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==='''Set up'''=== |
==='''Set up'''=== |
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− | Clear all of the trash mobs. Once area is clear, activate the levers until you have the proper combination to open the door leading to Druushk. |
+ | Clear all of the trash mobs. Once the area is clear, activate the levers until you have the proper combination to open the door leading to Druushk. |
− | Four raid members will need to post themselves at |
+ | Four raid members will need to post themselves at each of the statues. In other words, one raid member will need to be at SE, SW, NE, and NW, relative to the Anathema of Scale. It is important that these raid members have high fire resistance in order to withstand the periodic AE, also, having one healer assigned to be a "floater" and run out to them when necessary is very helpful. |
− | The |
+ | The remainder of the raid needs to stand on top of the ramp leading to Druushk. If you stand on the ramp itself the add mobs may bug which presents difficulties during the fight. |
+ | |||
+ | Raid members at the four corners should be prepared to click their respective statues. Each clicker should create a macro to specify that their statue has become clickable, so that the raid will know which direction the add is coming from. |
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==='''The Fight'''=== |
==='''The Fight'''=== |
Revision as of 17:26, 5 May 2009
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Zone (Patch) | Veeshan's Peak (Rise of Kunark) |
Race | Dragon |
Level | 86▲▲▲ Tier 9 Epic x4 |
Location | 1st Wing of VP ( 1631, -370, 255 ) |
Reported Drops | |
Spell Attacks | Heat |
Special Attacks |
Yes |
Related Quests | |
AA Exp | Yes |
Status Points | unknown |
What does this information mean?
Strategy
This is possibly the hardest hitting named in Veeshan's Peak. It is recommended that you have at least 3 good heals in the Main Tank group. Healers should try to get Shield of Rainbow Hues to block Druushk's periodic Fear AE.
Set up
Clear all of the trash mobs. Once the area is clear, activate the levers until you have the proper combination to open the door leading to Druushk.
Four raid members will need to post themselves at each of the statues. In other words, one raid member will need to be at SE, SW, NE, and NW, relative to the Anathema of Scale. It is important that these raid members have high fire resistance in order to withstand the periodic AE, also, having one healer assigned to be a "floater" and run out to them when necessary is very helpful.
The remainder of the raid needs to stand on top of the ramp leading to Druushk. If you stand on the ramp itself the add mobs may bug which presents difficulties during the fight.
Raid members at the four corners should be prepared to click their respective statues. Each clicker should create a macro to specify that their statue has become clickable, so that the raid will know which direction the add is coming from.
The Fight
Shortly after the pull, the raid will see an emote saying something to the effect of, "You hear chanting". At this point, one of the statues will become clickable. If the person assigned does not click his/her statue when it becomes clickable, it will cause the raid to wipe.
Upon a succesful click, the emote, "You have disturbed an ancient ritual," will appear in red and an Epic X2 Droag Ritualist will spawn and head to Druushk. (Note: These adds spawn approximately once every 45 seconds, so it is necessary to kill them as quick as possible). The Main Assist should stand at the base of the ramp to intercept the add. Approximately 5-10 seconds later, Druushk will cast an AE Fear called Fearful Flames. Heat resist may help mitigate this effect, but even 12K heat resist does not make you immune.
Once the Main Assist, with the help of the raid, of course, has burned down the add, he/she should switch targets back to Druushk. Melee DPS should avoid hitting Druushk with any melee. Druushk has Barbcoat effect which causes 700-800 damage to the group of the one meleeing him. Scouts, when not killing adds, should limit themselves to Ranged DPS and debuffs. Continue these steps until Druushk is no longer among the living.