Levels 40-50
Everfrost - Titan's Dagger
Since the destruction of the barbarian city of Halas, these arctic wastes have become a desolate, barren wasteland where destructive storms and strange creatures wander freely.
Introduced Shattered Lands
Zone Type Public
Adjacent to n/a
Dungeons Permafrost
Quest Lines Everfrost Timeline
Harvesting Tier 5
NPCs Monsters Named
Drops Instances POIs Discos

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Over Halas, Luclin shattered

Into silver stars across the sky.
Sons of the fathers before us
And Northland daughters wait as well.
For [the] day we find our way northward,
For the day we rebuild our home.


Together with Erollis, Everfrost is all that remains of the Everfrost Peaks and the frozen north before the Age of Cataclysms. It is the homeland of the barbarians, whom recently have begun to reestablish themselves in this frigid land.


To say that Everfrost is a desolate arctic wasteland would be quite the understatement. Everfrost was once an arctic range of majestic snow-capped mountains, winding valleys, and ice-blue rivers. Today, it is a frozen purgatory that is both awesome and terrifying in its unearthly majesty. (Source: Official Everquest II Lore)

Halas, home of the northmen, is no more. The city was rent by the celestial fireballs that rained down upon Norrath during the cataclysm. Those who survived the initial disaster either fled the region or were consumed by the unleashed hunger of the land. As time went on, Everfrost turned from an inviting homeland to a treacherous glacial wasteland, devoid of floral plant life or any semblance of mercy. (Source: Official Everquest II Lore)

In tandem with the many physical dangers of the region, Everfrost is the battleground between opposing groups of sentient creatures. The Frosthorn Minotaur, and the Order of the Blade, a group of valkyrie, are locked in an eternal battle, while a race of ice giants, the Kromise have allied with goblins to stave off the barbarian attempts to resettle the land. Chose your allies wisely, as any false-step in this country will leave you limping for safety.


Everfrost - Stormedge Isle

Stormedge Isle

Everfrost - Everstorm Bay

Everfrost Bay

Bitterwind Trench

Bitterwind Trench

Everfrost - Jagged Plains

Jagged Plains

Everfrost - Maiden's Walk

Maidens Walk

Everfrost - Hollowfrost Grove

Hollowfrost Grove

World Tree Root

World Tree Root

Everfrost - Guardian's Gulch

Guardian's Gulch

Everfrost - Kromise Caverns

Kromise Caves

Everfrost - Lady's View, The

The Lady's View

Icegill Lagoon

Icegill Lagoon

Titanic glaciers rule this domain, having destroyed all but one of the great Everfrost Peaks in their hungry trek across the broken continent. Blizzards constantly ravage the land, pelting the region with needles of ice as sharp and unpitying as a knight's blade. Funnels of frost and bitter winds often descend from the eternally gray skies, scarring the land in the wake of their destructive rampage. The region of Everfrost was torn asunder during the great cataclysm, leaving behind several dangerously scarred isles. An equally perilous lagoon should not be approached without caution, as there have been reports of megalodons patrolling the waters in search of blood. (Source: Official Everquest II Lore)

Everfrost is divided into five valleys separated by tunnels or gulleys. Travel between each valley is dangerous, and is made significantly easier by invisibility or stealth. Within each valley, however, there is considerable space where one can find relative safety.


Horse routes are available connecting the four valleys with each other, starting on the mainland where Bitterwind Trench meets Everstorm Bay.

There are two routes into the interior sections of the zone:

  1. via Jagged Plains: This long route is less dangerous than the alternative, but still requires passing some aggressive animals. Follow Bitterwind Trench up to Jagged Plains. From Jagged Plains, you can continue to further valleys by a southeast tunnel leading to Hollowfrost Grove, or by a northwest tunnel leading to Guardian's Gulch.
  2. via Icewail Caverns: The shorter route is more dangerous, and requires invisibility or stealth or the killing of many level 47 monsters. Swim east from Stormedge Isle into Icewail Caverns, then look for the cleft that is Icewail Pass.


Map everfrost

Revive LocationsEdit

Revive Location Location
Bitterwind Trench ( 225, -19, 52 ) /waypoint 225, -19, 52
Hollowfrost Grove ( -248, -6, -400 ) /waypoint -248, -6, -400


Dungeon Name Level Range Target Audience Zone Type Location
Forbidden Sepulcher 35-45 Solo Instance ( 138, 21, -660 ) /waypoint 138, 21, -660
Icespire Summit 40-50 Group Instance ( -94, 60, -902 ) /waypoint -94, 60, -902
Miragul's Menagerie 46-56 Group Instance ( -105, -23, -283 ) /waypoint -105, -23, -283
Permafrost 45-55 Group Public Dungeon ( 107, -4, -1143 ) /waypoint 107, -4, -1143
Miragul's Phylactery: The Anathema
Miragul's Phylactery: The Crucible
Miragul's Phylactery: Scion of Ice
50-90 (scales) Group Instance ( -164, 9, -364 ) /waypoint -164, 9, -364


See: Everfrost Timeline

Similar ZonesEdit

Zone Name Level Range Region Notes
Steamfont Mountains 35-50 Faydwer Many solo quests; a recommended zone
Lavastorm 40-55 Shattered Lands Goes well in tandem with Everfrost
The Sinking Sands 45-55 Desert of Flames The follow-up zone; part of the next expansion
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