EverQuest 2 Wiki
m (moved Crystallize Spirit to Crystallize Soul III: LU52)
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{{SpellInformation2|
{{SpellInformation|
 
icon = Icon_Distill_Soul.jpg|
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icon = Icon_Distill_Soul.jpg| <!-- default is QuestionMark -->
wheel = Wheel_Gold_Moon.png|
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wheel = Wheel_Gold_Moon.png| <!-- default is QuestionMark -->
 
class = Defiler|
 
class = Defiler|
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race = | <!-- for racial abilities that don't have a class -->
level = 43|
 
  +
name = Crystallize Soul| <!-- name of the spell, without the II, VI, etc. -->
category = |
 
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number = 3| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
categories = {{SpellTypes|Buff}}/{{SpellTypes|Summon}}|
 
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maxnum = 4| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
target = Group|
 
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
cost = 59|
 
  +
L1 = 29| L2 = 43| L3 = 57| L4 = 71| L5 = | L6 = | L7 = | L8 = |
hpcost = |
 
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
tick = |
 
costot = |
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level = 57|
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category = Buff| <!-- REQUIRED Spell Type -->
hpcostot = |
 
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categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
conc = |
 
 
target = Group| <!-- default is Self -->
casting = 2.0|
 
  +
power = 75| <!-- power cost -->
recovery = |
 
recast = 10.0|
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
duration = Until Cancelled|
 
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
range = |
 
  +
conc = | <!-- concentration required to maintain -->
aoerange = 50.0|
 
  +
cast = 2.0 seconds| <!-- include words -->
maxtargets = |
 
resistability = | <!-- disputed, may be removed... -->
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recast = 2.0 seconds| <!-- include words -->
 
duration = Until Cancelled| <!-- include words -->
series = Crystallize|
 
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range = | <!-- include words -->
desc = Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.|
 
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radius = 50.0 meters| <!-- AE radius, include words -->
mastery = Ordination|
 
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maxae = | <!-- max AE targets, for AEs -->
wtype =
 
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) -->
 
desc = Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.| <!-- description text from the top part of the examine window -->
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mastery = Ordination| <!-- Mastery skill that controls this spell --><noinclude>
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hitbonus = | <!-- some Combat Arts have this --></noinclude>
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crit = | <!-- Critical modifier. Most should be 1.30 -->
 
effects =
 
*When target strikes a death blow this spell has a 30% chance to cast Crystallize Soul on caster.
 
**Summon 1 Crystallized Spirit
  +
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
   
  +
==NOTES==
{{SpellEffectsTop}}
 
{{SpellEffectsLine|When target strikes a death blow this spell has a chance to cast Crystallize Spirit on caster. This effect will triger an average of 5.9 times per minute|||||||||}}
 
{{SpellEffectsLine|- Summon 1 Crystallized Spirit|||||||||}}
 
{{SpellEffectsBottom}}
 
 
[[Image:Item Crystallize Spirit (Master I).jpg|thumb|right|Crytallize Spirit (Master I)]]
 
== Notes ==
 
 
Effect explanation:
 
Effect explanation:
*When a group member strikes the death blow on a monster, there is a chance that a [[Crystallized Spirit]] will be summoned into his inventory.
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*When a group member strikes the death blow on a monster, there is a chance that a [[Crystallized Spirit]] will be summoned into their inventory.
*The Crystallized Spirit is an activatable item. Its activation effect is an AE heal centered on the user.
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*This is an activatable item. Its activation effect is an AE heal centered on the user.
 
**(This is a "true" AE, equivalent to a "blue background" AE spell. i.e. The effect will heal any player characters in range, not just group or raid members.)
 
**(This is a "true" AE, equivalent to a "blue background" AE spell. i.e. The effect will heal any player characters in range, not just group or raid members.)
 
*This item inherits the spell quality of the buff used to summon them. Improved spell quality of the buff increases the heal amount of the activation effect on the summoned item.
*Crystallized Spirits have the following attribute flags: LORE, TEMPORARY.
 
**(Note: they are ''not'' NO-TRADE.)
 
*Crystallized Spirits inherit the spell quality of the Crystallize Spirit buff used to summon them (e.g. "Crystallized Spirit (Adept I)"). Improved spell quality of the buff increases the heal amount of the activation effect on the summoned item.
 
 
*Spell quality does '''not''' affect the buff's chance to trigger. It only affects the heal effect on the summoned item.
 
*Spell quality does '''not''' affect the buff's chance to trigger. It only affects the heal effect on the summoned item.

Revision as of 18:38, 22 July 2009

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Crystallize Soul III
Defiler
Spell Icon
Heroic Opportunity Icon
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.

Target Group
Power 75
Casting 2.0 seconds
Recast 2.0 seconds
Duration Until Cancelled
Effect Radius 50.0 meters
Level 57

Mastery

Ordination

Effects
  • When target strikes a death blow this spell has a 30% chance to cast Crystallize Soul on caster.
    • Summon 1 Crystallized Spirit
Crystallize Soul Spell Line
I II III IV
29 43 57 71


NOTES

Effect explanation:

  • When a group member strikes the death blow on a monster, there is a chance that a Crystallized Spirit will be summoned into their inventory.
  • This is an activatable item. Its activation effect is an AE heal centered on the user.
    • (This is a "true" AE, equivalent to a "blue background" AE spell. i.e. The effect will heal any player characters in range, not just group or raid members.)
  • This item inherits the spell quality of the buff used to summon them. Improved spell quality of the buff increases the heal amount of the activation effect on the summoned item.
  • Spell quality does not affect the buff's chance to trigger. It only affects the heal effect on the summoned item.