ensnarer ( -49, 2, -358 )
- Burrower's Timber: a Crimson Direbeak
- the Commonlands: a duststinger ( -900, -80, -600 ) near the docks
- Reptiles:
- Chokidai (bestiary), basilisks, and lizards (bestiary).
- Examples include:
- Antonica: beaded lizards and thicket lizards near The Tower of the Oracles
- The Commonlands: monitor lizards ( -593, -45, 11 )
- Butcherblock Mountains: a coastal basilisk near the Docks
- Everfrost: ice walkers
- Lavastorm: flame walkers
- Tenebrous Tangle: assorted gorgs
- Kylong Plains: assorted chokidai
- Eastern Wastes: an icegaze basilisk
- Doomfire, the Burning Lands: fiery basilisks
- The Blinding: rockhoppers
- Wracklands: A Rockhopper
- Shadeweaver's Thicket: a saurek rockslicer
- Svarni Expanse: a needlehead komodo, A sandrock lizard, a dune walker, a shoal mangler ( 213, 2, 180 )
- Raj'Dur Plateaus: a malicious dustmaw
- Rodents:
- Rats (bestiary), mole rats (bestiary), armadillos (bestiary), **beavers (bestiary), badgers (bestiary).
- Examples include:
- The Peat Bog: puny scavengers
- The Thieves' Way: a sewage rat (around ( -122, 1, 74 ) )
- Antonica: lowland badgers
- The Commonlands: assorted armadillos around ( -943, -67, -465 ) scrub rats around ( -1308, -60, 508 )
- Nektulos Forest: torrent beavers
- The Thundering Steppes: assorted timber badgers
- The Sinking Sands: plated diggers
- The Mystic Lake: frenetic beavers
- Moors of Ykesha: swamp rats around Firmroot Moot
- Great Divide: arctic badgers around Fina's Retreat ( -1471, -422, -2299 )
- Plane of Magic: cross greatmoles on Manacross Island
- Vegarlson, the Earthen Badlands: Dustrunner Island a dustrunner ( 675, 15, 633 )
- Svarni Expanse: a highland prickler at Vertra Mesa ( 151, 45, -258 )
- Raj'Dur Plateaus: a prickly armapine at The Hanging Gardens of Najami
- Simians:+
- Gorillas (bestiary) and monkeys (bestiary).
- Examples include:
- Timorous Deep: assorted stonechest gorillas
- Butcherblock Mountains: An elder graniteback
- Maj'Dul: monkeys in the courtyard of the Golden Scepter
- The Mystic Lake: shrine scavengers
- Kylong Plains: tatterbacks
- Kunzar Jungle: a tatterback gorilla
- Plane of Magic: assorted pakiat siamangs (e.g. ( -569, 29, 582 ) - around Esoterra Gardens
- The Sundered Frontier: A bush gorilla Central northern section of Kerra Isle ( 1267, 28, 1974 )
Hints and Tips[]
- To capture a monster, you need to be hated by the encounter, but you must not kill the encounter before you have used the cage.
- Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
- If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
- Assassin: Caltrops , Cheap Shot and Torture for less cool down wait time.
- Beastlord: Vine Net and Cheap Shot for less cool down wait time.
- Berserker: Mock
- Brigand: Mug and Cheap Shot for less cool down wait time.
- Bruiser: Slurred Insult
- Channeler: Interfering Noise, Channeled Confusion
- Coercer: Mesmerize, Obliterated Psyche
- Conjuror: Quicksand
- Defiler: Atrophy, Abomination
- Dirge: Disheartening Descant, Cheap Shot, Verlien's Keen of Despair
- Fury: Karana's Hold
- Guardian: Provoke
- Illusionist: Lockdown
- Inquisitor: Condemn, Soothe
- Monk: Evade Check, Rescue, Peel
- Mystic: Haze and Deteriorate for less cool down wait time.
- Necromancer: Chains of Torment
- Paladin: Goading Gesture
- Ranger: Stalk, Ensnare, Evade, Snipe and Cheap Shot
- Shadowknight: Siphon Strength, Blasphemy
- Swashbuckler: Tease and Cheap Shot for less cool down wait time.
- Templar: Rebuke
- Troubador: Disheartening Descant
- Warden: Root and Snare
- Warlock: Netherous Bind and Skeletal Grasp
- Wizard: Shackle
If you are Max Level, (125 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.
See also[]
- The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the beastlord warders page and the channeler construct pages helpful. Similarly, the EQ2Wire’s Guide to Beastlord Warders may be useful. Monsters can be searched by classification on the EQ2 ZAM Bestiary.
Rewards[]
EQ2i credits this article at EQ2U for Information about the warders. |
EQ2i credits EQ2 Traders for some of the information in this article. |