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{{QuestInformation|
 
{{QuestInformation|
 
timeline = | <!-- Do not include the word Timeline -->
 
timeline = | <!-- Do not include the word Timeline -->
jcat = Tradeskill|
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jcat = Mission|
 
level = 5|
 
level = 5|
 
diff = Solo|
 
diff = Solo|
szone = North Qeynos| or South Freeport
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szone = *|
 
patch = LU105| <!-- The game release when this quest first appeared. Should an expansion name, or form of LU##-->
 
patch = LU105| <!-- The game release when this quest first appeared. Should an expansion name, or form of LU##-->
 
aaexp = | <!-- if not blank, this quest gives Alt Advancement experience -->
 
aaexp = | <!-- if not blank, this quest gives Alt Advancement experience -->
 
prereq = | <!-- The quest you must complete immediately prior to this one, if any. -->
 
prereq = | <!-- The quest you must complete immediately prior to this one, if any. -->
start = Speak to [[Steward Aelin]] {{loc|455|-21|174}}| in Qeynos or [[Steward Kres]] in South Freeport.
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start = Speak to [[Steward Aelin]] {{loc|455|-21|174}} in [[Qeynos Capitol District]] or [[Steward Kres]] in [[The City of Freeport]] {{loc|-204|-57|162}}|
 
next = | <!-- The quest that immediately follows this one, if any. -->
 
next = | <!-- The quest that immediately follows this one, if any. -->
 
displaytl=y| <!-- IF a template exists for this timeline, show it! -->
 
displaytl=y| <!-- IF a template exists for this timeline, show it! -->
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==Notes==
 
==Notes==
You can repeat the mission once per day. You may also delete the quest and wait approximately 10 minutes to be offered a new one.
+
'''ATTENTION:''' As of the last update (2020-03-09) some of the quest-creatures do not have the "quest-icon" in its name visible. By now bear-creatures without ican can be captured, but mystical-creatures not.
  +
* You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
  +
* You can delete the quest, then re-hail the Steward to receive a new random quest.
  +
*"Grey" creatures can give updates, too. To be in fight you can e.g. fear or root the mob (without damage...so have an eye on your trigger effects). For more posibilities see the Hint section below!
   
 
==Steps==
 
==Steps==
  +
The quest will ask you to capture 11 monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).
   
The quest will ask you to capture 11 monsters from a random category, from one of the following categories. In brackets are some suggestions for monsters that should update the quest, but these are not meant to be an exhaustive list.
+
* '''Amphibians''':
*Capture several '''amphibians''' in an empty familiar cage. (Turtles and frogs, such as ''far east island turtles'' in lower Moors, muck toads in [[The Peat Bog]] or sand tortoises in [[Outpost of the Overlord]].)
+
** [[:Category:Turtle|Turtles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Turtle&order_by=minLevel bestiary]) and [[:Category:Frog|frogs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Frog&order_by=minLevel bestiary]).
*Capture several '''aquatic''' creatures in an empty familiar cage. (Crocodiles or crabs such as crabs in [[The Thundering Steppes]].)
+
** ''Examples include [[A muck toad|muck toads]] in [[the Peat Bog]], [[A small sand tortoise|small sand tortoises]] in [[Outpost of the Overlord]] and [[a korascian mudhopper|korascian mudhoppers]] in [[Vegarlson, the Earthen Badlands]].''
*Capture several '''bats''' in an empty familiar cage. (Some may be found in [[Darklight Wood]].)
+
* '''Aquatic''' creatures:
*Capture several '''bears''' in an empty familiar cage. (Briarpaws in [[Enchanted Lands]], kodiaks in [[Antonica]], glacier bears in [[Everfrost]], bears in [[Outpost of the Overlord]] or bears in [[Oakmyst Forest]] should update the quest.)
+
**[[:Category:Crocodile|Crocodiles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crocodile&order_by=minLevel bestiary]) and [[:Category:Crab|crabs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crab&order_by=minLevel bestiary]).
*Capture several '''birds''' in an empty familiar cage. (Hawks, vulrich, falcons and ducks. Some birds may be found in [[Antonica]], near the oracle tower.)
+
** ''Examples include [[A coastal crab|coastal crabs]] in [[Queen's Colony]] , [[A Nerius crab]] on the beach in [[Nektulos Forest]], [[A brine sifter|brine sifters]] in [[Sunken City]] and an adamantine karkata in Tranquil Sea.''
*Capture several '''boars''' in an empty familiar cage. (Pigs and boars will, but boarfiends ''will not'' update the quest. There are very few spawn locations for boars, so you may want to consider deleting the quest and requesting a new one in ten minutes. Alternatively, you can go to [[Nektropos Castle]] for swines (not the [[Swine Lord]]), and zone out and back in until you have 11.)
+
** Note: while fish and octopus are classified as Aquatic in some listings (such as EQ2 Zam's Bestiary), they ''will not'' update the quest. Crocodiles don't belong here: they belong in Reptiles, but what can you do?
*Capture several '''bovids''' in an empty familiar cage. (Cows, deers, sheep and camels. Deers may be found in [[Commonlands]] or [[Enchanted Lands]].)
+
* '''Bats''':
*Capture several '''canines''' in an empty familiar cage. (Wolves and hyenas, such as timber wolves in [[Antonica]].)
+
** Creatures from the [[:Category:Bat|bat]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bat&order_by=minLevel bestiary]).
*Capture several '''cats''' in an empty familiar cage. (Lions, tigers, panthers, leopards and sabertooths, such as the Stelecats in POM or lions in [[Commonlands]].)
+
**NOTE: [[Echobreath]] in [[Darklight Wood]] will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
*Capture several '''dire''' creatures in an empty familiar cage. (Raptors, dire bears, dire wolves, sasquatch or yeti, such as black wolves in [[Commonlands]].)
+
** ''Examples include''
*Capture several '''drakes''' in an empty familiar cage. (Genuine, non Drakota drakes, such as the ones found in [[Greater Faydark]]. The quest is not doable on the Fallen Gate server before Echoes of Faydwer.)
+
***{{Zone|the Caves}}: [[A stygian screecher|stygian screechers]], and [[A shale bat|shale bats]] (Shale bats in the Caves work if you can make them live long enough.)
*Capture several '''enchanted''' creatures in an empty familiar cage. (Hellhounds, flying snakes and koalrat, such as blightrats in [[Rivervale]], pond gliders at Crater Pond in [[Antonica]] or lashers in [[Enchanted Lands]].)
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***{{Zone|The Enchanted Lands}}: {{Monster|a void shrieker}} {{loc|-104|0|-336}}
*Capture several '''insects''' in an empty familiar cage. (Spiders, beetles, crawlers, wasps and scorpions, such as bixies on the Bixie Island in [[Tenebrous Tangle]], bees in [[Outpost of the Overlord]] or beetles in [[Forest Ruins]], [[Darklight Wood]] or [[Commonlands]].)
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***{{Zone|Nektulos Forest}}: {{Monster|a blood shriller}} {{loc|378 0 -552}}
*Capture several '''mystical''' creatures in an empty familiar cage. (Manticores, cockatrice, displacer beasts, rust beasts, owlbears, such as rust monsters on the [[Butcherblock Mountains]] beach or duststingers in [[Commonlands]].)
+
* '''Bears''':
*Capture several '''reptiles''' in an empty familiar cage. (Chokidai or lizards, such as lizards or monitors in [[The Peat Bog]], [[Commonlands]] or [[Antonica]].)
+
** Creatures from the [[:Category:Bear|bear]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bear&order_by=minLevel bestiary]).
*Capture several '''rodents''' in an empty familiar cage. (Rats, armadillos, beavers or badgers, which may be found in [[Thieves Way]], in [[Antonica]] near the Crater Pond, in [[Commonlands]] or [[The Peat Bog]].)
+
** ''Examples include''
*Capture several '''simians''' in an empty familiar cage. (Gorillas or monkeys, which may be found in [[Maj'Dul]] near the Court of Coin or in [[Mystic Lake]].)
+
***{{Zone|Outpost of the Overlord}}: {{Monster|A wilderbear}}
  +
***{{Zone|Antonica}}: {{Monster|a giant kodiak}}
  +
***{{Zone|Enchanted Lands}}: {{Monster|a briarpaw|a briarpaw}} {{loc|74|-0|-96}}
  +
***{{Zone|Everfrost}}: {{Monster|a glacier bear}}
  +
***{{Zone|Oakmyst Forest}}: {{Monster|A bear cub (Oakmyst Forest)|a bear cub]]
  +
* '''Birds'''
  +
** [[:Category:Hawk|Hawks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hawk&order_by=minLevel bestiary]), [[:Category:Vulrich|vulrich]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Vulwretch&order_by=minLevel bestiary]) and [[:Category:Duck|ducks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Duck&order_by=minLevel bestiary]).
  +
** ''Examples include''
  +
***{{Zone|Queen's Colony}}: {{Monster|A seaside falcon}}
  +
***{{Zone|the Commonlands}}: {{Monster|A carrion hawk}} {{loc|781|-59|-172}} or {{Monster|A giant vulrich}} {{loc|-1078|-49|-278}}
  +
***{{Zone|Eastern Wastes}}: Brownbeaks
  +
***{{Zone|Cobalt Scar}}: {{Monster|A forest avenger}}
  +
***{{Zone|Darklight Wood}}: {{Monster|A rotbeak}}
  +
***{{Zone|Moors of Ykesha}}: {{Monster|vile strider}} {{Loc|-467|-1073.97|1152}}
  +
***{{Zone|Plane of Magic}}: various Plumewit
  +
* '''Boars''':
  +
** [[:Category:Pig|Pigs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Pig&order_by=minLevel bestiary])
  +
**''There are very few spawn locations for boars, so you may want to consider deleting the quest and requesting a new quest.''
  +
** ''Examples include [[A sick pig|sick pigs]] in [[Village of Somborn]], and the linked [[A swine|swines]] in [[Nektropos Castle]]. In Nektropos you will, however, have to zone out and back in repeatedly to obtain enough spawns for the 11 kills. Note that the single triple-up swine cannot be caged, and the [[Swine Lord]] will not update the quest; the encounter must be the version with 2 or 3 linked swine.''
  +
** Note that boarfiends ''will not'' update the quest. [[:Category:Boar|Hellboars]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hellboar&order_by=minLevel bestiary]) also do not appear to update the quest.
  +
** Pigs in [[Thundering Steppes]] will not update the quest.
  +
** [[everquest2:Bentor_the_Mighty|Bentor the Mighty]] in [[everquest2:New_Halas|New Halas]] does update the quest.
  +
* '''Bovids''':
  +
** [[:Category:Cow|Cows]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cow&order_by=minLevel bestiary]), [[:Category:Deer|deer]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Deer&order_by=minLevel bestiary]), [[:Category:Sheep|sheep]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Sheep&order_by=minLevel bestiary]) and [[:Category:Camel|camels]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Camel&order_by=minLevel bestiary]).
  +
** ''Examples include [[A thicket deer|thicket deer]] in [[Enchanted Lands]], [[A grove deer|grove deer]] in [[Queen's Colony]], [[A mature antelope]] in [[The Thundering Steppes]] and [[A mith deer|mith deer]] in [[the Commonlands]], a backwood stag or backwood doe in Cobalt Scar.''
  +
* '''Canines''':
  +
** [[:Category:Wolf|Wolves]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Wolf&order_by=minLevel bestiary]) and [[:Category:Hyena|hyenas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hyena&order_by=minLevel bestiary]).
  +
** ''Examples include''
  +
***{{Zone|Antonica}}: {{Monster|a timber wolf}}
  +
***{{Zone|The Commonlands}}: {{Monster|A carrion hound}} {{loc|-978, -47, -190}}
  +
* '''Cats''':
  +
** [[:Category:Lion|Lions]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lion&order_by=minLevel lion bestiary], [http://eq2.zam.com/db/moblist.html?level=2&classification=Lioness&order_by=minLevel lioness bestiary]), [[:Category:Tiger|tigers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Tiger&order_by=minLevel bestiary]), [[:Category:Leopard|leopards]], most [[:Category:Sabertooth|sabretooths]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Great_cat&order_by=minLevel great cat bestiary], [http://eq2.zam.com/db/moblist.html?level=2&classification=Sabretooth&order_by=minLevel sabretooth bestiary]) and [[:Category:Cat|cats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Domesticated+cat&order_by=minLevel bestiary]).
  +
** ''Examples include''
  +
***{{Zone|The Commonlands}}: {{Monster|a savanna lion}}s/{{Monster|a savanna lioness}}s {{loc|685|-47|-361}}
  +
***{{Zone|Wracklands}}: {{Monster|a composed cheetah}}
  +
***{{Zone|Plane of Magic}}: {{Monster|Shadowed stelecat}}s
  +
* '''Dire''' creatures:
  +
** [[:Category:Raptor|Raptors]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Raptor&order_by=minLevel bestiary]), some sabretooths in Return of Kunark zones, dire bears ([http://eq2.zam.com/db/moblist.html?level=2&classification=Direbear&order_by=minLevel bestiary]), dire wolves ([http://eq2.zam.com/db/moblist.html?level=2&classification=Direwolf&order_by=minLevel direwolf bestiary], [http://eq2.zam.com/db/moblist.html?level=2&classification=Dire_wolf&order_by=minLevel dire wolf bestiary]), [[:Category:Brute|brutes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Brute&order_by=minLevel bestiary]), stags ([http://eq2.zam.com/db/moblist.html?level=2&classification=Stag&order_by=minLevel bestiary]) and [[:Category:Yeti|yeti]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Yeti&order_by=minLevel bestiary]).
  +
** ''Examples include''
  +
***{{Zone|Outpost of the Overlord}}: {{Monster|a cow elk}}
  +
***{{Zone|Commonlands}}: {{Monster|a black wolf}} {{Loc|-449|-47|-714}}
  +
***{{Zone|Kunzar Jungle}}: {{Monster|a Quatcha}} (Brutes)are right near the Druid Ring, but oddly, the nearby {{Monster|a trakanasaur|trakanasaurs}} (should qualify as Raptor) do not update the quest''
  +
* '''Drakes''':
  +
** [[:Category:Drake|Drakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Drake&order_by=minLevel bestiary]), [[:Category:Drakota|drakota]] and [[:Category:Fae Drake|fae drakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Fae+drake&order_by=minLevel bestiary]).
  +
** ''Examples include:''
  +
***{{Zone|Greater Faydark}}: {{Monster|Underwood fae drake|underwood fae drakes}}
  +
***{{Zone|Darklight Wood}}: {{Monster|a Nerian drake}}
  +
***{{Zone|Vesspyr Isles}}: {{Monster|a Wayward etherwing}} on the center island "[[Falinpol]]" on the surrounding wall, [[an Awakened zealot]] around the [[Droumlunds]]
  +
* '''Enchanted''' creatures:
  +
** [[:Category:Hellhound|Hellhounds]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hellhound&order_by=minLevel bestiary]), [[:Category:Flying Snake|flying snakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Flying+snake&order_by=minLevel bestiary]) and [[:Category:Khoalrat|khoalrat]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Khoalrat&order_by=minLevel bestiary]).
  +
** ''Examples include
  +
***{{Zone|Antonica}}: {{Monster|A pond glider|pond gliders}} at [[Crater Pond]]
  +
***{{Zone|Tenebrous Tangle}}: {{Monster|A swoop serpent|swoop serpents}}
  +
***{{Zone|Enchanted Lands}}: {{Monster|A feral lasher|feral lashers}} at {{loc|417|4|-266}}
  +
***{{Zone|Rivervale}}: {{Monster|A blightrat|blightrats}}
  +
***{{Zone|Plane of Magic}}: {{Monster|Diamondwing Volaserpent}} and {{Monster|Myst river eel}}s in [[Esoterra Gardens]]
  +
**Warning! The {{Monster|A cave serpent|cave serpents}} in {{Zone|The Caves}}, {{Monster|A quetzanek}} in {{Zone|Nektulos Forest}}, {{Monster|A blighted water skater}}, {{Monster|A mireworm}} in {{Zone|Runnyeye}}, {{Monster|A young sewage viper}} in {{Zone|Edgewater Drains}} and the mystail rats in {{Zone|Oakmyst Forest}} don't count as Enchanted creatures, even though the first five use the flying snake and the last uses the khoalrat model.
  +
* '''Insects''':
  +
** [[:Category:Spider|Spiders]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Arachnoid&order_by=minLevel arachnoid bestiary]), [[:Category:Beetle|beetles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beetle&order_by=minLevel bestiary]), [[:Category:Dragonfly|dragonflies]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Dragonfly&order_by=minLevel bestiary]), [[:Category:Wasp|wasps]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Wasp&order_by=minLevel bestiary]), [[:Category:Bee|bees]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bee&order_by=minLevel bestiary]) and [[:Category:Scorpion|scorpions]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Scorpion&order_by=minLevel bestiary]).
  +
** Note: bixies will ''not'' update the quest.
  +
** ''Examples include
  +
***{{Zone|The Graveyard}}: {{Monster|a small spider}} {{Loc|-62|-11|107}} at Bell-ZoneIn from Freeport, {{Monster|a wooly spider}} {{Loc|-62|-11|107}} at Bell-ZoneIn from Freeport
  +
***{{Zone|the Commonlands}}: {{Monster|a stone beetle}}
  +
***{{Zone|Enchanted Lands}}: {{Monster|An unruly impaler}}
  +
***{{Zone|the Feerrott}}: damselflies and Deathwings
  +
***{{Zone|Detroxxulous, the Plaguelands}}: {{Monster|a rot crawler}} and {{Monster|an arachnae infestor}}, Pox Swarm and Scavian Swarm
  +
***{{Zone|Zone|Lavastorm}}: {{Monster|A smoldering king crab}} under the docks (Crabs are insects!? but diseased malarians are not? That's EQ2 logic for you!).
  +
***{{Zone|Tenebrous Tangle}}: {{Monster|A tanglefly}}, {{Monster|An ethereal yellow jacket}}
  +
  +
* '''Mystical'''<br>''creatures look like to be broken at the moment (2020-03). Delete it and try another type of creature.''
  +
** [[:Category:Manticore|Manticores]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Manticore&order_by=minLevel bestiary]), [[:Category:Cockatrice|cockatrice]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cockatrice&order_by=minLevel bestiary]), [[:Category:Abomination|abominations]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monstrous&order_by=minLevel bestiary]), displacer beasts ([http://eq2.zam.com/db/moblist.html?level=2&classification=Displacer+beast&order_by=minLevel bestiary]), [[:Category:Rust Monster|rust monsters]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rust+monster&order_by=minLevel bestiary]) and [[:Category:Owlbear|owlbears]]([http://eq2.zam.com/db/moblist.html?level=2&classification=Owlbear&order_by=minLevel bestiary]).
  +
** ''Examples include
  +
***{{Zone|the Commonlands}}: {{Monster|a duststinger}} {{loc|-900|-80|-600}}
  +
***{{Zone|Nektulos Forest}}: {{monster|an ash owlbear}} {{loc|-564|38|124}}
  +
***{{Zone|Butcherblock Mountains}}: [[A rustfiend|rustfiends]] on the beach
  +
***{{Zone|Enchanted Lands}}: {{Monster|a ferocious lasher}} {{loc|395|2|-253}}
  +
***{{Zone|The Stonebrunt Highlands}}: fearstalkers
  +
***{{Zone|The Feerrott}}: [[A sattar abomination|sattar abominations]], [[A thule sattar|thule sattar]] (The named sattar doesn't update the quest).
  +
***{{Zone|Plane of Magic}}: {{Monster|Plumewit}}s and {{Monster|stalking stoneripper}}s
  +
* '''Reptiles''':
  +
** [[:Category:Chokidai|Chokidai]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Chokidai&order_by=minLevel bestiary]),[[:Category:Basilisk|basilisks]], and [[:Category:Lizard|lizards]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lizard&order_by=minLevel bestiary]).
  +
** ''Examples include:''
  +
***{{Zone|Antonica}}: {{Monster|A beaded lizard|beaded lizards}} and {{Monster|A thicket lizard|thicket lizards}} near {{POI|the Tower of the Oracles}}
  +
***{{Zone|the Commonlands}}: {{Monster|A monitor lizard|monitor lizards}} {{Loc|-593|-45|11}}
  +
***{{Zone|Doomfire, the Burning Lands}}: {{Monster|a fiery basilisk}}
  +
***{{Zone|The Blinding}}: {{Monster|rockhopper}}
  +
* '''Rodents''':
  +
** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and [[cross greatmole]]s in POM work as well,
  +
**[[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]).
  +
** ''Examples include [[A puny scavenger|puny scavengers]] in [[the Peat Bog]] or in [[the Commonlands]]: [[A banded armadillo|banded armadillo]], {{Monster|a scrub rat}} (around {{Loc|-1308|-60|508}}), cross greatmoles in Plane of Magic .''
  +
* '''Simians''':
  +
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]).
  +
** ''Examples include [[A monkey|monkeys]] found in [[Maj'Dul]] in the courtyard of [[the Golden Scepter]] and [[A shrine scavenger|shrine scavengers]] in [[the Mystic Lake]] as well as [[Pakiat Siamang]] (e.g. {{Monster|infant pakiat siamang}} @ {{Loc|-869|131|-350}}) in {{Zone|Plane of Magic|}}''.
   
 
==Hints and tips==
 
==Hints and tips==
   
* To capture a monster, you need to be hated by the encounter, but not kill the encounter.
+
* To capture a monster, you need to be hated by the encounter, but you must not kill the encounter before you have used the cage.
* Heroic triple-up monsters or raid encounters may not be caged.
+
* Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
* If caging a low level monster, you may want to engage the encounter with your autoattack turned off (or not wielding weapons), with a debuff or taunt that does not deal damage.
+
* If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
  +
**Assassin: {{Spell|Caltrops}} , {{Spell|Cheap Shot}} and {{Spell|Torture}} for less cool down wait time.
  +
**Beastlord: {{Spell|Vine Net}} and {{Spell|Cheap Shot}} for less cool down wait time.
  +
**Berserker: {{Spell|Mock}}
  +
**Brigand: {{Spell|Mug}} and {{Spell|Cheap Shot}} for less cool down wait time.
  +
**Bruiser: (Please add info)
  +
**Channeler: {{Spell|Interfering Noise}}, {{Spell|Channeled Confusion}}
  +
**Coercer: {{Spell|Mesmerize}}, {{Spell|Obliterated Psyche}}
  +
**Conjuror: {{Spell|Quicksand}}
  +
**Defiler: {{Spell|Atrophy}}, {{Spell|Abomination}}
  +
**Dirge: {{Spell|Disheartening Descant}}, {{Spell|Cheap Shot}}, {{Spell|Verlien's Keen of Despair}}
  +
**Fury: {{Spell|Karana's Hold}}
  +
**Guardian: {{Spell|Provoke}}
  +
**Illusionist: {{Spell|Lockdown}}
  +
**Inquisitor: {{Spell|Condemn}}
  +
**Monk: {{Spell|Evade Check}}, {{Spell|Rescue}}, {{Spell|Peel}}
  +
**Mystic: {{Spell|Haze}} and {{Spell|Deteriorate}} for less cool down wait time.
  +
**Necromancer: {{Spell|Chains of Torment}}
  +
**Paladin: {{Spell|Goading Gesture}}
  +
**Ranger: {{Spell|Stalk|}}, {{Spell|Ensnare}}, {{Spell|Evade}}, {{Spell|Snipe}} and {{Spell|Cheap Shot}}
  +
**Shadowknight: {{Spell|Siphon Strength}}, {{Spell|Blasphemy}}
  +
**Swashbuckler: {{Spell|Tease}} and {{Spell|Cheap Shot}} for less cool down wait time.
  +
**Templar: {{Spell|Rebuke}}
  +
**Troubador: {{Spell|Disheartening Descant}}
  +
**Warden: {{Spell|Root}} and {{Spell|Snare}}
  +
**Warlock: {{Spell|Netherous Bind}} and {{Spell|Skeletal Grasp}}
  +
**Wizard: {{Spell|Shackle}}
   
==See also==
+
If you are Max Level, (110 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.
   
* The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the [[Beastlord Warders|beastlord warders]] page and the [[The Construct (Channeler)|channeler construct]] pages helpful. Similarly, the [https://eq2wire.com/beastlord-warders/|EQ2Wire’s Guide to Beastlord Warders] may be useful. Monsters can be searched by classification on the [http://eq2.zam.com/db/moblist.html?1|EQ2 ZAM Bestiary].
+
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have [[Planar Mastery: Fighter]] should unequip it to take the damage effect off of most taunts and detaunts.
   
{{Eq2u|article=beastlord-warders|info=Information about the warders}}
+
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
  +
  +
If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.
  +
  +
==See also==
  +
* The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the [[Beastlord Warders|beastlord warders]] page and the [[The Construct (Channeler)|channeler construct]] pages helpful. Similarly, the [https://eq2wire.com/beastlord-warders/ EQ2Wire’s Guide to Beastlord Warders] may be useful. Monsters can be searched by classification on the [http://eq2.zam.com/db/moblist.html?1 EQ2 ZAM Bestiary].
   
 
==Rewards==
 
==Rewards==
*[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]]
+
*[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]] x2
  +
  +
Season 6 - confirmed random familiar crate awards:
  +
* Treasured (blue)
  +
** [[Spotted Leopard]]
  +
** [[Spiritual Protector]]
  +
** [[Skeletal Cobra]]
  +
** [[Stone of Gygax (Familiar)|Stone of Gygax]]
  +
** [[Red Barn Owl]]
  +
** [[Obol Sludgeling]]
  +
* Legendary (yellow)
  +
** [[Pox Incarnate]]
  +
** [[Innovative Scanner]]
  +
** [[Rotting Bullgore]]
  +
** [[Rotting Macaw]]
  +
* Fabled (purple)
  +
** [[Fire Quacker]]
  +
** [[Remnant of Tartan]]
  +
** [[D-Twenty]]
  +
  +
  +
{{Eq2u|article=beastlord-warders|info=Information about the warders}}
  +
{{eq2traders|http://eq2.eqtraders.com/articles/article_page.php?article=q385&menustr=060000000000}}

Latest revision as of 12:46, April 3, 2020

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Mission
Journal Level 5 (Tier 1)
Journal Difficulty Solo
Starting Zone see Starting the Quest below
How to Start Speak to Steward Aelin ( 455, -21, 174 ) /waypoint 455, -21, 174 in Qeynos Capitol District or Steward Kres in The City of Freeport ( -204, -57, 162 ) /waypoint -204, -57, 162
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

NotesEdit

ATTENTION: As of the last update (2020-03-09) some of the quest-creatures do not have the "quest-icon" in its name visible. By now bear-creatures without ican can be captured, but mystical-creatures not.

  • You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
  • You can delete the quest, then re-hail the Steward to receive a new random quest.
  • "Grey" creatures can give updates, too. To be in fight you can e.g. fear or root the mob (without damage...so have an eye on your trigger effects). For more posibilities see the Hint section below!

StepsEdit

The quest will ask you to capture 11 monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).

Hints and tipsEdit

If you are Max Level, (110 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.

Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.

An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.

If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.

See alsoEdit

RewardsEdit

Season 6 - confirmed random familiar crate awards:


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Eqtcsmlogo EQ2i credits EQ2 Traders for some of the information in this article.

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