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+ | {{SpellInformation2| |
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− | {{SpellInformation| |
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+ | icon = Icon Self Health to Power.jpg| <!-- default is QuestionMark --> |
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⚫ | |||
+ | wheel = Wheel Red Stick.png| <!-- default is QuestionMark, use '-' to suppress the wheel icon --> |
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− | wheel = | |
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− | class = Conjuror| |
+ | class = Conjuror| |
+ | race = | <!-- for racial abilities that don't have a class --> |
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− | level = 69| |
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+ | name = Essence Shift| <!-- name of the spell, without the II, VI, etc. --> |
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− | category = Power Tap| |
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+ | number = 5| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc --> |
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− | target = Pet| |
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+ | maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 --> |
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− | cost = | |
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+ | <!-- the levels you get the different versions of, L1 corresponds to the I version, etc. --> |
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− | casting = 2.0| |
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+ | L1 = 13| L2 = 27| L3 = 41| L4 = 55| L5 = 69| L6 = 79| L7 = 89| L8 = | L9 = | |
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− | recovery = 0.5| |
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+ | <!-- you only need to enter as many levels above as there are spells, leave the rest blank --> |
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− | recast = 20.0| |
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+ | <!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). --> |
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− | duration = | |
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+ | alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = | |
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− | range = | |
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− | + | level = 69| |
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+ | category = Power Tap| <!-- REQUIRED Spell Type --> |
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− | mastery = | |
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+ | categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} --> |
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+ | target = Caster's Pet| <!-- default is Self --> |
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− | series = Essence Shift| |
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+ | power = | <!-- power cost --> |
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+ | health = | <!-- health cost --> |
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+ | pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power --> |
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+ | hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health --> |
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+ | conc = | <!-- concentration required to maintain --> |
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+ | passive = | <!-- if not blank, this spell is passive and doesn't have a casting and what-not --> |
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+ | cast = 2.0 seconds| <!-- include words --> |
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+ | recast = 20.0 seconds| <!-- include words --> |
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+ | duration = | <!-- include words --> |
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+ | range = Up to 20.0 meters| <!-- include words --> |
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+ | radius = | <!-- AE radius, include words --> |
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+ | maxae = | <!-- max AE targets, for AEs --> |
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+ | noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) --> |
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+ | nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) --> |
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+ | noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word --> |
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+ | mastery = Ministration| <!-- Mastery skill that controls this spell --> |
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+ | hitbonus = | <!-- for some combat arts, include words --> |
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+ | crit = | <!-- Critical modifier. Most should be 1.30 --> |
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⚫ | |||
+ | *Inflicts 744 magic damage on target |
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+ | *Increases power of caster by (X) |
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+ | | <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table --> |
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}} |
}} |
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+ | |||
+ | <!-- Instructions for special fields in SpellEffectsTop/Line2: |
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+ | Normal Calling: {{SpellEffectsLine2|description|ap|jman|ad|exp|m|gm|gu52=y|}} |
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+ | To use when graying out a box, add "|no__" right before the }}, where __ is the abbreviation used above for that quality. |
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+ | Example (No GM): {{SpellEffectsLine2|description|?|?|?|?|?||gu52=y|nogm=y|}} |
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+ | Remove the ? for the quality if the spell does not have that quality, so it doesn't get added to the Missing Spell Information Category |
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+ | gu52=y must be present for all new spells, do not delete this parameter |
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+ | The SpellEffectsLine2 may be repeated as many times as needed, --> |
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+ | {{SpellEffectsTop}} |
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+ | {{SpellEffectsLine2|Increases power by (X)|?|241|263|306|350||gu52=y|nogm=y|}} |
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+ | {{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= --> |
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+ | ==Notes== |
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+ | * Worn armor and items with increased damage effects will increase the damage to the pet. |
Latest revision as of 02:16, 8 March 2010
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Effect | Apprentice | Journeyman | Adept | Expert | Master | Grandmaster | Ancient | Celestial |
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Increases power by (X) | ? | 241 | 263 | 306 | 350 |
Gray cells correspond to unavailable ranks of the spell.
Notes[]
- Worn armor and items with increased damage effects will increase the damage to the pet.