- Adventurers formerly had to complete The Treaty for Treasure in order to gain access to this special instance of Cove of Decay. This is no longer required, however adventurers can still obtain and complete the quest.
- There are three unique quests started and completed within this small instance. These quests enter your quest journal and are part of The Thundering Steppes journal category. The quest starters only drop in this version of Cove of Decay and not the other instances. See below for more details.
When you arrive, you'll find the zone packed tightly with Bloodsabers of various types, and a handful of centaurs. The leaders, at the tents by the water, are engaged in treasure negotiations. Unlike the spawning in most instances, the exact spawn location for the monsters is not the same every time. Each time you zone in, you'll get a different mix of mobs in groups and the positioning of groups can vary to some degree. Named monsters can also spawn, but their location is random and are fairly rare.
The main task in the zone is to kill everything that moves for experience.
As a secondary task, there is a chance that any mob in the zone will drop a small chest containing a key, either small, medium or large. The keys are quest starters for repeatable quests (of the same name as the key that starts it), which instruct you to locate a treasure chest somewhere within the instance that matches the key you found. Each key opens a different chest:
|Quest Starter||Quest Name||Chest Location||Loot|
|a small key||A small key||small chest by the tents at ( -147, -22, 1161 ) /waypoint -147, -22, 1161||Coin|
|a medium key||A medium key||small chest behind the rocks near the water's edge at ( -272, -22, 1157 ) /waypoint -272, -22, 1157||Coin|
|a large key||A large key||an exquisite-style chest in the water amidst the shipwreck at ( -280, -48, 1355 ) /waypoint -280, -48, 1355||Coin|
It is possible to get more than one key in one attempt. However, it is more likely that none will drop. The success lockout is only 90 minutes, so these keys can be farmed with relative ease.
When all sentient mobs in the zone are killed (including the ones in the water), four NPC seagulls will spawn on the rocks along the beach. If you get close and hail them, they will fly slowly to the water's edge. Once in range of the water, assassin snake will appear for each gull and assassinate it in a flurry of feathers. The assassin snakes are then available to be killed for experience.
And that's it! There are no further events in the zone, and no creatures respawn.