m (moved Crystallize Spirit to Crystallize Soul III: LU52) |
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+ | {{SpellInformation2| |
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− | {{SpellInformation| |
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− | icon = Icon_Distill_Soul.jpg| |
+ | icon = Icon_Distill_Soul.jpg| <!-- default is QuestionMark --> |
− | wheel = Wheel_Gold_Moon.png| |
+ | wheel = Wheel_Gold_Moon.png| <!-- default is QuestionMark --> |
class = Defiler| |
class = Defiler| |
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+ | race = | <!-- for racial abilities that don't have a class --> |
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− | level = 43| |
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+ | name = Crystallize Soul| <!-- name of the spell, without the II, VI, etc. --> |
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− | category = | |
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+ | number = 3| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc --> |
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− | categories = {{SpellTypes|Buff}}/{{SpellTypes|Summon}}| |
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+ | maxnum = 4| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 --> |
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⚫ | |||
+ | <!-- the levels you get the different versions of, L1 corresponds to the I version, etc. --> |
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− | cost = 59| |
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+ | L1 = 29| L2 = 43| L3 = 57| L4 = 71| L5 = | L6 = | L7 = | L8 = | |
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− | hpcost = | |
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+ | <!-- you only need to enter as many levels above as there are spells, leave the rest blank --> |
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− | tick = | |
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− | + | level = 57| |
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+ | category = Buff| <!-- REQUIRED Spell Type --> |
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− | hpcostot = | |
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+ | categories = | <!-- OPTIONAL method for handling multiple Spell Types --> |
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− | conc = | |
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⚫ | |||
− | casting = 2.0| |
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+ | power = 75| <!-- power cost --> |
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− | recovery = | |
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− | + | health = | <!-- health cost --> |
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+ | pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power --> |
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⚫ | |||
+ | hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health --> |
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− | range = | |
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+ | conc = | <!-- concentration required to maintain --> |
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− | aoerange = 50.0| |
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+ | cast = 2.0 seconds| <!-- include words --> |
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− | maxtargets = | |
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− | + | recast = 2.0 seconds| <!-- include words --> |
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⚫ | |||
− | series = Crystallize| |
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+ | range = | <!-- include words --> |
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+ | radius = 50.0 meters| <!-- AE radius, include words --> |
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− | mastery = Ordination| |
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+ | maxae = | <!-- max AE targets, for AEs --> |
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+ | noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) --> |
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⚫ | desc = Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.| <!-- description text from the top part of the examine window --> |
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+ | mastery = Ordination| <!-- Mastery skill that controls this spell --><noinclude> |
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+ | hitbonus = | <!-- some Combat Arts have this --></noinclude> |
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+ | crit = | <!-- Critical modifier. Most should be 1.30 --> |
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⚫ | |||
⚫ | |||
+ | | <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table --> |
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}} |
}} |
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+ | ==NOTES== |
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− | {{SpellEffectsTop}} |
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⚫ | |||
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− | {{SpellEffectsBottom}} |
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− | |||
− | [[Image:Item Crystallize Spirit (Master I).jpg|thumb|right|Crytallize Spirit (Master I)]] |
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− | == Notes == |
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Effect explanation: |
Effect explanation: |
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− | *When a group member strikes the death blow on a monster, there is a chance that a [[Crystallized Spirit]] will be summoned into |
+ | *When a group member strikes the death blow on a monster, there is a chance that a [[Crystallized Spirit]] will be summoned into their inventory. |
− | * |
+ | *This is an activatable item. Its activation effect is an AE heal centered on the user. |
**(This is a "true" AE, equivalent to a "blue background" AE spell. i.e. The effect will heal any player characters in range, not just group or raid members.) |
**(This is a "true" AE, equivalent to a "blue background" AE spell. i.e. The effect will heal any player characters in range, not just group or raid members.) |
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− | *Crystallized Spirits have the following attribute flags: LORE, TEMPORARY. |
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− | **(Note: they are ''not'' NO-TRADE.) |
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⚫ | |||
*Spell quality does '''not''' affect the buff's chance to trigger. It only affects the heal effect on the summoned item. |
*Spell quality does '''not''' affect the buff's chance to trigger. It only affects the heal effect on the summoned item. |
Revision as of 18:38, 22 July 2009
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NOTES
Effect explanation:
- When a group member strikes the death blow on a monster, there is a chance that a Crystallized Spirit will be summoned into their inventory.
- This is an activatable item. Its activation effect is an AE heal centered on the user.
- (This is a "true" AE, equivalent to a "blue background" AE spell. i.e. The effect will heal any player characters in range, not just group or raid members.)
- This item inherits the spell quality of the buff used to summon them. Improved spell quality of the buff increases the heal amount of the activation effect on the summoned item.
- Spell quality does not affect the buff's chance to trigger. It only affects the heal effect on the summoned item.