Charm (Spell Type)

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Charm III
Coercer
Spell Icon
Heroic Opportunity Icon
Grants the Coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.

Target Enemy
Power 123
Casting 6.0 seconds
Recast Instant
Duration 10 minutes
Range Up to 25.0 meters
Level 20

Mastery

Subjugation

Effects
  • Charms target
  • Increases Out-of-Combat Power Regeneration Per Tick of target by X
  • Increases Out-of-Combat Health Regeneration Per Tick of target by Y
  • Applies Disorientation on termination. Lasts for 3.0 seconds.
    • Mesmerizes target
    • Dispelled when target takes damage
    • Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 seconds.
    • Applies Warning on termination. Lasts for 0.5 seconds.
    • Grants Sonic Vision to caster
  • If outside an arena
  • Certain enemies cannot be charmed
  • Does not affect Epic targets
Charm Spell Line
I II III IV V VI VII VIII IX
2 10 20 33 47 61 74 84 94


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Out-of-Combat Power Regeneration ? ? ? ? ?
Out-of-Combat Health Regeneration ? ? ? ? ?
Resistability ? ? 12% Harder ? ?
Resistability per tick ? ? 10% Harder ? ?

Gray cells correspond to unavailable ranks of the spell.


Enhance[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.