What does this information mean?
You can repeat the mission once per day. You may also delete the quest and wait approximately 10 minutes to be offered a new one.
The quest will ask you to capture 11 monsters, from one of the following categories, in an empty familiar cage that you receive from the Steward. Below are some suggestions for monsters that should update the quest, but these are not meant to be an exhaustive list.
Amphibians: turtles ( bestiary) and frogs ( bestiary). Examples include muck toads in the Peat Bog or small sand tortoises in Outpost of the Overlord.
Aquatic creatures: crocodiles ( bestiary) and crabs ( bestiary). Examples include coastal crabs in Queen's Colony and brine sifters in Sunken City.
Bats: creatures from the bat category ( bestiary). Examples include stygian screechers in Darklight Wood or shale bats in the Caves.
Bears: creatures from the bear category ( bestiary). Examples include briarpaws in Enchanted Lands, giant kodiaks in Antonica, glacier bears in Everfrost, wilderbears in Outpost of the Overlord or bear cubs in Oakmyst Forest.
Birds: hawks ( bestiary), vulrich ( bestiary) and ducks ( bestiary). Examples include seaside falcons in Queen's Colony and giant vulrich in the Commonlands.
Boars: pigs ( bestiary) and hellboars ( bestiary). Note that boarfiends will not update the quest. There are very few spawn locations for boars, so you may want to consider deleting the quest and requesting a new one in ten minutes. Examples include swines (not the Swine Lord) in Nektropos Castle, but you will have to zone out and back repeatedly in to obtain enough spawns for the 11 kills.
Pigs also spawn in Thundering Steppes (Thundermist Village), and in Commonlands (Crossroads). These pigs have bags above their heads, but unfortunately you cannot capture them. Hopefully this will be corrected!
Bovids: cows ( bestiary), deer ( bestiary), sheep ( bestiary) and camels ( bestiary). Examples include thicket deer in Enchanted Lands, grove deer in Queen's Colony and mith deer in the Commonlands.
Canines: wolves ( bestiary) and hyenas ( bestiary). Examples include timber wolves in Antonica and carrion hounds in the Commonlands.
Cats: lions ( lion bestiary, lioness bestiary), tigers ( bestiary), leopards, sabertooths ( bestiary) and cats ( bestiary). Examples include shadowed stelecats in Plane of Magic and savanna lions in the Commonlands.
Dire creatures: raptors ( bestiary), sabretooths ( bestiary), dire bears ( bestiary), dire wolves ( direwolf bestiary, dire wolf bestiary), brutes ( bestiary) and yeti ( bestiary). Examples include black wolves in Commonlands.
Drakes: drakes ( bestiary) and fae drakes ( bestiary). Note that drakota will not update the quest, even if their name or appearence may indicate they would be drakes. The quest cannot be completed on the Fallen Gate server until the Echoes of Faydwer expansion is enabled. Examples include underwood fae drakes in Greater Faydark.
Enchanted creatures: hellhounds ( bestiary), flying snakes ( bestiary) and khoalrat ( bestiary). Examples include blightrats in Rivervale, pond gliders at Crater Pond in Antonica and feral lashers in Enchanted Lands.)
Insects: Spiders ( spider bestiary, arachnoid bestiary), beetles ( bestiary), wasps ( bestiary), bees ( bestiary) and scorpions ( bestiary). Examples include worker bees in Outpost of the Overlord and stone beetles in the Commonlands.)
Mystical creatures: manticores ( bestiary), cockatrice ( bestiary), displacer beasts ( bestiary), rust monsters ( bestiary) and owlbears ( bestiary). Examples include rustfiends on the Butcherblock Mountains beach or duststingers in the Commonlands.)
Reptiles: chokidai ( bestiary) and lizards ( bestiary). Examples include beaded lizards and thicket lizards in Antonica near the Oracle Tower and monitor lizards in the Commonlands.
Rodents: rats ( bestiary), armadillos ( bestiary), beavers ( bestiary) and badgers ( bestiary). Examples include puny scavengers in the Peat Bog and banded armadillo in the Commonlands.
Simians: gorillas ( bestiary) and monkeys ( bestiary). Examples include monkeys found in Maj'Dul near the Court of Coin or shrine scavengers in the Mystic Lake.
Hints and tips
To capture a monster, you need to be hated by the encounter, but you must not kill the encounter before you have used the cage.
Heroic triple-up monsters or raid encounters may not be caged.
If caging a low level monster, you may want to engage the encounter with your autoattack turned off (or not wielding weapons), with an ability that does not deal damage.