EverQuest 2 Wiki
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==Notes==
 
==Notes==
 
*Once you have entered the Arena of Heroes, you may not exit without defeating at least one challenger. If you wish to leave after that, inform Fip and the [[Terraporter]] will become active.
 
*Once you have entered the Arena of Heroes, you may not exit without defeating at least one challenger. If you wish to leave after that, inform Fip and the [[Terraporter]] will become active.
*If anyone in the group is too high, they must mentor down BEFORE you engage the first challenger or you will have trivialized the Arena and no experience nor treasure will be awarded.
+
*If anyone in the group is too high, they must [[Mentoring|mentor]] down BEFORE you engage the first challenger or you will have trivialized the Arena and no experience nor treasure will be awarded.
 
*The Murk can be killed with either:
 
*The Murk can be killed with either:
 
**Fast [[Terms|DPS]]
 
**Fast [[Terms|DPS]]

Revision as of 04:22, 9 February 2009

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Splitpaw Saga
Level Range 20-50
Zone in from Sundered Splitpaw: Splitpaw Den
Parent Zone None
Difficulty Group
Failure Lockout 18 hours
Success Lockout 18 hours
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

This is a heroic instance and requires the Splitpaw Saga Adventure Pack.

Steps

  1. Hail the Fip Slytail
  2. kill all the challengers
  3. kill the treasure chest

The Challengers

  1. A frenzied Cavern Lizard 50^^
  2. A Ravenous Tunnel feeder 52^^^ ( invises)
  3. Grunk "Priest Eater" Smashsnout 51^^^
  4. A Captured Evil Eye 52^^
  5. A Zygomyd Decay Sower 51^^^
  6. "The Murk" 52^^^ (see note below)
  7. Stormbrow and Stratus both 50^^ pigs
  8. 3 Arena wolves each 53^
  9. Bantoothe 53^^^ gnoll champion

The Rewards

  1. Terramite Shard of Transformation
  2. Splitpaw Dreadsnout

Notes

  • Once you have entered the Arena of Heroes, you may not exit without defeating at least one challenger. If you wish to leave after that, inform Fip and the Terraporter will become active.
  • If anyone in the group is too high, they must mentor down BEFORE you engage the first challenger or you will have trivialized the Arena and no experience nor treasure will be awarded.
  • The Murk can be killed with either:
    • Fast DPS
    • Endurance (wait for about 5 complete heals)
    • Killing the mini-murks throughout the room, then killing him
      • The mini-murks will run to the big one and sacrifice themselves when he is at about 20% HP. He will then be at FULL Health & Power. They do it one at a time, so kill those mini-murks fast.