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==Notes==
 
==Notes==
 
* You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
 
* You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
  +
* You can delete the quest, then re-hail the Steward to receive a new random quest.
* You can delete the quest to receive a new random quest, but this will give you a 10 minute cooldown period. The Steward will reply with "Back already? You will need to wait a few minutes while I see what else I can dig up for you." until you can receive the quest.
 
* The 10 minute cooldown period also seems to be triggered randomly when first hailing the Steward on any given day, even if you haven't deleted the quest. This problem has been reported at least a few times since the quest went live but remains unfixed as of 3/21/18.
 
   
 
==Steps==
 
==Steps==
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* '''Amphibians''':
 
* '''Amphibians''':
 
** [[:Category:Turtle|Turtles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Turtle&order_by=minLevel bestiary]) and [[:Category:Frog|frogs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Frog&order_by=minLevel bestiary]).
 
** [[:Category:Turtle|Turtles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Turtle&order_by=minLevel bestiary]) and [[:Category:Frog|frogs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Frog&order_by=minLevel bestiary]).
** ''Examples include [[A muck toad|muck toads]] in the [[The Peat Bog|Peat Bog]] or [[A small sand tortoise|small sand tortoises]] in [[Outpost of the Overlord]].''
+
** ''Examples include [[A muck toad|muck toads]] in [[the Peat Bog]], [[A small sand tortoise|small sand tortoises]] in [[Outpost of the Overlord]] and [[a korascian mudhopper|korascian mudhoppers]] in [[Vegarlson, the Earthen Badlands]].''
 
* '''Aquatic''' creatures:
 
* '''Aquatic''' creatures:
 
**[[:Category:Crocodile|Crocodiles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crocodile&order_by=minLevel bestiary]) and [[:Category:Crab|crabs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crab&order_by=minLevel bestiary]).
 
**[[:Category:Crocodile|Crocodiles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crocodile&order_by=minLevel bestiary]) and [[:Category:Crab|crabs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Crab&order_by=minLevel bestiary]).
** ''Examples include [[A coastal crab|coastal crabs]] in [[Queen's Colony]] , [[A Nerius crab]] on the beach in [[Nektulos Forest]] and [[A brine sifter|brine sifters]] in [[Sunken City]].''
+
** ''Examples include [[A coastal crab|coastal crabs]] in [[Queen's Colony]] , [[A Nerius crab]] on the beach in [[Nektulos Forest]], [[A brine sifter|brine sifters]] in [[Sunken City]] and an adamantine karkata in Tranquil Sea.''
 
** Note: while fish and octopus are classified as Aquatic in some listings (such as EQ2 Zam's Bestiary), they ''will not'' update the quest. Crocodiles don't belong here: they belong in Reptiles, but what can you do?
 
** Note: while fish and octopus are classified as Aquatic in some listings (such as EQ2 Zam's Bestiary), they ''will not'' update the quest. Crocodiles don't belong here: they belong in Reptiles, but what can you do?
 
* '''Bats''':
 
* '''Bats''':
 
** Creatures from the [[:Category:Bat|bat]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bat&order_by=minLevel bestiary]).
 
** Creatures from the [[:Category:Bat|bat]] category ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bat&order_by=minLevel bestiary]).
** ''Examples include [[A stygian screecher|stygian screechers]], and [[A shale bat|shale bats]] in the [[The Caves|Caves]].'' (Shale bats in the Caves work if you can make them live long enough.)
+
** ''Examples include [[A stygian screecher|stygian screechers]], and [[A shale bat|shale bats]] in [[the Caves]].'' (Shale bats in the Caves work if you can make them live long enough.)
 
**[[Echobreath]] in [[Darklight Wood]] will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
 
**[[Echobreath]] in [[Darklight Wood]] will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
 
* '''Bears''':
 
* '''Bears''':
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* '''Birds''':
 
* '''Birds''':
 
** [[:Category:Hawk|Hawks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hawk&order_by=minLevel bestiary]), [[:Category:Vulrich|vulrich]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Vulwretch&order_by=minLevel bestiary]) and [[:Category:Duck|ducks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Duck&order_by=minLevel bestiary]).
 
** [[:Category:Hawk|Hawks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hawk&order_by=minLevel bestiary]), [[:Category:Vulrich|vulrich]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Vulwretch&order_by=minLevel bestiary]) and [[:Category:Duck|ducks]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Duck&order_by=minLevel bestiary]).
** ''Examples include [[A seaside falcon]] in [[Queen's Colony]] , [[A carrion hawk]] or [[A giant vulrich]] in [[the Commonlands]], Brownbeaks in Eastern Wastes and [[A rotbeak]] in [[Darklight Wood]].''
+
** ''Examples include [[A seaside falcon]] in [[Queen's Colony]] , [[A carrion hawk]] or [[A giant vulrich]] in [[the Commonlands]], Brownbeaks in Eastern Wastes, [forest avengers] in Cobalt Scar, [[A rotbeak]] in [[Darklight Wood]], various Plumewit in [[Plane of Magic]].''
 
* '''Boars''':
 
* '''Boars''':
 
** [[:Category:Pig|Pigs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Pig&order_by=minLevel bestiary])
 
** [[:Category:Pig|Pigs]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Pig&order_by=minLevel bestiary])
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** Note that boarfiends ''will not'' update the quest. [[:Category:Boar|Hellboars]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hellboar&order_by=minLevel bestiary]) also do not appear to update the quest.
 
** Note that boarfiends ''will not'' update the quest. [[:Category:Boar|Hellboars]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hellboar&order_by=minLevel bestiary]) also do not appear to update the quest.
 
** Pigs in [[Thundering Steppes]] will not update the quest.
 
** Pigs in [[Thundering Steppes]] will not update the quest.
  +
** [[everquest2:Bentor_the_Mighty|Bentor the Mighty]] in [[everquest2:New_Halas|New Halas]] does update the quest.
 
* '''Bovids''':
 
* '''Bovids''':
 
** [[:Category:Cow|Cows]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cow&order_by=minLevel bestiary]), [[:Category:Deer|deer]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Deer&order_by=minLevel bestiary]), [[:Category:Sheep|sheep]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Sheep&order_by=minLevel bestiary]) and [[:Category:Camel|camels]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Camel&order_by=minLevel bestiary]).
 
** [[:Category:Cow|Cows]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cow&order_by=minLevel bestiary]), [[:Category:Deer|deer]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Deer&order_by=minLevel bestiary]), [[:Category:Sheep|sheep]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Sheep&order_by=minLevel bestiary]) and [[:Category:Camel|camels]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Camel&order_by=minLevel bestiary]).
** ''Examples include [[A thicket deer|thicket deer]] in [[Enchanted Lands]], [[A grove deer|grove deer]] in [[Queen's Colony]], [[A mature antelope]] in [[The Thundering Steppes]] and [[A mith deer|mith deer]] in [[the Commonlands]].''
+
** ''Examples include [[A thicket deer|thicket deer]] in [[Enchanted Lands]], [[A grove deer|grove deer]] in [[Queen's Colony]], [[A mature antelope]] in [[The Thundering Steppes]] and [[A mith deer|mith deer]] in [[the Commonlands]], a backwood stag or backwood doe in Cobalt Scar.''
 
* '''Canines''':
 
* '''Canines''':
 
** [[:Category:Wolf|Wolves]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Wolf&order_by=minLevel bestiary]) and [[:Category:Hyena|hyenas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hyena&order_by=minLevel bestiary]).
 
** [[:Category:Wolf|Wolves]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Wolf&order_by=minLevel bestiary]) and [[:Category:Hyena|hyenas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hyena&order_by=minLevel bestiary]).
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* '''Drakes''':
 
* '''Drakes''':
 
** [[:Category:Drake|Drakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Drake&order_by=minLevel bestiary]), [[:Category:Drakota|drakota]] and [[:Category:Fae Drake|fae drakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Fae+drake&order_by=minLevel bestiary]).
 
** [[:Category:Drake|Drakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Drake&order_by=minLevel bestiary]), [[:Category:Drakota|drakota]] and [[:Category:Fae Drake|fae drakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Fae+drake&order_by=minLevel bestiary]).
** ''Examples include [[Underwood fae drake|underwood fae drakes]] in [[Greater Faydark]] and [[A Nerian drake|Nerian drakes]] in [[Darklight Wood]].''
+
** ''Examples include [[Underwood fae drake|underwood fae drakes]] in [[Greater Faydark]], [[A Nerian drake|Nerian drakes]] in [[Darklight Wood]] and [[an Awakened zealot]] in [[Vesspyr Isles]] around the [[Droumlunds]] ''
 
* '''Enchanted''' creatures:
 
* '''Enchanted''' creatures:
 
** [[:Category:Hellhound|Hellhounds]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hellhound&order_by=minLevel bestiary]), [[:Category:Flying Snake|flying snakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Flying+snake&order_by=minLevel bestiary]) and [[:Category:Khoalrat|khoalrat]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Khoalrat&order_by=minLevel bestiary]).
 
** [[:Category:Hellhound|Hellhounds]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Hellhound&order_by=minLevel bestiary]), [[:Category:Flying Snake|flying snakes]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Flying+snake&order_by=minLevel bestiary]) and [[:Category:Khoalrat|khoalrat]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Khoalrat&order_by=minLevel bestiary]).
** ''Examples include [[A swoop serpent|swoop serpents]] in [[Tenebrous Tangle]], [[A blightrat|blightrats]] in [[Rivervale]], [[A pond glider|pond gliders]] at [[Crater Pond]] in [[Antonica]] and [[A feral lasher|feral lashers]] in [[Enchanted Lands]].''
+
** ''Examples include [[A swoop serpent|swoop serpents]] in [[Tenebrous Tangle]], [[A blightrat|blightrats]] in [[Rivervale]], [[A pond glider|pond gliders]] at [[Crater Pond]] in [[Antonica]], [[A feral lasher|feral lashers]] in [[Enchanted Lands]], [[Diamondwing Volaserpent]] and [[Myst river eel]]s in [[Esoterra Gardens]] in [[Plane of Magic]].''
** The [[A cave serpent|cave serpents]] in [[The Caves]] and the mystail rats in [[Oakmyst Forest]] don't count as Enchanted creatures, even though they use the flying snake and khoalrat models respectively.
+
** The [[A cave serpent|cave serpents]] in [[The Caves]], [[A quetzanek]] in [[Nektulos Forest]], [[A blighted water skater]], [[A mireworm]] in [[Runnyeye]], [[A young sewage viper]] in [[Edgewater Drains]] and the mystail rats in [[Oakmyst Forest]] don't count as Enchanted creatures, even though the first five use the flying snake and the last uses the khoalrat model.
 
* '''Insects''':
 
* '''Insects''':
 
** [[:Category:Spider|Spiders]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Arachnoid&order_by=minLevel arachnoid bestiary]), [[:Category:Beetle|beetles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beetle&order_by=minLevel bestiary]), [[:Category:Dragonfly|dragonflies]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Dragonfly&order_by=minLevel bestiary]), [[:Category:Wasp|wasps]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Wasp&order_by=minLevel bestiary]), [[:Category:Bee|bees]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bee&order_by=minLevel bestiary]) and [[:Category:Scorpion|scorpions]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Scorpion&order_by=minLevel bestiary]).
 
** [[:Category:Spider|Spiders]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Arachnoid&order_by=minLevel arachnoid bestiary]), [[:Category:Beetle|beetles]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beetle&order_by=minLevel bestiary]), [[:Category:Dragonfly|dragonflies]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Dragonfly&order_by=minLevel bestiary]), [[:Category:Wasp|wasps]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Wasp&order_by=minLevel bestiary]), [[:Category:Bee|bees]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Bee&order_by=minLevel bestiary]) and [[:Category:Scorpion|scorpions]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Scorpion&order_by=minLevel bestiary]).
** ''Examples include [[A stone beetle]] in [[the Commonlands]], [[An unruly impaler]] in [[Enchanted Lands]], [[a rot crawler]] and [[an arachnae infestor]] in [[Detroxxulous, the Plaguelands]] and [[A smoldering king crab]] under the docks in [[Lavastorm]]. (Crabs are insects!? That's EQ2 logic for you!)''
+
** ''Examples include [[A stone beetle]] in [[the Commonlands]], [[An unruly impaler]] in [[Enchanted Lands]], damselflies and Deathwings in the Feerrott, [[a rot crawler]] and [[an arachnae infestor]], Pox Swarm and Scavian Swarm in [[Detroxxulous, the Plaguelands]] and [[A smoldering king crab]] under the docks in [[Lavastorm]]. (Crabs are insects!? but diseased malarians are not? That's EQ2 logic for you!)''
 
** Note: bixies will ''not'' update the quest.
 
** Note: bixies will ''not'' update the quest.
 
* '''Mystical''' creatures:
 
* '''Mystical''' creatures:
 
** [[:Category:Manticore|Manticores]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Manticore&order_by=minLevel bestiary]), [[:Category:Cockatrice|cockatrice]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cockatrice&order_by=minLevel bestiary]), [[:Category:Abomination|abominations]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monstrous&order_by=minLevel bestiary]), displacer beasts ([http://eq2.zam.com/db/moblist.html?level=2&classification=Displacer+beast&order_by=minLevel bestiary]), [[:Category:Rust Monster|rust monsters]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rust+monster&order_by=minLevel bestiary]) and [[:Category:Owlbear|owlbears]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Owlbear&order_by=minLevel bestiary]).
 
** [[:Category:Manticore|Manticores]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Manticore&order_by=minLevel bestiary]), [[:Category:Cockatrice|cockatrice]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Cockatrice&order_by=minLevel bestiary]), [[:Category:Abomination|abominations]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monstrous&order_by=minLevel bestiary]), displacer beasts ([http://eq2.zam.com/db/moblist.html?level=2&classification=Displacer+beast&order_by=minLevel bestiary]), [[:Category:Rust Monster|rust monsters]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rust+monster&order_by=minLevel bestiary]) and [[:Category:Owlbear|owlbears]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Owlbear&order_by=minLevel bestiary]).
** ''Examples include [[A rustfiend|rustfiends]] on the [[Butcherblock Mountains]] beach, [[A duststinger|duststingers]] in [[the Commonlands]], fearstalkers in The Stonebrunt Highlands and [[A sattar abomination|sattar abominations]] and [[A thule sattar|thule sattar]] in the [[The Feerrott|Feerrott]]. The named sattar does update the quest. [[Plumewits]] in PoM work as well.''
+
** ''Examples include [[A rustfiend|rustfiends]] on the [[Butcherblock Mountains]] beach, [[A duststinger|duststingers]] in [[the Commonlands]], fearstalkers in The Stonebrunt Highlands and [[A sattar abomination|sattar abominations]] and [[A thule sattar|thule sattar]] in [[the Feerrott]]. The named sattar doesn't update the quest. [[Plumewit]]s and [[Stalking Stoneripper]]s in PoM work as well.''
 
* '''Reptiles''':
 
* '''Reptiles''':
 
** [[:Category:Chokidai|Chokidai]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Chokidai&order_by=minLevel bestiary]),[[:Category:Basilisk|basilisks]], and [[:Category:Lizard|lizards]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lizard&order_by=minLevel bestiary]).
 
** [[:Category:Chokidai|Chokidai]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Chokidai&order_by=minLevel bestiary]),[[:Category:Basilisk|basilisks]], and [[:Category:Lizard|lizards]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Lizard&order_by=minLevel bestiary]).
** ''Examples include [[A beaded lizard|beaded lizards]] and [[A thicket lizard|thicket lizards]] in [[Antonica]] near the [[The Tower of the Oracles|Oracle Tower]] and [[A monitor lizard|monitor lizards]] in [[the Commonlands]].''
+
** ''Examples include [[A beaded lizard|beaded lizards]] and [[A thicket lizard|thicket lizards]] in [[Antonica]] near [[the Tower of the Oracles]], [[A monitor lizard|monitor lizards]] in [[the Commonlands]], [[A fiery basilisk]] in [[Doomfire, the Burning Lands]].''
 
* '''Rodents''':
 
* '''Rodents''':
** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and cross greatmoles in POM work as well, [[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]).
+
** [[:Category:Rat|Rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Rat&order_by=minLevel bestiary]), [[:Category:Molerat|mole rats]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Mole+rat&order_by=minLevel bestiary]), [[:Category:Armadillo|armadillos]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Armadillo&order_by=minLevel bestiary]), scavenging and [[cross greatmoles]] in POM work as well,
  +
**[[:Category:Beaver|beavers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Beaver&order_by=minLevel bestiary]) and [[:Category:Badger|badgers]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Badger&order_by=minLevel bestiary]).
** ''Examples include [[A puny scavenger|puny scavengers]] in the [[The Peat Bog|Peat Bog]] and [[A banded armadillo|banded armadillo]] in [[the Commonlands]].''
+
** ''Examples include [[A puny scavenger|puny scavengers]] in [[the Peat Bog]], [[A banded armadillo|banded armadillo]] in [[the Commonlands]], cross greatmoles in Plane of Magic .''
 
* '''Simians''':
 
* '''Simians''':
 
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]).
 
** [[:Category:Gorilla|Gorillas]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Ape&order_by=minLevel bestiary]) and [[:Category:Monkey|monkeys]] ([http://eq2.zam.com/db/moblist.html?level=2&classification=Monkey&order_by=minLevel bestiary]).
** ''Examples include [[A monkey|monkeys]] found in [[Maj'Dul]] in the courtyard of the [[The Golden Scepter|Golden Scepter]] and [[A shrine scavenger|shrine scavengers]] in the [[The Mystic Lake|Mystic Lake]] as well as [[Pakiat Siamang]] in {{Zone|Plane of Magic|}}''.
+
** ''Examples include [[A monkey|monkeys]] found in [[Maj'Dul]] in the courtyard of [[the Golden Scepter]] and [[A shrine scavenger|shrine scavengers]] in [[the Mystic Lake]] as well as [[Pakiat Siamang]] in {{Zone|Plane of Magic|}}''.
   
 
==Hints and tips==
 
==Hints and tips==
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* Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
 
* Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
 
* If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
 
* If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
**Assassin: {{Spell|Caltrops||}} , {{Spell|Cheap Shot||}} and {{Spell|Torture||}} for less cool down wait time.
+
**Assassin: {{Spell|Caltrops}} , {{Spell|Cheap Shot}} and {{Spell|Torture}} for less cool down wait time.
**Beastlord: {{Spell|Vine Net||}} and {{Spell|Cheap Shot||}} for less cool down wait time.
+
**Beastlord: {{Spell|Vine Net}} and {{Spell|Cheap Shot}} for less cool down wait time.
**Berserker: {{Spell|Mock||}}
+
**Berserker: {{Spell|Mock}}
**Brigand: {{Spell|Mug||}} and {{Spell|Cheap Shot||}} for less cool down wait time.
+
**Brigand: {{Spell|Mug}} and {{Spell|Cheap Shot}} for less cool down wait time.
  +
**Bruiser: (Please add info)
**Channeler: {{Spell|Interfering Noise||}}, {{Spell|Channeled Confusion||}}
 
**Coercer: {{Spell|Obliterated Psyche||}}
+
**Channeler: {{Spell|Interfering Noise}}, {{Spell|Channeled Confusion}}
**Conjuror: {{Spell|Quicksand||}}
+
**Coercer: {{Spell|Obliterated Psyche}}
**Defiler: {{Spell|Atrophy||}}
+
**Conjuror: {{Spell|Quicksand}}
**Dirge: {{Spell|Disheartening Descant||}}
+
**Defiler: {{Spell|Atrophy}}, {{Spell|Abomination}}
  +
**Dirge: {{Spell|Disheartening Descant}}, {{Spell|Cheap Shot}}, {{Spell|Verlien's Keen of Despair}}
**Fury: {{Spell|Karana's Hold||}}
 
**Guardian: {{Spell|Provoke||}}
+
**Fury: {{Spell|Karana's Hold}}
**Illusionist: {{Spell|Lockdown||}}
+
**Guardian: {{Spell|Provoke}}
**Inquisitor: {{Spell|Condemn||}}
+
**Illusionist: {{Spell|Lockdown}}
 
**Inquisitor: {{Spell|Condemn}}
**Monk: {{Spell|Evasion||}}, {{Spell|Rescue||}}, {{Spell|Peel||}}
 
**Mystic: {{Spell|Haze||}} and {{Spell|Deteriorate||}} for less cool down wait time.
+
**Monk: {{Spell|Evade Check}}, {{Spell|Rescue}}, {{Spell|Peel}}
  +
**Mystic: {{Spell|Haze}} and {{Spell|Deteriorate}} for less cool down wait time.
**Necromancer: {{Spell|Chains of Torment||}}
 
**Paladin: {{Spell|Goading Gesture||}}
+
**Necromancer: {{Spell|Chains of Torment}}
 
**Paladin: {{Spell|Goading Gesture}}
**Ranger: {{Spell|Stalk||}}, {{Spell|Ensnare||}}, {{Spell|Evade||}}, {{Spell|Snipe||}} and {{Spell|Cheap Shot||}}
+
**Ranger: {{Spell|Stalk|}}, {{Spell|Ensnare}}, {{Spell|Evade}}, {{Spell|Snipe}} and {{Spell|Cheap Shot}}
**Shadowknight: {{Spell|Siphon Strength||}}
 
**Swashbuckler: {{Spell|Tease||}} and {{Spell|Cheap Shot||}} for less cool down wait time.
+
**Shadowknight: {{Spell|Siphon Strength}}, {{Spell|Blasphemy}}
  +
**Swashbuckler: {{Spell|Tease}} and {{Spell|Cheap Shot}} for less cool down wait time.
**Templar: {{Spell|Rebuke||}}
 
**Troubador: {{Spell|Disheartening Descant||}}
+
**Templar: {{Spell|Rebuke}}
**Warden: {{Spell|Root||}} and {{Spell|Snare}}
+
**Troubador: {{Spell|Disheartening Descant}}
  +
**Warden: {{Spell|Root}} and {{Spell|Snare}}
**Warlock: Netherous Bind and Skeletal Grasp
 
**Wizard: {{Spell|Shackle||}}
+
**Warlock: {{Spell|Netherous Bind}} and {{Spell|Skeletal Grasp}}
  +
**Wizard: {{Spell|Shackle}}
   
  +
If you are Max Level, (110 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have "Planar Mastery: Fighter" should unequip it to take the damage effect off of most taunts and detaunts.
 
  +
 
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have [[Planar Mastery: Fighter]] should unequip it to take the damage effect off of most taunts and detaunts.
   
 
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
 
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
Line 119: Line 123:
   
 
==See also==
 
==See also==
* The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the [[Beastlord Warders|beastlord warders]] page and the [[The Construct (Channeler)|channeler construct]] pages helpful. Similarly, the [https://eq2wire.com/beastlord-warders/|EQ2Wire’s Guide to Beastlord Warders] may be useful. Monsters can be searched by classification on the [http://eq2.zam.com/db/moblist.html?1|EQ2 ZAM Bestiary].
+
* The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the [[Beastlord Warders|beastlord warders]] page and the [[The Construct (Channeler)|channeler construct]] pages helpful. Similarly, the [https://eq2wire.com/beastlord-warders/ EQ2Wire’s Guide to Beastlord Warders] may be useful. Monsters can be searched by classification on the [http://eq2.zam.com/db/moblist.html?1 EQ2 ZAM Bestiary].
   
 
==Rewards==
 
==Rewards==
*[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]]
+
*[[Familiar Cage (no-trade) (Version 3)|Familiar Cage]] x2
  +
  +
Season 6 - confirmed random familiar crate awards:
  +
* Treasured (blue)
  +
** [[Spotted Leopard]]
  +
** [[Spiritual Protector]]
  +
** [[Skeletal Cobra]]
  +
** [[Stone of Gygax (Familiar)|Stone of Gygax]]
  +
** [[Red Barn Owl]]
  +
** [[Obol Sludgeling]]
  +
* Legendary (yellow)
  +
** [[Pox Incarnate]]
  +
** [[Innovative Scanner]]
  +
** [[Rotting Bullgore]]
  +
** [[Rotting Macaw]]
  +
* Fabled (purple)
  +
** [[Fire Quacker]]
  +
** [[Remnant of Tartan]]
  +
** [[D-Twenty]]
  +
   
 
{{Eq2u|article=beastlord-warders|info=Information about the warders}}
 
{{Eq2u|article=beastlord-warders|info=Information about the warders}}

Revision as of 02:01, 6 December 2019

other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Mission
Introduced LU105
Journal Level 5 (Tier 1)
Journal Difficulty Solo
Starting Zone see Starting the Quest below
How to Start Speak to Steward Aelin455, -21, 174 ) Copy in Qeynos Capitol District or Steward Kres in The City of Freeport-204, -57, 162 ) Copy
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Notes

  • You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
  • You can delete the quest, then re-hail the Steward to receive a new random quest.

Steps

The quest will ask you to capture 11 monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).

Hints and tips

If you are Max Level, (110 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.

Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.

An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.

If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.

See also

Rewards

Season 6 - confirmed random familiar crate awards:


EQU


Eqtcsmlogo EQ2i credits EQ2 Traders for some of the information in this article.