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* '''Amphibians''': |
* '''Amphibians''': |
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** [[:Category:Turtle|Turtles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Turtle&order_by=minLevel bestiary]) and [[:Category:Frog|frogs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Frog&order_by=minLevel bestiary]). |
** [[:Category:Turtle|Turtles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Turtle&order_by=minLevel bestiary]) and [[:Category:Frog|frogs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Frog&order_by=minLevel bestiary]). |
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− | ** ''Examples include [[A muck toad|muck toads]] in |
+ | ** ''Examples include [[A muck toad|muck toads]] in [[the Peat Bog]] or [[A small sand tortoise|small sand tortoises]] in [[Outpost of the Overlord]].'' |
* '''Aquatic''' creatures: |
* '''Aquatic''' creatures: |
||
**[[:Category:Crocodile|Crocodiles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crocodile&order_by=minLevel bestiary]) and [[:Category:Crab|crabs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crab&order_by=minLevel bestiary]). |
**[[:Category:Crocodile|Crocodiles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crocodile&order_by=minLevel bestiary]) and [[:Category:Crab|crabs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crab&order_by=minLevel bestiary]). |
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* '''Bats''': |
* '''Bats''': |
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** Creatures from the [[:Category:Bat|bat]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bat&order_by=minLevel bestiary]). |
** Creatures from the [[:Category:Bat|bat]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bat&order_by=minLevel bestiary]). |
||
− | ** ''Examples include [[A stygian screecher|stygian screechers]], and [[A shale bat|shale bats]] in |
+ | ** ''Examples include [[A stygian screecher|stygian screechers]], and [[A shale bat|shale bats]] in [[the Caves]].'' (Shale bats in the Caves work if you can make them live long enough.) |
**[[Echobreath]] in [[Darklight Wood]] will not update the quest; named creatures are sometimes too powerful to be trapped in the cage. |
**[[Echobreath]] in [[Darklight Wood]] will not update the quest; named creatures are sometimes too powerful to be trapped in the cage. |
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* '''Bears''': |
* '''Bears''': |
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* '''Mystical''' creatures: |
* '''Mystical''' creatures: |
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** [[:Category:Manticore|Manticores]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Manticore&order_by=minLevel bestiary]), [[:Category:Cockatrice|cockatrice]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cockatrice&order_by=minLevel bestiary]), [[:Category:Abomination|abominations]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monstrous&order_by=minLevel bestiary]), displacer beasts ([http://eq2.zam.com/db/moblist.html?level=2&classification=Displacer+beast&order_by=minLevel bestiary]), [[:Category:Rust Monster|rust monsters]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rust+monster&order_by=minLevel bestiary]) and [[:Category:Owlbear|owlbears]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Owlbear&order_by=minLevel bestiary]). |
** [[:Category:Manticore|Manticores]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Manticore&order_by=minLevel bestiary]), [[:Category:Cockatrice|cockatrice]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cockatrice&order_by=minLevel bestiary]), [[:Category:Abomination|abominations]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monstrous&order_by=minLevel bestiary]), displacer beasts ([http://eq2.zam.com/db/moblist.html?level=2&classification=Displacer+beast&order_by=minLevel bestiary]), [[:Category:Rust Monster|rust monsters]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rust+monster&order_by=minLevel bestiary]) and [[:Category:Owlbear|owlbears]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Owlbear&order_by=minLevel bestiary]). |
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− | ** ''Examples include [[A rustfiend|rustfiends]] on the [[Butcherblock Mountains]] beach, [[A duststinger|duststingers]] in [[the Commonlands]], fearstalkers in The Stonebrunt Highlands and [[A sattar abomination|sattar abominations]] and [[A thule sattar|thule sattar]] in |
+ | ** ''Examples include [[A rustfiend|rustfiends]] on the [[Butcherblock Mountains]] beach, [[A duststinger|duststingers]] in [[the Commonlands]], fearstalkers in The Stonebrunt Highlands and [[A sattar abomination|sattar abominations]] and [[A thule sattar|thule sattar]] in [[the Feerrott]]. The named sattar does update the quest. [[Plumewits]] in PoM work as well.'' |
* '''Reptiles''': |
* '''Reptiles''': |
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** [[:Category:Chokidai|Chokidai]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Chokidai&order_by=minLevel bestiary]),[[:Category:Basilisk|basilisks]], and [[:Category:Lizard|lizards]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lizard&order_by=minLevel bestiary]). |
** [[:Category:Chokidai|Chokidai]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Chokidai&order_by=minLevel bestiary]),[[:Category:Basilisk|basilisks]], and [[:Category:Lizard|lizards]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lizard&order_by=minLevel bestiary]). |
||
− | ** ''Examples include [[A beaded lizard|beaded lizards]] and [[A thicket lizard|thicket lizards]] in [[Antonica]] near |
+ | ** ''Examples include [[A beaded lizard|beaded lizards]] and [[A thicket lizard|thicket lizards]] in [[Antonica]] near [[the Tower of the Oracles]] and [[A monitor lizard|monitor lizards]] in [[the Commonlands]].'' |
* '''Rodents''': |
* '''Rodents''': |
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** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and cross greatmoles in POM work as well, [[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]). |
** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and cross greatmoles in POM work as well, [[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]). |
||
− | ** ''Examples include [[A puny scavenger|puny scavengers]] in |
+ | ** ''Examples include [[A puny scavenger|puny scavengers]] in [[the Peat Bog]] and [[A banded armadillo|banded armadillo]] in [[the Commonlands]].'' |
* '''Simians''': |
* '''Simians''': |
||
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]). |
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]). |
||
− | ** ''Examples include [[A monkey|monkeys]] found in [[Maj'Dul]] in the courtyard of |
+ | ** ''Examples include [[A monkey|monkeys]] found in [[Maj'Dul]] in the courtyard of [[the Golden Scepter]] and [[A shrine scavenger|shrine scavengers]] in [[the Mystic Lake]] as well as [[Pakiat Siamang]] in {{Zone|Plane of Magic|}}''. |
==Hints and tips== |
==Hints and tips== |
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* Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names. |
* Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names. |
||
* If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as: |
* If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as: |
||
− | **Assassin: {{Spell|Caltrops |
+ | **Assassin: {{Spell|Caltrops}} , {{Spell|Cheap Shot}} and {{Spell|Torture}} for less cool down wait time. |
− | **Beastlord: {{Spell|Vine Net |
+ | **Beastlord: {{Spell|Vine Net}} and {{Spell|Cheap Shot}} for less cool down wait time. |
− | **Berserker: {{Spell|Mock |
+ | **Berserker: {{Spell|Mock}} |
− | **Brigand: {{Spell|Mug |
+ | **Brigand: {{Spell|Mug}} and {{Spell|Cheap Shot}} for less cool down wait time. |
− | **Channeler: {{Spell|Interfering Noise |
+ | **Channeler: {{Spell|Interfering Noise}}, {{Spell|Channeled Confusion}} |
− | **Coercer: {{Spell|Obliterated Psyche |
+ | **Coercer: {{Spell|Obliterated Psyche}} |
− | **Conjuror: {{Spell|Quicksand |
+ | **Conjuror: {{Spell|Quicksand}} |
− | **Defiler: {{Spell|Atrophy |
+ | **Defiler: {{Spell|Atrophy}} |
− | **Dirge: {{Spell|Disheartening Descant |
+ | **Dirge: {{Spell|Disheartening Descant}} |
− | **Fury: {{Spell|Karana's Hold |
+ | **Fury: {{Spell|Karana's Hold}} |
− | **Guardian: {{Spell|Provoke |
+ | **Guardian: {{Spell|Provoke}} |
− | **Illusionist: {{Spell|Lockdown |
+ | **Illusionist: {{Spell|Lockdown}} |
− | **Inquisitor: {{Spell|Condemn |
+ | **Inquisitor: {{Spell|Condemn}} |
− | **Monk: {{Spell|Evasion |
+ | **Monk: {{Spell|Evasion}}, {{Spell|Rescue}}, {{Spell|Peel}} |
− | **Mystic: {{Spell|Haze |
+ | **Mystic: {{Spell|Haze}} and {{Spell|Deteriorate}} for less cool down wait time. |
− | **Necromancer: {{Spell|Chains of Torment |
+ | **Necromancer: {{Spell|Chains of Torment}} |
− | **Paladin: {{Spell|Goading Gesture |
+ | **Paladin: {{Spell|Goading Gesture}} |
− | **Ranger: {{Spell|Stalk |
+ | **Ranger: {{Spell|Stalk|}}, {{Spell|Ensnare}}, {{Spell|Evade}}, {{Spell|Snipe}} and {{Spell|Cheap Shot}} |
− | **Shadowknight: {{Spell|Siphon Strength |
+ | **Shadowknight: {{Spell|Siphon Strength}} |
− | **Swashbuckler: {{Spell|Tease |
+ | **Swashbuckler: {{Spell|Tease}} and {{Spell|Cheap Shot}} for less cool down wait time. |
− | **Templar: {{Spell|Rebuke |
+ | **Templar: {{Spell|Rebuke}} |
− | **Troubador: {{Spell|Disheartening Descant |
+ | **Troubador: {{Spell|Disheartening Descant}} |
− | **Warden: {{Spell|Root |
+ | **Warden: {{Spell|Root}} and {{Spell|Snare}} |
− | **Warlock: Netherous Bind and Skeletal Grasp |
+ | **Warlock: {{Spell|Netherous Bind}} and {{Spell|Skeletal Grasp}} |
− | **Wizard: {{Spell|Shackle |
+ | **Wizard: {{Spell|Shackle}} |
− | Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have |
+ | Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have [[Planar Mastery: Fighter]] should unequip it to take the damage effect off of most taunts and detaunts. |
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading. |
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading. |
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==Rewards== |
==Rewards== |
||
− | *[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]] |
+ | *[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]] x2 |
{{Eq2u|article=beastlord-warders|info=Information about the warders}} |
{{Eq2u|article=beastlord-warders|info=Information about the warders}} |
Revision as of 19:55, 26 December 2018
|
Journal Category | Mission |
Introduced | LU105 |
Journal Level | 5 (Tier 1) |
Journal Difficulty | Solo |
Starting Zone | see Starting the Quest below |
How to Start | Speak to Steward Aelin ( 455, -21, 174 ) in Qeynos Capitol District or Steward Kres in The City of Freeport ( -204, -57, 162 ) |
NOTE: A discussion page exists which may contain more information |
What does this information mean?
Notes
- You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
- You can delete the quest to receive a new random quest, but this will give you a 10 minute cooldown period. The Steward will reply with "Back already? You will need to wait a few minutes while I see what else I can dig up for you." until you can receive the quest.
- The 10 minute cooldown period also seems to be triggered randomly when first hailing the Steward on any given day, even if you haven't deleted the quest. This problem has been reported at least a few times since the quest went live but remains unfixed as of 3/21/18.
Steps
The quest will ask you to capture 11 monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).
- Amphibians:
- Turtles (bestiary) and frogs (bestiary).
- Examples include muck toads in the Peat Bog or small sand tortoises in Outpost of the Overlord.
- Aquatic creatures:
- Crocodiles (bestiary) and crabs (bestiary).
- Examples include coastal crabs in Queen's Colony , A Nerius crab on the beach in Nektulos Forest and brine sifters in Sunken City.
- Note: while fish and octopus are classified as Aquatic in some listings (such as EQ2 Zam's Bestiary), they will not update the quest. Crocodiles don't belong here: they belong in Reptiles, but what can you do?
- Bats:
- Creatures from the bat category (bestiary).
- Examples include stygian screechers, and shale bats in the Caves. (Shale bats in the Caves work if you can make them live long enough.)
- Echobreath in Darklight Wood will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
- Bears:
- Creatures from the bear category (bestiary).
- Examples include briarpaws in Enchanted Lands, giant kodiaks in Antonica, glacier bears in Everfrost, wilderbears in Outpost of the Overlord or bear cubs in Oakmyst Forest.
- Birds:
- Hawks (bestiary), vulrich (bestiary) and ducks (bestiary).
- Examples include A seaside falcon in Queen's Colony , A carrion hawk or A giant vulrich in the Commonlands, Brownbeaks in Eastern Wastes and A rotbeak in Darklight Wood.
- Boars:
- Pigs (bestiary)
- There are very few spawn locations for boars, so you may want to consider deleting the quest and requesting a new quest.
- Examples include sick pigs in Village of Somborn, and the linked swines in Nektropos Castle. In Nektropos you will, however, have to zone out and back in repeatedly to obtain enough spawns for the 11 kills. Note that the single triple-up swine cannot be caged, and the Swine Lord will not update the quest; the encounter must be the version with 2 or 3 linked swine.
- Note that boarfiends will not update the quest. Hellboars (bestiary) also do not appear to update the quest.
- Pigs in Thundering Steppes will not update the quest.
- Bovids:
- Cows (bestiary), deer (bestiary), sheep (bestiary) and camels (bestiary).
- Examples include thicket deer in Enchanted Lands, grove deer in Queen's Colony, A mature antelope in The Thundering Steppes and mith deer in the Commonlands.
- Canines:
- Wolves (bestiary) and hyenas (bestiary).
- Examples include timber wolves in Antonica and carrion hounds in the Commonlands.
- Cats:
- Lions (lion bestiary, lioness bestiary), tigers (bestiary), leopards, most sabretooths (great cat bestiary, sabretooth bestiary) and cats (bestiary).
- Examples include shadowed stelecats in Plane of Magic and savanna lions in the Commonlands.
- Dire creatures:
- Raptors (bestiary), some sabretooths in Return of Kunark zones, dire bears (bestiary), dire wolves (direwolf bestiary, dire wolf bestiary), brutes (bestiary), stags (bestiary) and yeti (bestiary).
- Examples include black wolves in Commonlands and cow elks in Outpost of the Overlord. Quatcha (Brutes) in Kunzar Jungle are right near the Druid Ring, but oddly, the nearby trakanasaurs (should qualify as Raptor) do not update the quest
- Drakes:
- Drakes (bestiary), drakota and fae drakes (bestiary).
- Examples include underwood fae drakes in Greater Faydark and Nerian drakes in Darklight Wood.
- Enchanted creatures:
- Hellhounds (bestiary), flying snakes (bestiary) and khoalrat (bestiary).
- Examples include swoop serpents in Tenebrous Tangle, blightrats in Rivervale, pond gliders at Crater Pond in Antonica and feral lashers in Enchanted Lands.
- The cave serpents in The Caves and the mystail rats in Oakmyst Forest don't count as Enchanted creatures, even though they use the flying snake and khoalrat models respectively.
- Insects:
- Spiders (arachnoid bestiary), beetles (bestiary), dragonflies (bestiary), wasps (bestiary), bees (bestiary) and scorpions (bestiary).
- Examples include A stone beetle in the Commonlands, An unruly impaler in Enchanted Lands, a rot crawler and an arachnae infestor in Detroxxulous, the Plaguelands and A smoldering king crab under the docks in Lavastorm. (Crabs are insects!? That's EQ2 logic for you!)
- Note: bixies will not update the quest.
- Mystical creatures:
- Manticores (bestiary), cockatrice (bestiary), abominations (bestiary), displacer beasts (bestiary), rust monsters (bestiary) and owlbears (bestiary).
- Examples include rustfiends on the Butcherblock Mountains beach, duststingers in the Commonlands, fearstalkers in The Stonebrunt Highlands and sattar abominations and thule sattar in the Feerrott. The named sattar does update the quest. Plumewits in PoM work as well.
- Reptiles:
- Chokidai (bestiary),basilisks, and lizards (bestiary).
- Examples include beaded lizards and thicket lizards in Antonica near the Tower of the Oracles and monitor lizards in the Commonlands.
- Rodents:
- Rats (bestiary), mole rats (bestiary), armadillos (bestiary), scavenging and cross greatmoles in POM work as well, beavers (bestiary) and badgers (bestiary).
- Examples include puny scavengers in the Peat Bog and banded armadillo in the Commonlands.
- Simians:
- Gorillas (bestiary) and monkeys (bestiary).
- Examples include monkeys found in Maj'Dul in the courtyard of the Golden Scepter and shrine scavengers in the Mystic Lake as well as Pakiat Siamang in Plane of Magic.
Hints and tips
- To capture a monster, you need to be hated by the encounter, but you must not kill the encounter before you have used the cage.
- Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
- If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
- Assassin: Caltrops , Cheap Shot and Torture for less cool down wait time.
- Beastlord: Vine Net and Cheap Shot for less cool down wait time.
- Berserker: Mock
- Brigand: Mug and Cheap Shot for less cool down wait time.
- Channeler: Interfering Noise, Channeled Confusion
- Coercer: Obliterated Psyche
- Conjuror: Quicksand
- Defiler: Atrophy
- Dirge: Disheartening Descant
- Fury: Karana's Hold
- Guardian: Provoke
- Illusionist: Lockdown
- Inquisitor: Condemn
- Monk: Evasion, Rescue, Peel
- Mystic: Haze and Deteriorate for less cool down wait time.
- Necromancer: Chains of Torment
- Paladin: Goading Gesture
- Ranger: Stalk, Ensnare, Evade, Snipe and Cheap Shot
- Shadowknight: Siphon Strength
- Swashbuckler: Tease and Cheap Shot for less cool down wait time.
- Templar: Rebuke
- Troubador: Disheartening Descant
- Warden: Root and Snare
- Warlock: Netherous Bind and Skeletal Grasp
- Wizard: Shackle
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.
See also
- The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the beastlord warders page and the channeler construct pages helpful. Similarly, the Guide to Beastlord Warders may be useful. Monsters can be searched by classification on the ZAM Bestiary.
Rewards
EQ2i credits this article at EQ2U for Information about the warders. |
EQ2i credits EQ2 Traders for some of the information in this article. |