|Journal Level||5 (Tier 1)|
|Starting Zone||see Starting the Quest below|
|How to Start||Speak to Steward Aelin ( 455, -21, 174 ) /waypoint 455, -21, 174 in Qeynos Capitol District or Steward Kres in The City of Freeport ( -204, -57, 162 ) /waypoint -204, -57, 162|
|NOTE: A discussion page exists which may contain more information|
- You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
- You can delete the quest, then re-hail the Steward to receive a new random quest.
The quest will ask you to capture 11 monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).
- Aquatic creatures:
- Crocodiles (bestiary) and crabs (bestiary).
- Examples include coastal crabs in Queen's Colony , A Nerius crab on the beach in Nektulos Forest, brine sifters in Sunken City and an adamantine karkata in Tranquil Sea.
- Note: while fish and octopus are classified as Aquatic in some listings (such as EQ2 Zam's Bestiary), they will not update the quest. Crocodiles don't belong here: they belong in Reptiles, but what can you do?
- Creatures from the bat category (bestiary).
- Examples include stygian screechers, and shale bats in the Caves. (Shale bats in the Caves work if you can make them live long enough.)
- Echobreath in Darklight Wood will not update the quest; named creatures are sometimes too powerful to be trapped in the cage.
- Pigs (bestiary)
- There are very few spawn locations for boars, so you may want to consider deleting the quest and requesting a new quest.
- Examples include sick pigs in Village of Somborn, and the linked swines in Nektropos Castle. In Nektropos you will, however, have to zone out and back in repeatedly to obtain enough spawns for the 11 kills. Note that the single triple-up swine cannot be caged, and the Swine Lord will not update the quest; the encounter must be the version with 2 or 3 linked swine.
- Note that boarfiends will not update the quest. Hellboars (bestiary) also do not appear to update the quest.
- Pigs in Thundering Steppes will not update the quest.
- Bentor the Mighty in New Halas does update the quest.
- Dire creatures:
- Raptors (bestiary), some sabretooths in Return of Kunark zones, dire bears (bestiary), dire wolves (direwolf bestiary, dire wolf bestiary), brutes (bestiary), stags (bestiary) and yeti (bestiary).
- Examples include black wolves in Commonlands and cow elks in Outpost of the Overlord. Quatcha (Brutes) in Kunzar Jungle are right near the Druid Ring, but oddly, the nearby trakanasaurs (should qualify as Raptor) do not update the quest
- Enchanted creatures:
- Hellhounds (bestiary), flying snakes (bestiary) and khoalrat (bestiary).
- Examples include swoop serpents in Tenebrous Tangle, blightrats in Rivervale, pond gliders at Crater Pond in Antonica, feral lashers in Enchanted Lands, Diamondwing Volaserpent and Myst river eels in Esoterra Gardens in Plane of Magic.
- The cave serpents in The Caves, A quetzanek in Nektulos Forest, A blighted water skater, A mireworm in Runnyeye, A young sewage viper in Edgewater Drains and the mystail rats in Oakmyst Forest don't count as Enchanted creatures, even though the first five use the flying snake and the last uses the khoalrat model.
- Spiders (arachnoid bestiary), beetles (bestiary), dragonflies (bestiary), wasps (bestiary), bees (bestiary) and scorpions (bestiary).
- Examples include A stone beetle in the Commonlands, An unruly impaler in Enchanted Lands, damselflies and Deathwings in the Feerrott, a rot crawler and an arachnae infestor, Pox Swarm and Scavian Swarm in Detroxxulous, the Plaguelands and A smoldering king crab under the docks in Lavastorm. (Crabs are insects!? but diseased malarians are not? That's EQ2 logic for you!)
- Note: bixies will not update the quest.
- Mystical creatures:
- Manticores (bestiary), cockatrice (bestiary), abominations (bestiary), displacer beasts (bestiary), rust monsters (bestiary) and owlbears (bestiary).
- Examples include rustfiends on the Butcherblock Mountains beach, duststingers in the Commonlands, fearstalkers in The Stonebrunt Highlands and sattar abominations and thule sattar in the Feerrott. The named sattar doesn't update the quest. Plumewits and Stalking Stonerippers in PoM work as well.
Hints and tipsEdit
- To capture a monster, you need to be hated by the encounter, but you must not kill the encounter before you have used the cage.
- Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
- If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
- Assassin: Caltrops , Cheap Shot and Torture for less cool down wait time.
- Beastlord: Vine Net and Cheap Shot for less cool down wait time.
- Berserker: Mock
- Brigand: Mug and Cheap Shot for less cool down wait time.
- Bruiser: (Please add info)
- Channeler: Interfering Noise, Channeled Confusion
- Coercer: Obliterated Psyche
- Conjuror: Quicksand
- Defiler: Atrophy, Abomination
- Dirge: Disheartening Descant, Cheap Shot, Verlien's Keen of Despair
- Fury: Karana's Hold
- Guardian: Provoke
- Illusionist: Lockdown
- Inquisitor: Condemn
- Monk: Evade Check, Rescue, Peel
- Mystic: Haze and Deteriorate for less cool down wait time.
- Necromancer: Chains of Torment
- Paladin: Goading Gesture
- Ranger: Stalk, Ensnare, Evade, Snipe and Cheap Shot
- Shadowknight: Siphon Strength, Blasphemy
- Swashbuckler: Tease and Cheap Shot for less cool down wait time.
- Templar: Rebuke
- Troubador: Disheartening Descant
- Warden: Root and Snare
- Warlock: Netherous Bind and Skeletal Grasp
- Wizard: Shackle
If you are Max Level, (110 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.
- The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the beastlord warders page and the channeler construct pages helpful. Similarly, the EQ2Wire’s Guide to Beastlord Warders may be useful. Monsters can be searched by classification on the EQ2 ZAM Bestiary.
Season 6 - confirmed random familiar crate awards:
- Treasured (blue)
- Legendary (yellow)
- Fabled (purple)
|EQ2i credits this article at EQ2U for Information about the warders.|