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EverQuest 2 Quest Information
Journal Category Mission
Introduced LU105
Journal Level 5 (Tier 1)
Journal Difficulty Solo
Starting Zone see Starting the Quest below
How to Start Speak to Steward Aelin455, -21, 174 ) Copy in Qeynos Capitol District or Steward Kres in The City of Freeport-204, -57, 162 ) Copy
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Rewards[]

  • Familiar Cage (corresponding to whatever the current 'Familiar Season' is)

Notes[]

  • The 'repeat' timer for this quest runs on a server-wide 18 hour cycle. The "Mission Timers" tab in the Journal window (default 'j' key) shows the countdown to the next "Familiar Daily Mission" reset and if you have completed it or not (use the filter/search at the bottom if not immediately visible in the list). If you have already completed the mission and still need to wait, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>." This means you can repeat this mission twice in close succession on the same day if you do one just before the timer ends, and another right after, up to 3 times in a 24hr period once the next 18 window opens.
  • You can delete the quest, then re-hail the Steward to receive a new random quest. For BoL content, cats, insects, and reptiles are ideal.
  • "Grey" creatures can give updates, too. To be in fight you can e.g. fear or root the mob (without damage...so have an eye on your trigger effects). For more possibilities see the Hint section below!
  • Use the Catalogue Creature book to anger the mob without damage. (This no longer works. The Catalogue Creature ability no longer aggros.)
  • Once you start the quest you have 2 days to finish it

Steps[]

  • The quest will ask you to capture 3 creatures (from one of seventeen different categories) in an empty familiar cage that you will receive from the Steward.
  • You may activate the empty familiar cage from the quest tracker, if the quest is one of your currently tracked quest. (It is HIGHLY RECOMMENDED to make sure the quest is actively tracked in your quest journal, for multiple reasons)
  • Upon successful capture of the 3rd creature, the quest will automatically complete, placing the reward in your inventory.

Where to Find[]

If you are not concerned about level or XP and are simply 'getting it done'

  • Commonlands will be a primary zone to seek in, with its large variety within reach of it three separate Fast Travel zone-in points.
  • Butcherblock has many of the beast types not present in the Commonlands within easy reach if its two Fast Travel points
  • Enchanted Lands carries the remaining within reach of its fast Travel nodes.
  • MANY other zones apply, especially once you learn/remember each individual beast type through repetition of this quest, but the above are 'Shattered' era zones that will be present and unlocked, regardless of server type.

For everyone else:

Refer to the List of MOBs page for assistance finding appropriate level creatures.

Here's a Quick List. (Less thorough than the Mob List above, but... quicker.)

When in doubt, just make sure the Familiars Wild quest is one of the 'active' quests in your quest tracker... then a 'loot bag' icon will appear in the namebar of any qualifying MoB within visual range.

Hints and Tips[]

If you are max level, (130 currently) you can mentor to 10-20 and still have over a million HP. even level 80's won't be able to hurt you, just walk up and let them aggro and snag them.

Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.

An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.

If you unsummon your familiar, don't forget to re-summon before examining the new one, or you won't get the option to give XP to your current familiar.

See also[]

Rewards Distribution[]

Statistic is based on 1764 drops.

Type Chance XP, if consumed
Treasured 80.50% 100
Legendary 17.74% 1000
Fabled 1.70% 12500
Celestial 0.06% ?


Familiar XP table[]

The table below shows the cumulative familiar experience to level a familiar based on its tier. The experience needed does not vary by season. A grind time estimation is given for level 10 and assumes that you complete this quest once per day and receive tiers of familiars given by the distribution above. Since the reset time is 18 hours, you can do it 4 times per 3 days (you can factor the estimation by 1.33 in this case). Since the difference between familiar levels is small in current familiars and the various familiar infusion abilities only work on level 10 familiars, familiar levels 2-9 are mostly irrelevant.

The other options for leveling a familiar are using familiar experience potions from Overseer quests, heritage crates, or certain live events; using potions from Collector's edition or higher of each expansion; or paying DBC.

Level Treasured Legendary Fabled Celestial
1 0 0 0 0
2 100 800 4.0k 20.0k
3 300 2.4k 12.0k 60.0k
4 700 5.6k 28.0k 140.0k
5 1.3k 10.4k 52.0k 260.0k
6 2.1k 16.8k 84.0k 420.0k
7 3.1k 24.8k 124.0k 620.0k
8 4.3k 34.4k 172.0k 860.0k
9 5.7k 45.6k 228.0k 1.1m
10 7.4k 59.2k 296.0k 1.5m
Grind 14d 3m 28d 1y 7m 17d 8y 1m 10d


Rewards by season[]

Confirmed random familiar crate awards
Treasured Legendary Fabled Celestial
Season 12 Crimson Snapper
Florphilim Guardian
Phantom Blightrider
Winged Mirage
Enkindled Mulcher
Infected Shadowbeast
Sludge Plodder
Sand-Shade Prowler
Wirehaired Retriever
Felafer the Frosty
Season 11 Flowered Cactulent
Goldshell Snapper
Hazardust Wisp
Qeynosian Sheep
Ardent Guardian
Everfrost Prowler
Harvest Florphilim Gnasher
Shadowed Protector
Longshadow Alley Cat
Wraith, Guardian of the Wastes
Emerile, the Forest Shadow
Season 10 Desert Wildcat
Giant Dune Tick
Harvest Floralpine
Hooded Skeletal Serpent
Raj’Dur Mantrap
Umbral Diruodon
Enchanted Entrapper
Halcyon Whisperling
Harvest Florphilim Croc
Overgrowth Entangler
Deep Fungus Fiend
Iced Shadowfiend
Blazing Fearstalker
Season 9 Animated Cinders
Firerock Guardian
Pale Owlbear
Prismatic Spark
Shadow-Jeweled Malformation
Venerated Wolf
Dark Thresher
Owlbear Soulstarer
Poisoned Destroyer
Vinegust Wildfire
Dusty Runaway
Patchcraft Howler
Transcendent Tiger
Ragle Everghast
Season 8 Antonican Steed
Corrupted Coalescence
Glorious Chicken
Great Grey Owl
Lurking Terror
Scale-Enthralled Abolisher
Flutterwasp Forager
Rime Slug
Shadeseer Mind-Hunter
Shadegazer Cepholex
Emerald Dragon Whelp
Spotted Baby Bovoch
Wisequacker
Season 7 Ancient Ripper
Bixel Grub
Bull Stegorachodon
Doomfire Spark
Golden Treeglider
Stoneclaw Basilisk
Lingering Raider
Sootpaw Direbear
Spectral Chokidai
Ticking Arachnid
Cinder Wasp
Eroding Wind
Failed Mutation
Vaclaz, Gaia Demon
Season 6 Obol Sludgeling
Red Barn Owl
Skeletal Cobra
Spiritual Protector
Spotted Leopard
Stone of Gygax
Innovative Scanner
Pox Incarnate
Rotting Bullgore
Rotting Macaw
D-Twenty
Fire Quacker
Remnant of Tartan
EQU


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