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pmax = | 1 Day 11 Hours |
pmax = | 1 Day 11 Hours |
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+ | =General= |
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Get to this zone off the Sokokar post at Omen's Call. Added as a fly in point with LU#50. |
Get to this zone off the Sokokar post at Omen's Call. Added as a fly in point with LU#50. |
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+ | Its a fairly linear zone, with no tricks to layout or mazes. There are levers that must be clicked to open doors to further areas, often the door opened is a room or 2 back. |
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+ | One of the harder zones in the expansion - orange mobs further in. Our group started off with 1 priest (and an illusionist), but for the final mob we had 2 priests (illus had to go). |
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+ | |||
+ | =Boses= |
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+ | |||
+ | ==Sanedrac the Lost== |
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+ | First boss is visible from the zone in. He becomes active after the levers in the rooms to either side are simultaneusly activated (need to clear to them). |
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+ | The only real trick he has is reflects - bard green debuffs especially can be nasty. |
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+ | Once past him take the lift down to the next level, where there is a quest update near the spider that jumps you at the end of the left corridor |
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+ | |||
+ | ==Selgrak the Monster== |
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+ | Down in the main hall, Selgrak summons friends from a (currently) sealed door (on the left as you enter). They are the main problem as they have an aoe stifle. Tank Selgrak in the corner you entered from, with your priest up the stairs a bit to avoid this, and make sure adds are tagged so they avoid the stairs. |
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+ | Add(s) look to come at 85%, 65%, 45% 25% |
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+ | |||
+ | ==Sannik the Unfinished== |
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+ | Periodically puts a slime into people's bags, that slows them (unless your bags are full ;)). As he randomly teleports members to one of 3 sides of his room, this can be a problem. Stun/stifle work, but without an enchanter this mob would be pretty tough. |
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+ | ==Guard Captain Kelkrin== |
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+ | No real tricks. I think the chest key mob was in his room. Chest itself is at -209, -72, -158 |
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+ | ==Ka'El Ka'Vrish== |
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+ | Nasty. He has a nasty elemental aoe, not always preceeded by saying "I Summon the weapons from within". Aoe is joustable and he is rooted, so as our enchanter had to leave, we had 2 priests for this mob, and a brute force strategy was just stay ranged the whole fight and cure elemental / group heal+ward. |
Revision as of 13:46, 1 December 2008
This zone is in the middle of an automated move, please be patient while this message is displayed. |
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What does this information mean?
General
Get to this zone off the Sokokar post at Omen's Call. Added as a fly in point with LU#50. Its a fairly linear zone, with no tricks to layout or mazes. There are levers that must be clicked to open doors to further areas, often the door opened is a room or 2 back. One of the harder zones in the expansion - orange mobs further in. Our group started off with 1 priest (and an illusionist), but for the final mob we had 2 priests (illus had to go).
Boses
Sanedrac the Lost
First boss is visible from the zone in. He becomes active after the levers in the rooms to either side are simultaneusly activated (need to clear to them). The only real trick he has is reflects - bard green debuffs especially can be nasty. Once past him take the lift down to the next level, where there is a quest update near the spider that jumps you at the end of the left corridor
Selgrak the Monster
Down in the main hall, Selgrak summons friends from a (currently) sealed door (on the left as you enter). They are the main problem as they have an aoe stifle. Tank Selgrak in the corner you entered from, with your priest up the stairs a bit to avoid this, and make sure adds are tagged so they avoid the stairs. Add(s) look to come at 85%, 65%, 45% 25%
Sannik the Unfinished
Periodically puts a slime into people's bags, that slows them (unless your bags are full ;)). As he randomly teleports members to one of 3 sides of his room, this can be a problem. Stun/stifle work, but without an enchanter this mob would be pretty tough.
Guard Captain Kelkrin
No real tricks. I think the chest key mob was in his room. Chest itself is at -209, -72, -158
Ka'El Ka'Vrish
Nasty. He has a nasty elemental aoe, not always preceeded by saying "I Summon the weapons from within". Aoe is joustable and he is rooted, so as our enchanter had to leave, we had 2 priests for this mob, and a brute force strategy was just stay ranged the whole fight and cure elemental / group heal+ward.