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***{{Zone|Enchanted Lands}}: {{Monster|a briarpaw|a briarpaw}} {{loc|74|-0|-96}} |
***{{Zone|Enchanted Lands}}: {{Monster|a briarpaw|a briarpaw}} {{loc|74|-0|-96}} |
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***{{Zone|Everfrost}}: {{Monster|a glacier bear}} |
***{{Zone|Everfrost}}: {{Monster|a glacier bear}} |
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− | ***{{Zone|Oakmyst Forest}}: {{Monster|A bear cub (Oakmyst Forest)|a bear cub |
+ | ***{{Zone|Oakmyst Forest}}: {{Monster|A bear cub (Oakmyst Forest)|a bear cub}} |
* '''Birds''' |
* '''Birds''' |
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** [[:Category:Hawk|Hawks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hawk&order_by=minLevel bestiary]), [[:Category:Vulrich|vulrich]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Vulwretch&order_by=minLevel bestiary]) and [[:Category:Duck|ducks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Duck&order_by=minLevel bestiary]). |
** [[:Category:Hawk|Hawks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hawk&order_by=minLevel bestiary]), [[:Category:Vulrich|vulrich]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Vulwretch&order_by=minLevel bestiary]) and [[:Category:Duck|ducks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Duck&order_by=minLevel bestiary]). |
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** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and [[cross greatmole]]s in POM work as well, |
** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and [[cross greatmole]]s in POM work as well, |
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**[[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]). |
**[[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]). |
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+ | ** ''Examples include:'' |
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⚫ | |||
+ | ***{{Zone|the Peat Bog}}: [[A puny scavenger|puny scavengers]] |
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+ | ***{{Zone|The Thieves' Way}}: [[a sewage rat]] (around {{loc|-122.20 1.31 73.83 53.81 0.00 0.00}}) |
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⚫ | |||
+ | ***cross greatmoles in Plane of Magic . |
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* '''Simians''': |
* '''Simians''': |
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** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]). |
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]). |
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==Rewards== |
==Rewards== |
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− | *[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]] |
+ | *1x [[Familiar Cage (no-trade) (Version 3)|Familiar Cage]] |
{| style="border-collapse:collapse;background:white;" cellpadding=5px align=left width=70% |
{| style="border-collapse:collapse;background:white;" cellpadding=5px align=left width=70% |
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| style="border:1px solid gray;"|'''Fabled (purple)''' |
| style="border:1px solid gray;"|'''Fabled (purple)''' |
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− | | style="border:1px solid gray;"|[[ |
+ | | style="border:1px solid gray;"|[[Cinder Wasp]]<br>[[Eroding Wind]]<br>[[Failed Mutation]] |
| style="border:1px solid gray;"|[[D-Twenty]]<br>[[Fire Quacker]]<br>[[Remnant of Tartan]] |
| style="border:1px solid gray;"|[[D-Twenty]]<br>[[Fire Quacker]]<br>[[Remnant of Tartan]] |
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Revision as of 07:15, 29 September 2020
|
Journal Category | Mission |
Introduced | LU105 |
Journal Level | 5 (Tier 1) |
Journal Difficulty | Solo |
Starting Zone | see Starting the Quest below |
How to Start | Speak to Steward Aelin ( 455, -21, 174 ) in Qeynos Capitol District or Steward Kres in The City of Freeport ( -204, -57, 162 ) |
NOTE: A discussion page exists which may contain more information |
What does this information mean?
Notes
ATTENTION: As of the last update (2020-03-09) some of the quest-creatures do not have the "quest-icon" in its name visible. By now bear-creatures without an icon can be captured, but mystical-creatures not.
- You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
- You can delete the quest, then re-hail the Steward to receive a new random quest. For BoL content, cats, insects, and reptiles are ideal.
- "Grey" creatures can give updates, too. To be in fight you can e.g. fear or root the mob (without damage...so have an eye on your trigger effects). For more possibilities see the Hint section below!
Steps
The quest will ask you to capture 11 monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).
- Amphibians:
- Turtles (bestiary) and frogs (bestiary).
- Examples include muck toads in the Peat Bog, small sand tortoises in Outpost of the Overlord, A terratrodder on the beach in Butcherblock Mountains and korascian mudhoppers in Vegarlson, the Earthen Badlands.
- Aquatic creatures:
- Crocodiles (bestiary) and crabs (bestiary).
- Examples include coastal crabs in Queen's Colony , A Nerius crab on the beach in Nektulos Forest, brine sifters in Sunken City and an adamantine karkata in Tranquil Sea.
- Note: while fish and octopus are classified as Aquatic in some listings (such as EQ2 Zam's Bestiary), they will not update the quest. Crocodiles don't belong here: they belong in Reptiles, but what can you do?
- Bats:
- Creatures from the bat category (bestiary).
- NOTE: Echobreath in Darklight Wood will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
- Examples include
- the Caves: stygian screechers, and shale bats (Shale bats in the Caves work if you can make them live long enough.)
- The Enchanted Lands: a void shrieker ( -104, 0, -336 )
- Nektulos Forest: a blood shriller ( 378, 0, -552 )
- Bears:
- Birds
- Hawks (bestiary), vulrich (bestiary) and ducks (bestiary).
- Examples include
- Queen's Colony: A seaside falcon
- the Commonlands: A carrion hawk ( 781, -59, -172 ) or A giant vulrich ( -1078, -49, -278 )
- Eastern Wastes: Brownbeaks
- Cobalt Scar: A forest avenger
- Darklight Wood: A rotbeak
- Moors of Ykesha: vile strider ( -467, -1074, 1152 )
- Plane of Magic: various Plumewit
- Boars:
- This should be Pigs (bestiary) as no creatures with "boar" in the name will update this quest.
- This quest is easily updated with pigs found in the following locations:
- The Commonlands at The Crossroads, there are 4 A pig (Antonica)s on 1 minute respawn timers
- Antonica at Windstalker Village near the Spires there are 2 A Pig (The Commonlands)s on 1 minute respawn timers
- Loping Plains in Village of Somborn there are 4 A sick pigs on 1 minute respawn timers
- Also are the linked swines in Nektropos Castle. In Nektropos you will, however, have to zone out and back in repeatedly to obtain enough spawns for the 11 kills. Note that the single triple-up swine cannot be caged, and the Swine Lord will not update the quest; the encounter must be the version with 2 or 3 linked swine.
- Pigs in Thundering Steppes and near the Freeport gates in The Commonlands cannot be provoked into combat and so will not update the quest.
- Bentor the Mighty in New Halas does update the quest.
- Bovids:
- Cows (bestiary), deer (bestiary), sheep (bestiary) and camels (bestiary).
- Examples include thicket deer in Enchanted Lands, grove deer in Queen's Colony, A mature antelope in The Thundering Steppes and mith deer in the Commonlands, a backwood stag or backwood doe in Cobalt Scar.
- Canines:
- Wolves (bestiary) and hyenas (bestiary).
- Examples include
- Antonica: a timber wolf
- The Commonlands: A carrion hound ( -978, -47, -190 )
- Cats:
- Lions (lion bestiary, lioness bestiary), tigers (bestiary), leopards, most sabretooths (great cat bestiary, sabretooth bestiary) and cats (bestiary).
- Examples include
- The Commonlands: a savanna lion/a savanna lioness ( 685, -47, -361 )
- The Thundering Steppes: a highland stalker/a highland lion cub ( 1036, -2, 20 )
- Everfrost: a snow leopard ( -315, -4, -283 ) (middle area, might be hard to find 11 at once)
- Plane of Magic: Shadowed stelecats
- Wracklands: a composed cheetah ( 388, 0, 89 )
- Dire creatures:
- Raptors (bestiary), some sabretooths in Return of Kunark zones, dire bears (bestiary), dire wolves (direwolf bestiary, dire wolf bestiary), brutes (bestiary), stags (bestiary) and yeti (bestiary).
- Examples include
- Outpost of the Overlord: a cow elk
- Commonlands: a black wolf ( -449, -47, -714 )
- Kunzar Jungle: a Quatcha (Brutes)are right near the Druid Ring, but oddly, the nearby trakanasaurs (should qualify as Raptor) do not update the quest
- Drakes:
- Drakes (bestiary), drakota and fae drakes (bestiary).
- Examples include:
- Greater Faydark: underwood fae drakes
- Darklight Wood: a Nerian drake
- Vesspyr Isles: a Wayward etherwing on the center island "Falinpol" on the surrounding wall, an Awakened zealot around the Droumlunds
- Enchanted creatures:
- Hellhounds (bestiary), flying snakes (bestiary) and khoalrat (bestiary).
- Examples include
- Antonica: pond gliders at Crater Pond
- Tenebrous Tangle: swoop serpents
- Enchanted Lands: feral lashers at ( 417, 4, -266 )
- Rivervale: blightrats
- Plane of Magic: Diamondwing Volaserpent and Myst river eels in Esoterra Gardens
- Warning! The cave serpents in The Caves, A quetzanek in Nektulos Forest, A blighted water skater, A mireworm in Runnyeye, A young sewage viper in Edgewater Drains and the mystail rats in Oakmyst Forest don't count as Enchanted creatures, even though the first five use the flying snake and the last uses the khoalrat model.
- Insects:
- Spiders (arachnoid bestiary), beetles (bestiary), dragonflies (bestiary), wasps (bestiary), bees (bestiary) and scorpions (bestiary).
- Note: bixies will not update the quest.
- Examples include
- The Graveyard: a small spider ( -62, -11, 107 ) at Bell-ZoneIn from Freeport, a wooly spider ( -62, -11, 107 ) at Bell-ZoneIn from Freeport
- the Commonlands: a stone beetle
- Enchanted Lands: An unruly impaler
- the Feerrott: damselflies and Deathwings
- Detroxxulous, the Plaguelands: a rot crawler and an arachnae infestor, Pox Swarm and Scavian Swarm
- Lavastorm: A smoldering king crab under the docks (Crabs are insects!? but diseased malarians are not? That's EQ2 logic for you!).
- Tenebrous Tangle: A tanglefly, An ethereal yellow jacket
- The Blinding: All insects near Seru/AC zone (the epic x3 lightcrawler will not update)
- Mystical:
- Manticores (bestiary), cockatrice (bestiary), abominations (bestiary), displacer beasts (bestiary), rust monsters (bestiary) and owlbears(bestiary).
- Examples include
- the Commonlands: a duststinger ( -900, -80, -600 )
- Nektulos Forest: an ash owlbear ( -564, 38, 124 )
- Butcherblock Mountains: rustfiends on the beach
- Enchanted Lands: a ferocious lasher ( 395, 2, -253 )
- The Stonebrunt Highlands: fearstalkers
- The Feerrott: sattar abominations, thule sattar (The named sattar doesn't update the quest).
- Plane of Magic: Plumewits and stalking stonerippers
- Reptiles:
- Chokidai (bestiary),basilisks, and lizards (bestiary).
- Examples include:
- Antonica: beaded lizards and thicket lizards near the Tower of the Oracles
- the Commonlands: monitor lizards ( -593, -45, 11 )
- Doomfire, the Burning Lands: a fiery basilisk
- The Blinding: rockhopper
- Rodents:
- Rats (bestiary), mole rats (bestiary), armadillos (bestiary), scavenging and cross greatmoles in POM work as well,
- beavers (bestiary) and badgers (bestiary).
- Examples include:
- the Peat Bog: puny scavengers
- The Thieves' Way: a sewage rat (around ( -122, 1, 74 ) )
- the Commonlands: banded armadillo, a scrub rat (around ( -1308, -60, 508 ) )
- cross greatmoles in Plane of Magic .
- Simians:
- Gorillas (bestiary) and monkeys (bestiary).
- Examples include monkeys found in Maj'Dul in the courtyard of the Golden Scepter and shrine scavengers in the Mystic Lake as well as Pakiat Siamang (e.g. infant pakiat siamang @ ( -869, 131, -350 ) ) in Plane of Magic.
Hints and tips
- To capture a monster, you need to be hated by the encounter, but you must not kill the encounter before you have used the cage.
- Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
- If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
- Assassin: Caltrops , Cheap Shot and Torture for less cool down wait time.
- Beastlord: Vine Net and Cheap Shot for less cool down wait time.
- Berserker: Mock
- Brigand: Mug and Cheap Shot for less cool down wait time.
- Bruiser: (Please add info)
- Channeler: Interfering Noise, Channeled Confusion
- Coercer: Mesmerize, Obliterated Psyche
- Conjuror: Quicksand
- Defiler: Atrophy, Abomination
- Dirge: Disheartening Descant, Cheap Shot, Verlien's Keen of Despair
- Fury: Karana's Hold
- Guardian: Provoke
- Illusionist: Lockdown
- Inquisitor: Condemn
- Monk: Evade Check, Rescue, Peel
- Mystic: Haze and Deteriorate for less cool down wait time.
- Necromancer: Chains of Torment
- Paladin: Goading Gesture
- Ranger: Stalk, Ensnare, Evade, Snipe and Cheap Shot
- Shadowknight: Siphon Strength, Blasphemy
- Swashbuckler: Tease and Cheap Shot for less cool down wait time.
- Templar: Rebuke
- Troubador: Disheartening Descant
- Warden: Root and Snare
- Warlock: Netherous Bind and Skeletal Grasp
- Wizard: Shackle
If you are Max Level, (110 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.
See also
- The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the beastlord warders page and the channeler construct pages helpful. Similarly, the EQ2Wire’s Guide to Beastlord Warders may be useful. Monsters can be searched by classification on the EQ2 ZAM Bestiary.
Rewards
Season 7 | Season 6 | |
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Treasured (blue) | Ancient Ripper Bixel Grub Bull Stegorachodon Doomfire Spark Golden Treeglider Stoneclaw Basilisk |
Obol Sludgeling Red Barn Owl Skeletal Cobra Spiritual Protector Spotted Leopard Stone of Gygax |
Legendary (yellow) | Lingering Raider Sootpaw Direbear Spectral Chokidai Ticking Arachnid |
Innovative Scanner Pox Incarnate Rotting Bullgore Rotting Macaw |
Fabled (purple) | Cinder Wasp Eroding Wind Failed Mutation |
D-Twenty Fire Quacker Remnant of Tartan |
EQ2i credits this article at EQ2U for Information about the warders. |
EQ2i credits EQ2 Traders for some of the information in this article. |