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| Journal Category | Mission |
| Introduced | LU105 |
| Journal Level | 5 (Tier 1) |
| Journal Difficulty | Solo |
| Starting Zone | see Starting the Quest below |
| How to Start | Speak to Steward Aelin ( 455, -21, 174 ) in Qeynos Capitol District or Steward Kres in The City of Freeport ( -204, -57, 162 ) |
NOTE: A discussion page exists which may contain more information
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What does this information mean?
Rewards[]
- Familiar Cage (corresponding to whatever the current 'Familiar Season' is)
Notes[]
- The 'repeat' timer for this quest runs on a server-wide 18 hour cycle. The "Mission Timers" tab in the Journal window (default 'j' key) shows the countdown to the next "Familiar Daily Mission" reset and if you have completed it or not (use the filter/search at the bottom if not immediately visible in the list). If you have already completed the mission and still need to wait, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>." This means you can repeat this mission twice in close succession on the same day if you do one just before the timer ends, and another right after, up to 3 times in a 24hr period once the next 18 window opens.
- You can delete the quest, then re-hail the Steward to receive a new random quest. For BoL content, cats, insects, and reptiles are ideal.
- "Grey" creatures can give updates, too. To be in fight you can e.g. fear or root the mob (without damage...so have an eye on your trigger effects). For more possibilities see the Hint section below!
Use the Catalogue Creature book to anger the mob without damage.(This no longer works. The Catalogue Creature ability no longer aggros.)- Once you start the quest you have 2 days to finish it
Steps[]
- The quest will ask you to capture 3 creatures (from one of seventeen different categories) in an empty familiar cage that you will receive from the Steward.
- You may activate the empty familiar cage from the quest tracker, if the quest is one of your currently tracked quest. (It is HIGHLY RECOMMENDED to make sure the quest is actively tracked in your quest journal, for multiple reasons)
- Upon successful capture of the 3rd creature, the quest will automatically complete, placing the reward in your inventory.
Where to Find[]
If you are not concerned about level or XP and are simply 'getting it done'
- Commonlands will be a primary zone to seek in, with its large variety within reach of it three separate Fast Travel zone-in points.
- Butcherblock has many of the beast types not present in the Commonlands within easy reach if its two Fast Travel points
- Enchanted Lands carries the remaining within reach of its fast Travel nodes.
- MANY other zones apply, especially once you learn/remember each individual beast type through repetition of this quest, but the above are 'Shattered' era zones that will be present and unlocked, regardless of server type.
For everyone else:
Refer to the List of MOBs page for assistance finding appropriate level creatures.
Here's a Quick List. (Less thorough than the Mob List above, but... quicker.)
When in doubt, just make sure the Familiars Wild quest is one of the 'active' quests in your quest tracker... then a 'loot bag' icon will appear in the namebar of any qualifying MoB within visual range.
Hints and Tips[]
- To capture a monster, you need to be hated by the encounter, but you must not kill the encounter before you have used the cage.
- Many heroic encounters, raid encounters and non-attackable NPCs may not be caged. Some of these monsters may nevertheless display the quest icon (sack) on their names.
- If caging a low level monster, you may want to engage the encounter with your auto attack turned off (or not wielding weapons), with an ability that does not deal damage such as:
- Assassin: Caltrops , Cheap Shot and Torture for less cool down wait time.
- Beastlord: Vine Net and Cheap Shot for less cool down wait time.
- Berserker: Mock
- Brigand: Mug and Cheap Shot for less cool down wait time.
- Bruiser: Slurred Insult
- Channeler: Interfering Noise, Channeled Confusion
- Coercer: Mesmerize, Obliterated Psyche
- Conjuror: Quicksand
- Defiler: Atrophy, Abomination
- Dirge: Disheartening Descant, Cheap Shot, Verlien's Keen of Despair
- Fury: Karana's Hold, Snare
- Guardian: Provoke
- Illusionist: Lockdown
- Inquisitor: Condemn, Soothe
- Monk: Evade Check, Rescue, Peel
- Mystic: Haze and Deteriorate for less cool down wait time.
- Necromancer: Chains of Torment
- Paladin: Goading Gesture
- Ranger: Stalk, Ensnare, Evade, Snipe and Cheap Shot
- Shadowknight: Siphon Strength, Blasphemy
- Swashbuckler: Tease and Cheap Shot for less cool down wait time.
- Templar: Rebuke
- Troubador: Disheartening Descant
- Warden: Root and Snare
- Warlock: Netherous Bind and Skeletal Grasp
- Wizard: Shackle
- The above list may also have difficulty if you've taken any of your class's "Do X damage on hostile effect casts" AAs (ex: Inquisitor - Blessed Armament)
- As a last resort, players may also invoke Methodical Strikes (Max 2.5% HP damage on any Grey Non Epic/Raid MoB - long cooldown) and Dial It Back. Purchase these abilities from your class trainer in any major city.
If you are max level, (130 currently) you can mentor to 10-20 and still have over a million HP. even level 80's won't be able to hurt you, just walk up and let them aggro and snag them.
Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.
An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.
If you unsummon your familiar, don't forget to re-summon before examining the new one, or you won't get the option to give XP to your current familiar.
See also[]
- The classification of animals to be caged is the same as used for the Beastlord and Channeler classes, so you may find the beastlord warders page and the channeler construct pages helpful. Similarly, the EQ2Wire’s Guide to Beastlord Warders may be useful. Monsters can be searched by classification on the EQ2 ZAM Bestiary.
Rewards Distribution[]
Statistic is based on 1764 drops.
| Type | Chance | XP, if consumed |
| Treasured | 80.50% | 100 |
| Legendary | 17.74% | 1000 |
| Fabled | 1.70% | 12500 |
| Celestial | 0.06% | ? |
Familiar XP table[]
The table below shows the cumulative familiar experience to level a familiar based on its tier. The experience needed does not vary by season. A grind time estimation is given for level 10 and assumes that you complete this quest once per day and receive tiers of familiars given by the distribution above. Since the reset time is 18 hours, you can do it 4 times per 3 days (you can factor the estimation by 1.33 in this case). Since the difference between familiar levels is small in current familiars and the various familiar infusion abilities only work on level 10 familiars, familiar levels 2-9 are mostly irrelevant.
The other options for leveling a familiar are using familiar experience potions from Overseer quests, heritage crates, or certain live events; using potions from Collector's edition or higher of each expansion; or paying DBC.
| Level | Treasured | Legendary | Fabled | Celestial |
| 1 | 0 | 0 | 0 | 0 |
| 2 | 100 | 800 | 4.0k | 20.0k |
| 3 | 300 | 2.4k | 12.0k | 60.0k |
| 4 | 700 | 5.6k | 28.0k | 140.0k |
| 5 | 1.3k | 10.4k | 52.0k | 260.0k |
| 6 | 2.1k | 16.8k | 84.0k | 420.0k |
| 7 | 3.1k | 24.8k | 124.0k | 620.0k |
| 8 | 4.3k | 34.4k | 172.0k | 860.0k |
| 9 | 5.7k | 45.6k | 228.0k | 1.1m |
| 10 | 7.4k | 59.2k | 296.0k | 1.5m |
| Grind | 14d | 3m 28d | 1y 7m 17d | 8y 1m 10d |
Rewards by season[]
| EQ2i credits this article at EQ2U for Information about the warders. |
| EQ2i credits EQ2 Traders for some of the information in this article. |
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