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{{SpellInformation|
{{SpellInformation2|
 
icon = Icon Self Health to Power.jpg| <!-- default is QuestionMark -->
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icon = Icon Self Health to Power.jpg|
wheel = Wheel Red Stick.png| <!-- default is QuestionMark, use '-' to suppress the wheel icon -->
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wheel = Wheel Red Stick.png|
class = Conjuror|
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class = Conjuror|
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level = 69|
race = | <!-- for racial abilities that don't have a class -->
 
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category = Power Tap|
name = Essence Shift| <!-- name of the spell, without the II, VI, etc. -->
 
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target = Pet|
number = 5| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
 
 
cost = |
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
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casting = 2.0|
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 
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recovery = 0.5|
L1 = 13| L2 = 27| L3 = 41| L4 = 55| L5 = 69| L6 = 79| L7 = 89| L8 = | L9 = |
 
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recast = 20.0|
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
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duration = |
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
 
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range = 20.0|
alt1 = | alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
 
level = 69|
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aoerange = |
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mastery = Ministration|
category = Power Tap| <!-- REQUIRED Spell Type -->
 
 
desc = Converts health from a summoned minion into power for the conjuror.|
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
 
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series = Essence Shift|
target = Caster's Pet| <!-- default is Self -->
 
power = | <!-- power cost -->
 
health = | <!-- health cost -->
 
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
 
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
 
conc = | <!-- concentration required to maintain -->
 
passive = | <!-- if not blank, this spell is passive and doesn't have a casting and what-not -->
 
cast = 2.0 seconds| <!-- include words -->
 
recast = 20.0 seconds| <!-- include words -->
 
duration = | <!-- include words -->
 
range = Up to 20.0 meters| <!-- include words -->
 
radius = | <!-- AE radius, include words -->
 
maxae = | <!-- max AE targets, for AEs -->
 
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
 
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word -->
 
desc = Converts health from a summoned minion into power for the conjuror.| <!-- description text from the top part of the examine window -->
 
mastery = Ministration| <!-- Mastery skill that controls this spell -->
 
hitbonus = | <!-- for some combat arts, include words -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
 
*Inflicts 744 magic damage on target
 
*Increases power of caster by (X)
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
 
}}
 
}}
 
<!-- Instructions for special fields in SpellEffectsTop/Line (use only 1 of them!):
 
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nom2=y for No Master II option (default since MOST spells do not have Master II)
<!-- Instructions for special fields in SpellEffectsTop/Line2:
 
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bc=y for Bloodline Chronicles. No App I to App III, No Adept I, No Master II
Normal Calling: {{SpellEffectsLine2|description|ap|jman|ad|exp|m|gm|gu52=y|}}
 
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at=y for Ancient Teachings. Adept I, Adept III and Master I only!
To use when graying out a box, add "|no__" right before the }}, where __ is the abbreviation used above for that quality.
 
 
The SpellEffectsLine may be repeated as many times as needed -->
Example (No GM): {{SpellEffectsLine2|description|?|?|?|?|?||gu52=y|nogm=y|}}
 
Remove the ? for the quality if the spell does not have that quality, so it doesn't get added to the Missing Spell Information Category
 
gu52=y must be present for all new spells, do not delete this parameter
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
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{{SpellEffectsLine|Inflicts magic damage on target|1116|||1116|1116|1116|1116||nom2=y|bc=|at=}}
{{SpellEffectsLine2|Increases power by (X)|?|241|263|306|350||gu52=y|nogm=y|}}
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{{SpellEffectsLine|Increases power of caster by|?|||241|263|306|?||nom2=y|bc=|at=}}
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
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{{SpellEffectsBottom}}
==Notes==
 
* Worn armor and items with increased damage effects will increase the damage to the pet.
 
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screenshots General: {{ss-g}} · NPC: {{ss-n}} · monster: {{ss-m}}
examines general/unknown: {{ss-e}} · equipment: {{ss-ee}} · item: {{ss-ei}} · spell/aa: {{ss-es}}
visuals placed house item: {{ss-h}} · worn weapon/armor: {{ss-a}}
other {{update}} · {{soga}}

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