EverQuest 2 Wiki
No edit summary
mNo edit summary
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Wip|Dmendezthegreat}}
 
 
{{ZoneRename|The Court of the Blades: Dukarem's Assault}}
 
{{ZoneRename|The Court of the Blades: Dukarem's Assault}}
 
{{IZoneInformation|
 
{{IZoneInformation|
Line 11: Line 10:
 
instance = Group|
 
instance = Group|
 
zdiff = |
 
zdiff = |
aquest = |
+
aquest = Court of the Blades: Dukarem's Purge, Part III|
 
rquest = |
 
rquest = |
 
pmin = 90 minutes|
 
pmin = 90 minutes|
 
pmax = 3 days
 
pmax = 3 days
 
}}
 
}}
  +
==Background==
  +
[[Dukarem, Caliph of the Blades|Dukarem]] has utterly lost it and believes that his son, [[Dukaris]], is out to kill him and usurp his place as Caliph of the Blades. You must fight your way to Dukarem before Dukaris falls victim to this elaborate trap laid by his paranoid father.
   
  +
==Notes==
This is the instance for collecting the [[Dukarem's_piece_of_a_broken_medallion|medallion]] of [[Dukarem]], the Caliph of the [[The Court of the Blades|Court of the Blades]], required for the quest {{Quest|The Courts of Maj'Dul: Of Fate and Destiny}}.
+
*Make sure to loot [[Dukarem's piece of a broken medallion]] off the corpse of Dukarem, as it is required for the quest {{Quest|The Courts of Maj'Dul: Of Fate and Destiny}}.
 
*One person in the group must have completed {{Quest|Court of the Blades: Dukarem's Purge, Part III}} in order to be able to zone the entire group in. Negative faction with [[:Category:The Court of the Blades (Faction)|The Court of the Blades]] does not prohibit entrance for other group members, and once you have gained access by completing the court timeline, you can enter with any amount of negative or positive court faction.
   
  +
==Walkthrough==
One person in the group must have completed {{Quest|Court of the Blades: Dukarem's Purge, Part III}} in order to be able to zone the entire group in. Negative faction with [[:Category:The Court of the Blades (Faction)|The Court of the Blades]] does not prohibit entrance for other group members, and once you have gained access by completing the court timeline, you can enter with any amount of negative or positive court faction.
 
 
Two things must be done - protect Dukaris and kill Dukarem. If Dukaris dies before Dukarem is killed then you must wait to reset the instance. Speed is of the essence!
 
Since two things need to be simultaneously at opposite ends of the zone (protect Dukaris and "spawn" Dukarem), bring at least two people.
 
 
== Walk through ==
 
There is no failure lockout to this zone; feel free to do everything except kill Dukarem, simply to get a feel for the zone. If you wish the medallion, however,
 
two things must be done - protect Dukaris and kill Dukarem, and Dukarem begins his attack on Dukaris as soon as you zone in. If Dukaris dies before Dukarem is off the third floor, Dukarem "wins" and remains unattackable. Speed is of the essence!
 
 
Mobs in this zone range from 53 to 56▲▲▲, all Heroic. The mobs that are not essential to killing Dukarem/gaining the medallion are not mentioned in the walk-through; they are, however, very much there.
 
   
 
===First Floor===
 
===First Floor===
''Dukarem and Dukaris are NPCs fighting above you and can be ignored for now. They soon turn into mobs, however, so get to the second floor as quickly as possible.''
+
''Dukarem and Dukaris are NPCs fighting above you and can be ignored for now. They soon turn into mobs, however, so get to the second floor as quickly as possible.''
 
#Destroy one of the barricades in front of you.
 
#Destroy one of the barricades in front of you.
 
#Kill the guard captain and his group to open the doors to the stairs.
 
#Kill the guard captain and his group to open the doors to the stairs.
  +
#*'''Warning:''' There is a bug that may occur where the doors will not open. If this happens then you must wait until you can reset the instance and try again.
#Go up to the second floor (the stairs have blow-up barrels rolled down them - do not linger on the stairs!)
+
#Go up to the second floor (the stairs have barrels rolling down them that deal 30%+ of your health so do not linger on them!)
   
 
===Second Floor===
 
===Second Floor===
''Dukarem has retreated to the third floor balcony; Dukaris is still on the second floor but has retreated to the far end (above the zone-in). Both are now mobs, although Dukarem cannot be attacked.''
+
''Dukarem has retreated to the third floor balcony; Dukaris is still on the second floor but has retreated to the far end (above the zone-in). Both are now mobs, although Dukarem cannot be attacked.''
   
 
====Dukaris====
 
====Dukaris====
 
#From whichever stair you came up, exit and turn to face the zone-in end.
 
#From whichever stair you came up, exit and turn to face the zone-in end.
 
#Blow up the barricade.
 
#Blow up the barricade.
#Get to Dukaris and protect him - if he dies before Dukarem is attackable, you "lose" and will have to restart the zone.
+
#Get to Dukaris and protect him - if he dies before Dukarem is attackable, you 'lose' and will have to restart the zone.
 
#*Waves of three guards each spawn from side rooms and attack Dukaris; this continues until Dukarem is dead.
 
#*Waves of three guards each spawn from side rooms and attack Dukaris; this continues until Dukarem is dead.
   
 
====Dukarem====
 
====Dukarem====
#On either side of Dukarem's balcony is a climbable trellis. Pick one and climb up.
+
#On either side of Dukarem's balcony is a climbable trellis. Pick one and climb up.
 
#Get off the trellis and activate the safety switch - this opens the door on the opposite side.
 
#Get off the trellis and activate the safety switch - this opens the door on the opposite side.
#Go back to the second floor, climb the other trellis and go through the now-open door.
+
#Go back to the second floor, climb the other trellis and go through the now open door.
 
#Kill [[Dukarem, Caliph of the Blades]].
#Find the barrel and move it behind/into Dukarem.
 
  +
#*If mentored down, you can simply approach Dukarem and kill him.
#*You have to right click the barrel and select move. If you left click the barrel it will light the fuse.
 
  +
#*If not mentored down, do the following:
#*The barrels do respawn if you accidentally light one off in the wrong place.
 
 
#*#Find the barrel and move it behind/into Dukarem. You have to right-click the barrel and select move. If you left click the barrel it will light the fuse.
#Light the fuse and retreat to the second floor.
 
#*If the barrel was correctly positioned, Dukarem has been knocked off his balcony down to the second floor.
+
#*#Position the barrel behind Dukarem and light the fuse. Dukarem will be knocked off his balcony onto the second floor allowing the group members who are defending Dukaris to help damage him.
#Kill {{Named|Dukarem, Caliph of the Blade (Monster)|Dukarem}}.
 
#*Casters and those with ranged attacks that are protecting Dukaris can move to the side of the room, allowing them clear shots at both Dukarem and Dukaris' assailants.
 
#Take the medallion from Dukarem's lifeless body.
 

Revision as of 09:54, 20 September 2018

This zone is in the middle of an automated move, please be patient while this message is displayed.


Dukarem's Assault

Get in there and save Dukaris from his crazed father!

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Desert of Flames
Level Range 50-60
Access Quest Court of the Blades: Dukarem's Purge, Part III
Zone in from Maj'Dul
Entrance is at

-17, 153, 119 ) Copy

Parent Zone The Court of the Blades
Difficulty Group
Persistence 90 minutes - 3 days
Quests NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Background

Dukarem has utterly lost it and believes that his son, Dukaris, is out to kill him and usurp his place as Caliph of the Blades. You must fight your way to Dukarem before Dukaris falls victim to this elaborate trap laid by his paranoid father.

Notes

Walkthrough

Two things must be done - protect Dukaris and kill Dukarem. If Dukaris dies before Dukarem is killed then you must wait to reset the instance. Speed is of the essence!

First Floor

Dukarem and Dukaris are NPCs fighting above you and can be ignored for now. They soon turn into mobs, however, so get to the second floor as quickly as possible.

  1. Destroy one of the barricades in front of you.
  2. Kill the guard captain and his group to open the doors to the stairs.
    • Warning: There is a bug that may occur where the doors will not open. If this happens then you must wait until you can reset the instance and try again.
  3. Go up to the second floor (the stairs have barrels rolling down them that deal 30%+ of your health so do not linger on them!)

Second Floor

Dukarem has retreated to the third floor balcony; Dukaris is still on the second floor but has retreated to the far end (above the zone-in). Both are now mobs, although Dukarem cannot be attacked.

Dukaris

  1. From whichever stair you came up, exit and turn to face the zone-in end.
  2. Blow up the barricade.
  3. Get to Dukaris and protect him - if he dies before Dukarem is attackable, you 'lose' and will have to restart the zone.
    • Waves of three guards each spawn from side rooms and attack Dukaris; this continues until Dukarem is dead.

Dukarem

  1. On either side of Dukarem's balcony is a climbable trellis. Pick one and climb up.
  2. Get off the trellis and activate the safety switch - this opens the door on the opposite side.
  3. Go back to the second floor, climb the other trellis and go through the now open door.
  4. Kill Dukarem, Caliph of the Blades.
    • If mentored down, you can simply approach Dukarem and kill him.
    • If not mentored down, do the following:
      1. Find the barrel and move it behind/into Dukarem. You have to right-click the barrel and select move. If you left click the barrel it will light the fuse.
      2. Position the barrel behind Dukarem and light the fuse. Dukarem will be knocked off his balcony onto the second floor allowing the group members who are defending Dukaris to help damage him.