EverQuest 2 Wiki
m (moved Consume Vitae to Devour Vitae (Shadowknight): lu52)
No edit summary
 
Line 1: Line 1:
  +
{{SpellInformation2|
{{SpellInformation|
 
icon = Icon red heart in circle.jpg|
+
icon = Icon red heart in circle.jpg| <!-- default is QuestionMark -->
wheel = Wheel Blue Sword.png| <!-- default is QuestionMark -->
+
wheel = Wheel Blue Sword.png| <!-- default is QuestionMark, use '-' to suppress the wheel icon -->
class = Shadowknight|
+
class = Shadowknight|
  +
race = | <!-- for racial abilities that don't have a class -->
level = 28|
 
category = DD| <!-- REQUIRED Spell Type -->
+
name = Devour Vitae| <!-- name of the spell, without the II, VI, etc. -->
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
+
number = 1| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
  +
maxnum = 6| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
target = Enemy| <!-- default is Self -->
 
  +
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
cost = 36| <!-- power cost -->
 
  +
L1 = 28| L2 = 42| L3 = 56| L4 = 70| L5 = 80| L6 = 90| L7 = | L8 = | L9 = |
conc = | <!-- concentration required to maintain -->
 
  +
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
casting = 0.91| <!-- default is Instant -->
 
  +
<!-- alt is used for when a spell doesn't land properly (e.g. the spell Bodyguard is at Bodyguard (CA)). -->
recast = 20.0| <!-- default is Instant -->
 
  +
alt1 = Devour Vitae (Shadowknight)| alt2 = | alt3 = | alt4 = | alt5 = | alt6 = | alt7 = | alt8 = | alt9 = |
duration = | <!-- default is Instant -->
 
 
level = 28|
range = 30.0| <!-- this line is suppressed if blank -->
 
aoerange = | <!-- this line is suppressed if blank -->
+
category = Health Tap| <!-- REQUIRED Spell Type -->
  +
categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
maxtargets = | <!-- suppressed if aoerange is blank, most common value is 8, but default is All in Range -->
 
 
target = Enemy| <!-- default is Self -->
series = Consume Vitae| <!-- name of the spell line, usually the name of the first spell in the series -->
 
noupgrade = | <!-- if not blank this spell has NO grades (AppI to MstrII) -->
+
power = 36| <!-- power cost -->
 
health = | <!-- health cost -->
desc = Drains life from the target, and returns a portion as health replenishment to the shadowknight.|<!-- description text from the top part of the examine window -->
 
  +
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
mastery = Disruption|
 
  +
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
hitbonus = | <!-- some Combat Arts have this -->
 
 
conc = | <!-- concentration required to maintain -->
effects =
 
| <!-- use this line to format the Spell Effects. Use (see table, below) as needed -->
+
passive = | <!-- if not blank, this spell is passive and doesn't have a casting and what-not -->
  +
cast = 0.5 seconds| <!-- include words -->
 
recast = 20.0 seconds| <!-- include words -->
 
duration = | <!-- include words -->
  +
range = Up to 30.0 meters| <!-- include words -->
  +
radius = | <!-- AE radius, include words -->
  +
maxae = | <!-- max AE targets, for AEs -->
  +
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
  +
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
  +
noeffectsword = | <!-- if not blank this spell has an 'effects' section that does NOT have the yellow "Effects" word -->
 
desc = Drains life from the target, and returns a portion as health replenishment to the shadowknight.| <!-- description text from the top part of the examine window -->
  +
mastery = Disruption| <!-- Mastery skill that controls this spell -->
 
hitbonus = | <!-- for some combat arts, include words -->
  +
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
  +
*Inflicts (X) disease damage on target
  +
*Heals caster for (Y)
  +
**This effect cannot be critically applied.
  +
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
  +
<!-- Instructions for special fields in SpellEffectsTop/Line (use only 1 of them!):
+
<!-- Instructions for special fields in SpellEffectsTop/Line2:
nom2=y for No Master II option (default since MOST spells do not have Master II)
 
  +
Normal Calling: {{SpellEffectsLine2|description|ap|jman|ad|exp|m|gm|gu52=y|}}
bc=y for Bloodline Chronicles. No App I to App III, No Adept I, No Master II
 
  +
To use when graying out a box, add "|no__" right before the }}, where __ is the abbreviation used above for that quality.
at=y for Ancient Teachings. Adept I, Adept III and Master I only!
 
  +
Example (No GM): {{SpellEffectsLine2|description|?|?|?|?|?||gu52=y|nogm=y|}}
The SpellEffectsLine may be repeated as many times as needed -->
 
  +
Remove the ? for the quality if the spell does not have that quality, so it doesn't get added to the Missing Spell Information Category
  +
gu52=y must be present for all new spells, do not delete this parameter
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
  +
{{SpellEffectsLine2|Resistibility|25% Harder|25% Harder|25% Harder|29% Harder|33% Harder|35% Harder|gu52=y|nogm=y|}}
{{SpellEffectsLine |Inflicts disease damage on target||||91-111|100-122|116-142|133-162||nom2=y|bc=|at=|}}
 
{{SpellEffectsLine |Heals caster||||88-107|96-117|112-137|128-156||nom2=y|bc=|at=|}}
+
{{SpellEffectsLine2|Inflicts (X) disease damage|?|?|151-184|176-215|201-245||gu52=y|nogm=y|}}
  +
{{SpellEffectsLine2|Heals caster for (Y)|?|?|128-156|149-182|170-208||gu52=y|nogm=y|}}
{{SpellEffectsBottom}}
 
  +
{{SpellEffectsBottom2|stat=Strength|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
  +
==Notes==
  +
*Only the disease damage is modified by the Shadowknight's Strength
  +
*The above disease damage amounts (?, ?, 151-184, 176-215, 201-245) are with STR 85 (no worn armor or items, no buffs and no AAs)

Latest revision as of 00:50, 15 December 2010

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Devour Vitae
Shadowknight
Spell Icon
Heroic Opportunity Icon
Drains life from the target, and returns a portion as health replenishment to the shadowknight.

Target Enemy
Power 36
Casting 0.5 seconds
Recast 20.0 seconds
Range Up to 30.0 meters
Level 28

Mastery

Disruption

Effects
  • Inflicts (X) disease damage on target
  • Heals caster for (Y)
    • This effect cannot be critically applied.
Devour Vitae Spell Line
I II III IV V VI
28 42 56 70 80 90


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Resistibility 25% Harder 25% Harder 25% Harder 29% Harder 33% Harder
Inflicts (X) disease damage ? ? 151-184 176-215 201-245
Heals caster for (Y) ? ? 128-156 149-182 170-208

Gray cells correspond to unavailable ranks of the spell. Effect values for this spell are modified by the player's Strength.

Notes[]

  • Only the disease damage is modified by the Shadowknight's Strength
  • The above disease damage amounts (?, ?, 151-184, 176-215, 201-245) are with STR 85 (no worn armor or items, no buffs and no AAs)