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EverQuest 2 Quest Information
Journal Category Mission
Journal Level 5 (Tier 1)
Journal Difficulty Solo
Starting Zone see Starting the Quest below
How to Start Speak to Steward Aelin455, -21, 174 ) Copy in Qeynos Capitol District or Steward Kres in The City of Freeport-204, -57, 162 ) Copy
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Notes[]

  • You can only complete the mission once per day. If you have already completed the mission and need to wait until the next day, the Steward will reply with "I'll have more tasks for you tomorrow, <your name>."
  • You can delete the quest, then re-hail the Steward to receive a new random quest. For BoL content, cats, insects, and reptiles are ideal.
  • "Grey" creatures can give updates, too. To be in fight you can e.g. fear or root the mob (without damage...so have an eye on your trigger effects). For more possibilities see the Hint section below!

Rewards Distribution[]

Statistic is based on 935 drops.

Type Chance XP
Treasured 79.47% 100
Legendary 18.93% 1000
Fabled 1.60% 12500

Therefore the mean amount of XP you gain out of one quest is 469.

Familiar XP table[]

The grind time estimation assumes that you complete this quest once per day. Since the reset time is 18 hours, you can do it 4 times per 3 days(you can factor the estimation by 1.33 in this case). The exp table is the same for any season. The amount of potency is relevant for Season 8 familiars for level 120 characters.

Level Treasured Legendary Fabled Celestial
1 (100% of lvl1 stats) Potency: 8.9k

XP: 0

Potency: 9.8k

XP: 0

Potency: 11.5k

XP: 0

Potency: 15.1k

XP: 0

2 (120% of lvl1 stats) Potency: 10.7k

XP: 100

Potency: 11.7k

XP: 800

Potency: 13.9k

XP: 4.0k

Potency: 18.1k

XP: 20.0k

Grind: 1m 10d

3 (140% of lvl1 stats) Potency: 12.4k

XP: 300

Potency: 13.7k

XP: 2.4k

Potency: 16.2k

XP: 12.0k

Grind: 24d

Potency: 21.1k

XP: 60.0k

Grind: 4m

4 (160% of lvl1 stats) Potency: 14.2k

XP: 700

Potency: 15.6k

XP: 5.6k

Grind: 11d

Potency: 18.5k

XP: 28.0k

Grind: 1m 26d

Potency: 24.2k

XP: 140.0k

Grind: 9m 10d

5 (180% of lvl1 stats) Potency: 16.0k

XP: 1.3k

Potency: 17.6k

XP: 10.4k

Grind: 20d

Potency: 20.8k

XP: 52.0k

Grind: 3m 14d

Potency: 27.2k

XP: 260.0k

Grind: 1y 5m 5d

6 (200% of lvl1 stats) Potency: 17.8k

XP: 2.1k

Potency: 19.5k

XP: 16.8k

Grind: 1m 3d

Potency: 23.1k

XP: 84.0k

Grind: 5m 18d

Potency: 30.2k

XP: 420.0k

Grind: 2y 3m 20d

7 (220% of lvl1 stats) Potency: 19.5k

XP: 3.1k

Potency: 21.5k

XP: 24.8k

Grind: 1m 19d

Potency: 25.4k

XP: 124.0k

Grind: 8m 8d

Potency: 33.2k

XP: 620.0k

Grind: 3y 4m 25d

8 (240% of lvl1 stats) Potency: 21.3k

XP: 4.3k

Potency: 23.4k

XP: 34.4k

Grind: 2m 8d

Potency: 27.7k

XP: 172.0k

Grind: 11m 14d

Potency: 36.2k

XP: 860.0k

Grind: 4y 8m 20d

9 (260% of lvl1 stats) Potency: 23.1k

XP: 5.7k

Grind: 11d

Potency: 25.4k

XP: 45.6k

Grind: 3m 1d

Potency: 30.0k

XP: 228.0k

Grind: 1y 3m 1d

Potency: 39.2k

XP: 1.1m

Grind: 6y 3m

10 (280% of lvl1 stats) Potency: 24.9k

XP: 7.4k

Grind: 14d

Potency: 27.4k

XP: 59.2k

Grind: 3m 28d

Potency: 32.3k

XP: 296.0k

Grind: 1y 7m 17d

Potency: 42.3k

XP: 1.5m

Grind: 8y 1m 10d

Steps[]

The quest will ask you to capture 11 3 (as of 9/14/2021) monsters/creatures/etc., from one of the following categories below, in an empty familiar cage that you will receive from the Steward. Below are some suggestions for monsters that should update the quest (this is not a complete list).

Hints and Tips[]

If you are Max Level, (110 currently) You can mentor to 10-20 and still have over a million HP. even lvl 80's wont be able to hurt you. just walk up and let them aggro and snag them.

Most of the familiars (fabled and ethereal) have some damage proc, so it's better to unsummon your familiar (if you have any) and remove all damage proc items from your gear before you start caging creatures. Fighter classes that have Planar Mastery: Fighter should unequip it to take the damage effect off of most taunts and detaunts.

An alternative is to engage them from range - most procs are limited range, so if the mob is too far away, they won't be hit. Most of the spells mentioned have a decent range, and the cage spell may cast well before it loses its red shading.

If you unsummon your familiar, don't forget to re-summon before Examining the new one, or you won't get the option to give XP to your current familiar.

See also[]

Rewards[]

Confirmed random familiar crate awards
Season 8 Season 7 Season 6
Treasured (blue) Antonican Steed
Corrupted Coalescence
Glorious Chicken
Great Grey Owl
Lurking Terror
Scale-Enthralled Abolisher
Ancient Ripper
Bixel Grub
Bull Stegorachodon
Doomfire Spark
Golden Treeglider
Stoneclaw Basilisk
Obol Sludgeling
Red Barn Owl
Skeletal Cobra
Spiritual Protector
Spotted Leopard
Stone of Gygax
Legendary (yellow) Flutterwasp Forager
Rime Slug
Shadeseer Mind-Hunter
Shadegazer Cepholex
Lingering Raider
Sootpaw Direbear
Spectral Chokidai
Ticking Arachnid
Innovative Scanner
Pox Incarnate
Rotting Bullgore
Rotting Macaw
Fabled (purple) Emerald Dragon Whelp
Spotted Baby Bovoch
Wisequacker
Cinder Wasp
Eroding Wind
Failed Mutation
D-Twenty
Fire Quacker
Remnant of Tartan



EQU


Eqtcsmlogo.png EQ2i credits EQ2 Traders for some of the information in this article.


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