"Evac", short for "evacuation", describes fast-casting teleportation spells that remove the user and sometimes nearby group members to a preset (by the EQ2 designers) safe location in the zone or just outside it. They can be cast in combat to escape if things go wrong, or used to shorten travel times.
These evacuation abilities used to have varying effect radii, but have been changed across the board to affect anyone in your group within 50 meters.
Evac abilities include:
Class | Spell | Level | Target | Casting | Recast |
---|---|---|---|---|---|
Scout | Escape | 25 | Group within 50m | 3 sec | 15 min |
Wizard | Portal | 24 | Self | 3 sec | 15 min |
Wizard | Depart | 38 | Group within 50m | 3 sec | 15 min |
Warden | Verdurous Journey | 39 | Group within 50m | 3 sec | 15 min |
Shadowknight | Shadowy Elusion | 44 | Group within 50m | 3 sec | 30 min |
Other ways
- Malovari's Misplaced Bauble of Banishment
- Totem of Escape
- Twiddy's Sculpting Hammer
- Kruzz's Cooking Skillet
- Eylee's Woodworking Saw
- Nurgg's Weapon Refinement
- Kaltuk's Armoring Tongs
- Bayle's Tailoring Needle
- Illisia's Alchemy Flask (Weapon)
- Asharae's Artificing Tongs
- Roadyle's Scribing Scroll
- Gnomish Safety Recaller