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m (Undo revision 984792 by Mdrsspike (talk) - Levers info still valid and valuable)
 
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zone = Veeshan's Peak|
 
zone = Veeshan's Peak|
 
patch = Rise of Kunark|
 
patch = Rise of Kunark|
race = |
+
race = Dragon|
type = Dragon|
+
type = |
 
level = 86|
 
level = 86|
 
levelmod = |
 
levelmod = |
 
diff = Epic x4|
 
diff = Epic x4|
 
hp = | <!-- approximate hit points -->
 
hp = | <!-- approximate hit points -->
location = | <!--A textual description of where the monster is, not the /loc coordinates-->
+
location = 1st Wing of VP| <!--A textual description of where the monster is, not the /loc coordinates-->
mapref = |
+
mapref = 1631, -370, 255|
uid = |
+
uid = 35248|
drops =
+
drops = *[[Blackened Boots Pattern]]
  +
*[[Cauterized Boots Pattern]]
  +
*[[Charred Boots Pattern]]
  +
*[[Claw of Khalen]]
  +
*[[Gi of Swirling Lava]]
  +
*[[Impending Violence Magestaff]]
  +
*[[Incinerated Boots Pattern]]
  +
*[[Scorched Boots Pattern]]
  +
*[[Singed Boots Pattern]]
  +
*[[Soulshattering Band]]
 
| <!-- use [[]]'s to list important known drops (no adepts/masters/rares) -->
 
| <!-- use [[]]'s to list important known drops (no adepts/masters/rares) -->
 
group = | <!-- social grouping that is NOT a faction, if any. Leave blank if no group. -->
 
group = | <!-- social grouping that is NOT a faction, if any. Leave blank if no group. -->
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ph = | <!-- Placeholder -->
 
ph = | <!-- Placeholder -->
 
primedmg = | <!-- type of primary physical attacks -->
 
primedmg = | <!-- type of primary physical attacks -->
primemag = Heat,Crushing| <!-- type of primary magical attacks -->
+
primemag = Heat| <!-- type of primary magical attacks -->
specials = | <!-- Any special attacks. Include some damage type and range info if known -->
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specials = Yes| <!-- Any special attacks. Include some damage type and range info if known -->
 
resists = |
 
resists = |
rquests = |
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rquests = *[[Earning Vengeance]]
  +
*[[For A Better Tomorrow]]
aaxp = | <!-- Yes, or amount of AA Experience -->
 
  +
*[[Of Fire and Ice: The Dragon's Marrow]]
sp = | <!-- Yes, or amount of Status Points -->
 
  +
*[[Son'Nia's Song]]|
  +
aaxp = Yes| <!-- Yes -->
 
sp = 16,000| <!-- Yes, or amount of Status Points -->
 
}}
 
}}
   
==Strategy==
+
=='''Strategy'''==
 
<!-- If there is a proven strategy that is effective against this named, describe it here -->
 
<!-- If there is a proven strategy that is effective against this named, describe it here -->
  +
This is possibly the hardest hitting named in Veeshan's Peak. It is recommended that you have at least 3 good heals in the Main Tank group. Healers should try to get {{Item|Shield of Rainbow Hues}} to block Druushk's periodic Fear AE.
  +
  +
==='''Set up'''===
  +
Clear all of the trash mobs. Once the area is clear, activate the levers until you have the proper combination (the closest levers on each side to the entrance in order to make green) to open the door leading to Druushk. When you open the door Druushk will add and the fight starts - the encounter will break if you run back far into the bend leading south, and you can pull it properly.
  +
  +
Four raid members will need to post themselves at each of the statues. In other words, one raid member will need to be at SE, SW, NE, and NW, relative to the Anathema of Scale. It is important that these raid members have high fire resistance in order to withstand the periodic AE, also, having one healer assigned to be a "floater" and run out to them when necessary is very helpful.
  +
  +
The remainder of the raid needs to stand on top of the ramp leading to Druushk. If you stand on the ramp itself the add mobs may bug which presents difficulties during the fight.
  +
  +
Raid members at the four corners should be prepared to click their respective statues. Each clicker should create a macro to specify that their statue has become clickable, so that the raid will know which direction the add is coming from.
  +
  +
==='''The Fight'''===
  +
Shortly after the pull, the raid will see an emote saying, "You hear distant drumbeats and chanting". At this point, one of the statues will become clickable. If the person assigned does not click his/her statue when it becomes active, it will cause the raid to wipe.
  +
  +
Upon a succesful click, the emote, "You have disturbed an ancient ritual," will appear in red and an Epic X2 {{Monster|Droag Ritualist}} will spawn and head toward Druushk. (Note: These adds spawn approximately once every 45 seconds, so it is necessary to kill them as quickly as possible). The Main Assist should stand at the base of the ramp to intercept the add and pull it back up the the platform directly in front of Druushk's room. Approximately 5-10 seconds later, Druushk will cast an AE Fear called {{Spell|Fearful Flames}}. Heat resistance is very helpful in mitigating this effect, a minimum of 12k will make this AE easier for healers to deal with. An average of 15k + is exceptional but even that will not make you immune.
  +
  +
Once the Main Assist, with the help of the raid, of course, has burned down the add, he/she should switch targets back to Druushk. Melee DPS should avoid hitting Druushk with any melee. Druushk has Barbcoat effect which causes 700-800 damage to the group of the one meleeing him. Scouts, when not killing adds, should limit themselves to Ranged DPS and debuffs. Continue these steps until Druushk is no longer among the living.

Latest revision as of 14:06, 5 June 2019

Druushk

Druushk

other resources
LootDB · EQ2LL · ZAM
EverQuest II Named Monster Information
Zone (Patch) Veeshan's Peak (Rise of Kunark)
Race Dragon
Level 86▲▲▲ Tier 9 Epic x4
Location 1st Wing of VP ( 1631, -370, 255 ) Copy EQ2MAP POI
Reported Drops
Spell Attacks Heat
Special Attacks

Yes

Related Quests
AA Exp Yes
Status Points 16,000

What does this information mean?


Strategy[]

This is possibly the hardest hitting named in Veeshan's Peak. It is recommended that you have at least 3 good heals in the Main Tank group. Healers should try to get Shield of Rainbow Hues to block Druushk's periodic Fear AE.

Set up[]

Clear all of the trash mobs. Once the area is clear, activate the levers until you have the proper combination (the closest levers on each side to the entrance in order to make green) to open the door leading to Druushk. When you open the door Druushk will add and the fight starts - the encounter will break if you run back far into the bend leading south, and you can pull it properly.

Four raid members will need to post themselves at each of the statues. In other words, one raid member will need to be at SE, SW, NE, and NW, relative to the Anathema of Scale. It is important that these raid members have high fire resistance in order to withstand the periodic AE, also, having one healer assigned to be a "floater" and run out to them when necessary is very helpful.

The remainder of the raid needs to stand on top of the ramp leading to Druushk. If you stand on the ramp itself the add mobs may bug which presents difficulties during the fight.

Raid members at the four corners should be prepared to click their respective statues. Each clicker should create a macro to specify that their statue has become clickable, so that the raid will know which direction the add is coming from.

The Fight[]

Shortly after the pull, the raid will see an emote saying, "You hear distant drumbeats and chanting". At this point, one of the statues will become clickable. If the person assigned does not click his/her statue when it becomes active, it will cause the raid to wipe.

Upon a succesful click, the emote, "You have disturbed an ancient ritual," will appear in red and an Epic X2 Droag Ritualist will spawn and head toward Druushk. (Note: These adds spawn approximately once every 45 seconds, so it is necessary to kill them as quickly as possible). The Main Assist should stand at the base of the ramp to intercept the add and pull it back up the the platform directly in front of Druushk's room. Approximately 5-10 seconds later, Druushk will cast an AE Fear called Fearful Flames. Heat resistance is very helpful in mitigating this effect, a minimum of 12k will make this AE easier for healers to deal with. An average of 15k + is exceptional but even that will not make you immune.

Once the Main Assist, with the help of the raid, of course, has burned down the add, he/she should switch targets back to Druushk. Melee DPS should avoid hitting Druushk with any melee. Druushk has Barbcoat effect which causes 700-800 damage to the group of the one meleeing him. Scouts, when not killing adds, should limit themselves to Ranged DPS and debuffs. Continue these steps until Druushk is no longer among the living.