EverQuest 2 Wiki
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recast = 2.0 seconds| <!-- include words -->
 
recast = 2.0 seconds| <!-- include words -->
 
duration = Until Cancelled| <!-- include words -->
 
duration = Until Cancelled| <!-- include words -->
range = 30.0 meters| <!-- include words -->
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range = | <!-- include words -->
radius = | <!-- AE radius, include words -->
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radius = 50.0 meters| <!-- AE radius, include words -->
 
maxae = | <!-- max AE targets, for AEs -->
 
maxae = | <!-- max AE targets, for AEs -->
 
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
 
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
 
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
desc = Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.| <!-- description text from the top part of the examine window -->
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desc = Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
  +
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." - Ellonialis| <!-- description text from the top part of the examine window -->
 
mastery = Ministration| <!-- Mastery skill that controls this spell -->
 
mastery = Ministration| <!-- Mastery skill that controls this spell -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
 
effects =
* Increases In-Combat Power Regeneration Per Tick of group members (AE)
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* Increases In-Combat Power Regeneration Per Tick of group members (AE) by (X)
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine2|Increases Power Regen|?|?|?|?|?|?|gu52=y|nogm=|}}
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{{SpellEffectsLine2|Increases Power Regen by (X)|?|13.8|15.0|?|20|21|gu52=y|nogm=|}}
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->

Revision as of 06:29, 2 November 2009

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Epiphany II
Illusionist
Spell Icon
Heroic Opportunity Icon
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.

"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." - Ellonialis

Target Group
Casting 3.0 seconds
Recast 2.0 seconds
Duration Until Cancelled
Effect Radius 50.0 meters
Level 33

Mastery

Ministration

Effects
  • Increases In-Combat Power Regeneration Per Tick of group members (AE) by (X)
Epiphany Spell Line
I II III IV V
18 33 47 61 73


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases Power Regen by (X) ? 13.8 15.0 ? 20 21

Gray cells correspond to unavailable ranks of the spell.