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#Head to the [[Graveyard]] entrance from the [[Commonlands]] loc(-1305, -78, -278). From there take the newly excavated entrance to [[Longshadow Alley]] loc(-125, -17, 73). Immediately enter the [[Thieves' Way]]. Once in the [[Thieves' Way]] head East to the room with the menders union Local 858. Take the door on the southeast. This room gives access to the Four main freeport zones, [[South Freeport]] loc(-111, 0, 104). You will enter [[South Freeport]] just south of The Freeport Block and Tackle. Head west up the stairs *lower level betrayers use caution there is a lvl 45 epic guard that roams this staircase, wait for him to path out of harms way before ascending the stairs. Directly north of the top of the staircase there is a building with a basement entrance, The Militia Recruiting Center, that should be clickable. Enter here.
 
#Head to the [[Graveyard]] entrance from the [[Commonlands]] loc(-1305, -78, -278). From there take the newly excavated entrance to [[Longshadow Alley]] loc(-125, -17, 73). Immediately enter the [[Thieves' Way]]. Once in the [[Thieves' Way]] head East to the room with the menders union Local 858. Take the door on the southeast. This room gives access to the Four main freeport zones, [[South Freeport]] loc(-111, 0, 104). You will enter [[South Freeport]] just south of The Freeport Block and Tackle. Head west up the stairs *lower level betrayers use caution there is a lvl 45 epic guard that roams this staircase, wait for him to path out of harms way before ascending the stairs. Directly north of the top of the staircase there is a building with a basement entrance, The Militia Recruiting Center, that should be clickable. Enter here.
 
#Once inside hail the freeport trooper at the counter. Tell him 'Here you go' when he asks for a pass. The militia troopers will all remain non-agro at this time. This might be a good time to familiarise with the mini zone. The door to the northwest leads to a bunk room and the door to the northeast leads upstairs. Take note of the palm tree on the upstairs foyer. Proceed into the bunk room. Behind the bookcases there is a even level, single up arrow Militia Captain. HAIL the Militia Captain *(note his default double click action will be to attack and the whole zone will turn on you without an update). The captain will turn on you ANYWAY and begin a 15 minute timer to both survive and find a way out of the zone. At this point the entire zone will be agro and the front door of the zone is barred. Proceed to the perviously mentioned palm tree. Either double click, right click activate, or default action key to climb up the tree and out of the zone.
 
#Once inside hail the freeport trooper at the counter. Tell him 'Here you go' when he asks for a pass. The militia troopers will all remain non-agro at this time. This might be a good time to familiarise with the mini zone. The door to the northwest leads to a bunk room and the door to the northeast leads upstairs. Take note of the palm tree on the upstairs foyer. Proceed into the bunk room. Behind the bookcases there is a even level, single up arrow Militia Captain. HAIL the Militia Captain *(note his default double click action will be to attack and the whole zone will turn on you without an update). The captain will turn on you ANYWAY and begin a 15 minute timer to both survive and find a way out of the zone. At this point the entire zone will be agro and the front door of the zone is barred. Proceed to the perviously mentioned palm tree. Either double click, right click activate, or default action key to climb up the tree and out of the zone.
#*As a level 15 Dirge I was able to activate sprint just prior before talking to the captain and train my way to the tree with a 100% success rate (which makes this, in my opinion, the easiest of the loyalty lines). This is bull####. You get 12 mobs attacking all at once and with sprint on over and over you just make it to the tree and die right there. I even tried clicking the tree before speaking to the capt. and there is a 2.1 second delay before zone out and thats what gets you killed. Tried on 3 different very good comp's and delay always exactly the same.
+
#*As a level 15 Dirge I was able to activate sprint just prior before talking to the captain and train my way to the tree with a 100% success rate (which makes this, in my opinion, the easiest of the loyalty lines). This is bull####. You get 12 mobs attacking all at once and with sprint on over and over you just make it to the tree and die right there. I even tried clicking the tree before speaking to the capt. and there is a 2.1 second delay before zone out and thats what gets you killed. Tried on 3 different very good comp's and delay always exactly the same. What I end up doing is after you revive outside and rebuff etc zone back in and immediately ignore the guard asking for pass because in 3 seconds he warns you to get out twice before they all attack. Run for the tree and the 3 seconds the guard wastes yelling at you before zone aggros is enough to overcome delay at tree. Timer was still running as I did this and you have plenty of time.
 
#Return to [[Gil McMartin]]
 
#Return to [[Gil McMartin]]
   

Revision as of 15:44, 18 April 2007

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other resources
ZAM · EQ2U · Census xml
EverQuest 2 Quest Information
Journal Category Betrayal
Introduced Shattered Lands
Journal Level 1 (Tier 1)
Journal Difficulty Solo
Starting Zone Commonlands more
How to Start The quest starts by speaking with Gil McMartin
part of: Freeport Sabotage Quest Timeline
Preceded by:
none
Followed by:
none
NOTE: User_comment.png A discussion page exists which may contain more information

What does this information mean?

Steps

  1. Head to the Graveyard entrance from the Commonlands loc(-1305, -78, -278). From there take the newly excavated entrance to Longshadow Alley loc(-125, -17, 73). Immediately enter the Thieves' Way. Once in the Thieves' Way head East to the room with the menders union Local 858. Take the door on the southeast. This room gives access to the Four main freeport zones, South Freeport loc(-111, 0, 104). You will enter South Freeport just south of The Freeport Block and Tackle. Head west up the stairs *lower level betrayers use caution there is a lvl 45 epic guard that roams this staircase, wait for him to path out of harms way before ascending the stairs. Directly north of the top of the staircase there is a building with a basement entrance, The Militia Recruiting Center, that should be clickable. Enter here.
  2. Once inside hail the freeport trooper at the counter. Tell him 'Here you go' when he asks for a pass. The militia troopers will all remain non-agro at this time. This might be a good time to familiarise with the mini zone. The door to the northwest leads to a bunk room and the door to the northeast leads upstairs. Take note of the palm tree on the upstairs foyer. Proceed into the bunk room. Behind the bookcases there is a even level, single up arrow Militia Captain. HAIL the Militia Captain *(note his default double click action will be to attack and the whole zone will turn on you without an update). The captain will turn on you ANYWAY and begin a 15 minute timer to both survive and find a way out of the zone. At this point the entire zone will be agro and the front door of the zone is barred. Proceed to the perviously mentioned palm tree. Either double click, right click activate, or default action key to climb up the tree and out of the zone.
    • As a level 15 Dirge I was able to activate sprint just prior before talking to the captain and train my way to the tree with a 100% success rate (which makes this, in my opinion, the easiest of the loyalty lines). This is bull####. You get 12 mobs attacking all at once and with sprint on over and over you just make it to the tree and die right there. I even tried clicking the tree before speaking to the capt. and there is a 2.1 second delay before zone out and thats what gets you killed. Tried on 3 different very good comp's and delay always exactly the same. What I end up doing is after you revive outside and rebuff etc zone back in and immediately ignore the guard asking for pass because in 3 seconds he warns you to get out twice before they all attack. Run for the tree and the 3 seconds the guard wastes yelling at you before zone aggros is enough to overcome delay at tree. Timer was still running as I did this and you have plenty of time.
  3. Return to Gil McMartin

Rewards

  • Completing this quest gives +5000 faction with City of Qeynos
  • Completing this quest gives -5000 faction with City of Freeport
  • Completing this quest gives -300 faction with Freeport Militia

Credits

Submitted By Sheumais, Berserker of the Mistmoore server.