EverQuest 2 Wiki

Welcome to EQ2i, the award winning EverQuest II wiki!
Please register a name, and add what you know.

READ MORE

EverQuest 2 Wiki
Emperor's Athenaeum

Emperor's Athenaeum

other resources
LootDB · EQ2Map · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced LU52
Level Range 80
Access Quest Enter the Athenaeum!
Zone in from Jarsath Wastes
Entrance is at

Howling Stones868, -128, 164 ) Copy

Parent Zone None
Difficulty Group
Persistence 90 minutes - 3 days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Background[]

Legend holds that this is the section of Charasis that served as Lord Venril's treasure trove of necrotic knowledge and arcane artifacts: the items and scrolls that he gathered from all corners of Norrath in search of a way to bring his lover, Drusella, back from the Ethernere. Kraytoc Killingfrost and the Order of Rime have managed to re-open it. What secrets lie within? What terrible guardians?

Walkthrough[]

The zone has a linear progression which requires that named mobs are killed in order to open the next door. Killing the first named opens the purple door, the second the yellow door, the third the blue door, and the fourth the green door.

The Athenaeum Curator[]

The Athenaeum Curator

The Curator will leash if you fight him outside the door. During the battle, he will periodically (every 30 seconds) port himself back to his starting point in the center of the room and root there until he lets off a crushing AE called Earthquake. The AE is line of sight only, so fighting him in a corner with a pillar between where he ports to is safe. Earthquake will hit for 12-18k crushing damage, depending on gear.

Master of the Embalmers[]

  • Jump to the platform in the middle of the room.
  • When you engage him a bunch of groups of 3 ^^s will spawn around the outside of the room.
  • You don't have to fight those mobs.
  • Some other adds will spawn that will path to the central platform, AE them down or just kill the named to taste.
  • Has a knock back that can hit you into adds, so fighting down the bottom of the pit is safer.
  • Deals crush/divine mostly.
  • There is a ladder on the safe (near) side of the pit to climb out, or you can just evac.

Sslatch[]

Sslatch

This fight is a turn and burn, a tank and spank. Sslatch spawns a couple of tiny adds with names like debilitating, rampaging, and predatory scorpions that do very little damage.

Drago[]

  • TURN OFF NPC SAY AND NARRATIVE SAY!!
  • Fight Drago in the middle of the arena.
  • He has a frontal AE that does slashing and divine damage.
  • He casts a blue bubble that you need to be inside of before it bursts. You have maybe 3 seconds to get in there. When the bubble bursts, those on the outside will get hit pretty hard and knocked back. Interrupting him does not appear to stop him from casting this.
  • Don't AoE the fans as they will swarm you.
  • At 75%,50% and 25% health Drago will Feign Death the entire group (zonewide) and run to the crowds cheering. This gives him a beneficial buff. The Feign Death is scripted and cannot be stopped by interrupts, stuns, etc.. He will also Feign Death the group and run to the crowd if ANYTHING dies during the fight (pets, dumbfire pets, etc.). He will run to the crowd on one side, then to the crowd on the other side, and then you will be able to stand. He will usually cast his 'blue bubble' just after cheering to the second crowd. Be sure to run to the bubble then pull him back to the center to avoid AoEs hitting the crowd.
  • The fans can be killed, but re-spawn quickly so there isn't much point in it.
  • He will leash if you run out of the door.
  • Bug: Sometimes you will end up permanently 'Feign Death'ed on the floor – you can move around as a corpse, but you can't cast on Drago. Evacuating won't fix this. Having everyone zone out and back in will fix the condition.
  • Spamming /cheer and /flex during the fight can steal Drago's buffs and give them to your own group. (*Edit: You can gain the same buffs that Drago gets by sending someone in your group to /cheer and /flex at the crowd. That person(s) has to be standing on the platform in front of each crowd, but still needs to run inside the bubble when Drago casts it to avoid the additional damage/knockback. The buffs last for approximately 30 seconds and will affect all members in the group. The buffs give substantial increases to stats and crits. While it would be possible for high-end players with great gear to kill him without the buffs, the buffs make it much easier to succeed on this encounter.
  • Once Drago is dead and if you're feeling particularly brave and unstoppable, stand on the platform, target the crowd, and do /rude. The crowd will attack the player who performed the emote.

Vault of Sathir's Enigma[]

Emperors atheneum green door puzzle
  • To enter the final room, you must solve the pentagram puzzle on the floor in the Hall of the Champion161, 10, 22 ) Copy. The clue for how to solve the puzzle is obtained from a wrinkled, crumpled note, purchased from Cut-Me-Own-Tail Ssstibbler, the vendor in the Hall of the Champion. Once the puzzle is solved, click the shiny green crystal at the center of the pentagram and the vault door will open.
  • The puzzle is made up of three wheels that can move independently:
    • Star - innermost wheel
    • Crystals - middle wheel
    • Letters - outermost wheel
  • Solution:
    • Orient the star wheel so the green triangle is pointing towards the vault door.
    • Orient the crystal wheel so the green crystal is also pointing towards the vault door.
    • Orient the letter wheel so the symbol of 'Theer' is pointing towards the vault door. This symbol looks like the Latin letter 'T'.
    • Once aligned correctly, click on the shiny green crystal at the center of the pentagram and the vault will open.

Octuss, Sslortis, Sunrise and Nightfall[]

  • All do slashing/divine damage in addition they also do: Octuss - disease, Sslortis - cold, Sunrise - heat, Nightfall - mental
  • The fight requires that you click on the 4 statues around the room, doing so will temporarily, around 30 seconds, mez or stun the appropriate colored mob. You can activate two statues at the same time, you can't activate the same statue two times in a row.
    • Octuss = green
    • Sslortis = blue
    • Sunrise = gold
    • Nightfall = purple
  • Nightfall casts an AoE Fear with Arcane damage and should be burned first. Octuss casts an AoE disarm with Disease damage, Sunrise uses a Heat damage AoE that will Root, and Sslortis uses an AoE stun with Cold damage.
  • Tanking all 4 mobs would be EXTREMELY difficult to do, so don't even waste your time, unless your group is highly overpowered for the encounter, then just BURN.
  • A viable strategy is: activate the back two statues (green and blue). Burn Nightfall. After 30 seconds the two stunned nameds will be free. As soon as they are free activate the yellow statue and continue burning Nightfall until dead. Do not click the purple statue.
  • As of the 7/14/09 game update the 4 Warriors are no longer control immune, but the mobs are still able to perform their AoEs when stifled, mezzed, or stunned,