City of Shar Vahl | |||||||||
---|---|---|---|---|---|---|---|---|---|
Introduced | Reign of Shadows | ||||||||
Zone Type | Public | ||||||||
Adjacent to | Savage Weald, Shadeweaver's Thicket | ||||||||
Quest Lines | none | ||||||||
|
Shar Vahl is a city zone on the dark side of Luclin. It is the ancestral home of the Vah Shir player race. The inhabitants are friendly to outsiders who have earned access.
Travel[]
Shar Vahl is found at the south end of the outdoor zone called Savage Weald.
To be allowed in, player characters must be level 120 in either adventuring or crafting, and either:
- complete the quest Reign of Shadows: Spirited Attacks as part of the Reign of Shadows Timeline, or
- complete the tradeskill quest Tiptoe Through the Shadows as part of the Reign of Shadows Crafting Timeline.
Map[]
Instances[]
Adjacent Zones[]
- Savage Weald - exit at north end of city
- Shadeweaver's Thicket - exit at southeast end of city
Quests[]
- Nahraya Aerori - Collector
Merchants[]
- Joszah Hannuh - Banker
- Shavheh Zahstee - Broker
- Tsarji - Libations
- Ranaja - Provisioner
- Mwinyi Zasopor - Pet Merchant
Similar Zones[]
- City of Fordel Midst - a neutral underground city, connecting to both sides of Luclin.
- Sanctus Seru (City) - an evil city on the light side of Luclin that also tolerates outsiders.