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m (simplified a bit, linked the rune and you should 2 of em)
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* '''Amphibians''':
 
* '''Amphibians''':
 
** [[:Category:Turtle|Turtles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Turtle&order_by=minLevel bestiary]) and [[:Category:Frog|frogs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Frog&order_by=minLevel bestiary]).
 
** [[:Category:Turtle|Turtles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Turtle&order_by=minLevel bestiary]) and [[:Category:Frog|frogs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Frog&order_by=minLevel bestiary]).
** ''Examples include [[A muck toad|muck toads]] in the [[The Peat Bog|Peat Bog]] or [[A small sand tortoise|small sand tortoises]] in [[Outpost of the Overlord]].''
+
** ''Examples include [[A muck toad|muck toads]] in [[the Peat Bog]] or [[A small sand tortoise|small sand tortoises]] in [[Outpost of the Overlord]].''
 
* '''Aquatic''' creatures:
 
* '''Aquatic''' creatures:
 
**[[:Category:Crocodile|Crocodiles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crocodile&order_by=minLevel bestiary]) and [[:Category:Crab|crabs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crab&order_by=minLevel bestiary]).
 
**[[:Category:Crocodile|Crocodiles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crocodile&order_by=minLevel bestiary]) and [[:Category:Crab|crabs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crab&order_by=minLevel bestiary]).
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* '''Bats''':
 
* '''Bats''':
 
** Creatures from the [[:Category:Bat|bat]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bat&order_by=minLevel bestiary]).
 
** Creatures from the [[:Category:Bat|bat]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bat&order_by=minLevel bestiary]).
** ''Examples include [[A stygian screecher|stygian screechers]], and [[A shale bat|shale bats]] in the [[The Caves|Caves]].'' (Shale bats in the Caves work if you can make them live long enough.)
+
** ''Examples include [[A stygian screecher|stygian screechers]], and [[A shale bat|shale bats]] in [[the Caves]].'' (Shale bats in the Caves work if you can make them live long enough.)
 
**[[Echobreath]] in [[Darklight Wood]] will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
 
**[[Echobreath]] in [[Darklight Wood]] will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
 
* '''Bears''':
 
* '''Bears''':
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* '''Mystical''' creatures:
 
* '''Mystical''' creatures:
 
** [[:Category:Manticore|Manticores]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Manticore&order_by=minLevel bestiary]), [[:Category:Cockatrice|cockatrice]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cockatrice&order_by=minLevel bestiary]), [[:Category:Abomination|abominations]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monstrous&order_by=minLevel bestiary]), displacer beasts ([http://eq2.zam.com/db/moblist.html?level=2&classification=Displacer+beast&order_by=minLevel bestiary]), [[:Category:Rust Monster|rust monsters]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rust+monster&order_by=minLevel bestiary]) and [[:Category:Owlbear|owlbears]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Owlbear&order_by=minLevel bestiary]).
 
** [[:Category:Manticore|Manticores]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Manticore&order_by=minLevel bestiary]), [[:Category:Cockatrice|cockatrice]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cockatrice&order_by=minLevel bestiary]), [[:Category:Abomination|abominations]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monstrous&order_by=minLevel bestiary]), displacer beasts ([http://eq2.zam.com/db/moblist.html?level=2&classification=Displacer+beast&order_by=minLevel bestiary]), [[:Category:Rust Monster|rust monsters]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rust+monster&order_by=minLevel bestiary]) and [[:Category:Owlbear|owlbears]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Owlbear&order_by=minLevel bestiary]).
** ''Examples include [[A rustfiend|rustfiends]] on the [[Butcherblock Mountains]] beach, [[A duststinger|duststingers]] in [[the Commonlands]], fearstalkers in The Stonebrunt Highlands and [[A sattar abomination|sattar abominations]] and [[A thule sattar|thule sattar]] in the [[The Feerrott|Feerrott]]. The named sattar does update the quest. [[Plumewits]] in PoM work as well.''
+
** ''Examples include [[A rustfiend|rustfiends]] on the [[Butcherblock Mountains]] beach, [[A duststinger|duststingers]] in [[the Commonlands]], fearstalkers in The Stonebrunt Highlands and [[A sattar abomination|sattar abominations]] and [[A thule sattar|thule sattar]] in [[the Feerrott]]. The named sattar does update the quest. [[Plumewits]] in PoM work as well.''
 
* '''Reptiles''':
 
* '''Reptiles''':
 
** [[:Category:Chokidai|Chokidai]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Chokidai&order_by=minLevel bestiary]),[[:Category:Basilisk|basilisks]], and [[:Category:Lizard|lizards]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lizard&order_by=minLevel bestiary]).
 
** [[:Category:Chokidai|Chokidai]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Chokidai&order_by=minLevel bestiary]),[[:Category:Basilisk|basilisks]], and [[:Category:Lizard|lizards]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lizard&order_by=minLevel bestiary]).
** ''Examples include [[A beaded lizard|beaded lizards]] and [[A thicket lizard|thicket lizards]] in [[Antonica]] near the [[The Tower of the Oracles|Oracle Tower]] and [[A monitor lizard|monitor lizards]] in [[the Commonlands]].''
+
** ''Examples include [[A beaded lizard|beaded lizards]] and [[A thicket lizard|thicket lizards]] in [[Antonica]] near [[the Tower of the Oracles]] and [[A monitor lizard|monitor lizards]] in [[the Commonlands]].''
 
* '''Rodents''':
 
* '''Rodents''':
 
** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and cross greatmoles in POM work as well, [[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]).
 
** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and cross greatmoles in POM work as well, [[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]).
** ''Examples include [[A puny scavenger|puny scavengers]] in the [[The Peat Bog|Peat Bog]] and [[A banded armadillo|banded armadillo]] in [[the Commonlands]].''
+
** ''Examples include [[A puny scavenger|puny scavengers]] in [[the Peat Bog]] and [[A banded armadillo|banded armadillo]] in [[the Commonlands]].''
 
* '''Simians''':
 
* '''Simians''':
 
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]).
 
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]).
** ''Examples include [[A monkey|monkeys]] found in [[Maj'Dul]] in the courtyard of the [[The Golden Scepter|Golden Scepter]] and [[A shrine scavenger|shrine scavengers]] in the [[The Mystic Lake|Mystic Lake]] as well as [[Pakiat Siamang]] in {{Zone|Plane of Magic|}}''.
+
** ''Examples include [[A monkey|monkeys]] found in [[Maj'Dul]] in the courtyard of [[the Golden Scepter]] and [[A shrine scavenger|shrine scavengers]] in [[the Mystic Lake]] as well as [[Pakiat Siamang]] in {{Zone|Plane of Magic|}}''.
   
 
==Hints and tips==
 
==Hints and tips==
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* Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
 
* Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
 
* If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
 
* If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
**Assassin: {{Spell|Caltrops||}} , {{Spell|Cheap Shot||}} and {{Spell|Torture||}} for less cool down wait time.
+
**Assassin: {{Spell|Caltrops}} , {{Spell|Cheap Shot}} and {{Spell|Torture}} for less cool down wait time.
**Beastlord: {{Spell|Vine Net||}} and {{Spell|Cheap Shot||}} for less cool down wait time.
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**Beastlord: {{Spell|Vine Net}} and {{Spell|Cheap Shot}} for less cool down wait time.
**Berserker: {{Spell|Mock||}}
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**Berserker: {{Spell|Mock}}
**Brigand: {{Spell|Mug||}} and {{Spell|Cheap Shot||}} for less cool down wait time.
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**Brigand: {{Spell|Mug}} and {{Spell|Cheap Shot}} for less cool down wait time.
**Channeler: {{Spell|Interfering Noise||}}, {{Spell|Channeled Confusion||}}
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**Channeler: {{Spell|Interfering Noise}}, {{Spell|Channeled Confusion}}
**Coercer: {{Spell|Obliterated Psyche||}}
+
**Coercer: {{Spell|Obliterated Psyche}}
**Conjuror: {{Spell|Quicksand||}}
+
**Conjuror: {{Spell|Quicksand}}
**Defiler: {{Spell|Atrophy||}}
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**Defiler: {{Spell|Atrophy}}
**Dirge: {{Spell|Disheartening Descant||}}
+
**Dirge: {{Spell|Disheartening Descant}}
**Fury: {{Spell|Karana's Hold||}}
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**Fury: {{Spell|Karana's Hold}}
**Guardian: {{Spell|Provoke||}}
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**Guardian: {{Spell|Provoke}}
**Illusionist: {{Spell|Lockdown||}}
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**Illusionist: {{Spell|Lockdown}}
**Inquisitor: {{Spell|Condemn||}}
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**Inquisitor: {{Spell|Condemn}}
**Monk: {{Spell|Evasion||}}, {{Spell|Rescue||}}, {{Spell|Peel||}}
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**Monk: {{Spell|Evasion}}, {{Spell|Rescue}}, {{Spell|Peel}}
**Mystic: {{Spell|Haze||}} and {{Spell|Deteriorate||}} for less cool down wait time.
+
**Mystic: {{Spell|Haze}} and {{Spell|Deteriorate}} for less cool down wait time.
**Necromancer: {{Spell|Chains of Torment||}}
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**Necromancer: {{Spell|Chains of Torment}}
**Paladin: {{Spell|Goading Gesture||}}
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**Paladin: {{Spell|Goading Gesture}}
**Ranger: {{Spell|Stalk||}}, {{Spell|Ensnare||}}, {{Spell|Evade||}}, {{Spell|Snipe||}} and {{Spell|Cheap Shot||}}
+
**Ranger: {{Spell|Stalk|}}, {{Spell|Ensnare}}, {{Spell|Evade}}, {{Spell|Snipe}} and {{Spell|Cheap Shot}}
**Shadowknight: {{Spell|Siphon Strength||}}
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**Shadowknight: {{Spell|Siphon Strength}}
**Swashbuckler: {{Spell|Tease||}} and {{Spell|Cheap Shot||}} for less cool down wait time.
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**Swashbuckler: {{Spell|Tease}} and {{Spell|Cheap Shot}} for less cool down wait time.
**Templar: {{Spell|Rebuke||}}
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**Templar: {{Spell|Rebuke}}
**Troubador: {{Spell|Disheartening Descant||}}
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**Troubador: {{Spell|Disheartening Descant}}
**Warden: {{Spell|Root||}} and {{Spell|Snare}}
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**Warden: {{Spell|Root}} and {{Spell|Snare}}
**Warlock: Netherous Bind and Skeletal Grasp
+
**Warlock: {{Spell|Netherous Bind}} and {{Spell|Skeletal Grasp}}
**Wizard: {{Spell|Shackle||}}
+
**Wizard: {{Spell|Shackle}}
   
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have "Planar Mastery: Fighter" should unequip it to take the damage effect off of most taunts and detaunts.
+
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have [[Planar Mastery: Fighter]] should unequip it to take the damage effect off of most taunts and detaunts.
   
 
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
 
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
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==Rewards==
 
==Rewards==
*[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]]
+
*[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]] x2
   
 
{{Eq2u|article=beastlord-warders|info=Information about the warders}}
 
{{Eq2u|article=beastlord-warders|info=Information about the warders}}

Revision as of 19:55, 26 December 2018

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Mission
Introduced LU105
Journal Level 5 (Tier 1)
Journal Difficulty Solo
Starting Zone see Starting the Quest below
How to Start Speak to Steward Aelin455, -21, 174 ) Copy in Qeynos Capitol District or Steward Kres in The City of Freeport-204, -57, 162 ) Copy
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Notes

  • You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
  • You can delete the quest to receive a new random quest, but this will give you a 10 minute cooldown period. The Steward will reply with "Back already? You will need to wait a few minutes while I see what else I can dig up for you." until you can receive the quest.
  • The 10 minute cooldown period also seems to be triggered randomly when first hailing the Steward on any given day, even if you haven't deleted the quest. This problem has been reported at least a few times since the quest went live but remains unfixed as of 3/21/18.

Steps

The quest will ask you to capture 11 monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).

Hints and tips

Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.

An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.

If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.

See also

Rewards

EQU


Eqtcsmlogo EQ2i credits EQ2 Traders for some of the information in this article.