EverQuest 2 Wiki

Welcome to EQ2i, the award winning EverQuest II wiki!
Please register a name, and add what you know.

READ MORE

EverQuest 2 Wiki
Chardok
Levels 80-87
Chardok2
Introduced Rise of Kunark
Zone Type Public
Adjacent to Kylong Plains
Instances Court of Korucust
The Temple of Kor-Sha
Quest Lines Chardok Timeline
Quests
Collections
NPCs Monsters Named
Drops Instances POIs Discos

Help · LootDB · EQ2Map · EQ2LL · ZAM

NOTE: User_comment.png A discussion page exists which may contain more information

Chardok is the site of an ancient Sarnak military fortress that has existed for centuries since the time of Emperor Atrebe and is considered by the sarnaks to be their ancestral home. It is led by the Brood of Di'Zok, who follow Queen Velazul Dizok and her pureblood council. Queen Velazul, in turn, serves at the behest of Overking Selrach Di'Zok. The Gwalnax Brigade is seeking adventures to purge this council of their pureblood obsession so they can redirect the sarnak empire to focus on expelling the dragons from Kunark.

Layout[]

Entrance[]

  • From Kylong Plains: ( 1762, 106, -3104 ) Copy

Exit[]

  • To Kylong Plains: ( 203, 10, -661 ) Copy

Instances[]

Sokokar Flight Path[]

There is a Sokokar flight path available from within the dungeon, that brings you from the dungeon zone-in to nearby the entrances to the two inner instances. The first one is located at ( 189, 12, -665 ) Copy, and the second is located further inside the dungeon, at ( -468, -67, -78 ) Copy. In the past, players had to complete a questline from Skyrider Tosuj in Gwalnax Brigade Tower to unlock the flight path, but now one just has to click each of the hitching posts once.

Gate Crystals[]

There are three gates in Chardok, each requiring a unique gate crystal to pass. The relevant gate crystal drops from a 'gatekeeper' mob that is always found in a building near each gate. The crystals are chest-drops, so if you are soloing, mentor down to at least adventure level 90 so the gatekeeper mobs are not greyed out. The crystals/gates are as follows:

Walkthrough[]

To understand the lore behind the zone, it's best to progress through the dungeon while completing the Chardok Timeline, stopping progression to turn in completed quests and pick up new ones. If you just want to move through the zone clearing mobs and taking on bosses, then see the following sections for locations and boss spawning that are not intuitive:

Ra'Tsinis[]

Ra'Tsinis is the first boss of the dungeon. His summoning is a timed event, and if the horn-blowing step is not completed within five minutes, you will have to wait for up to 30 minutes to try again. Follow these steps to summon him:

  1. Enter The Wind Chamber39, -23, -456 ) Copy
  2. Kill The Malefic Formation that spawns after the horns are automatically sounded.
  3. Kill the six konikor trumpeteers that spawn at the mouthpieces of the horns.
  4. Within ~5 minutes, blow the horns (by clicking the mouthpiece) in the following order:
    • Kab: ( 8, 4, -520 ) Copy
    • Vul: ( 61, 4, -395 ) Copy
    • Uzu: ( 7, 4, -395 ) Copy
    • Myr: ( -30, 4, -481 ) Copy
    • Zet: ( 91, 4, -432 ) Copy
    • Roehn: ( -30, 4, -431 ) Copy
  5. Ra'Tsinis spawns in the center of the chamber and immediately aggros.

The Chardok Palace[]

To continue deeper into the Chardok Palace, and eventually reach The Throne of Ascendence, you must click wall-levers behind several bosses. The first lever is behind Stalis Ra'Dal, at ( 923, -45, 355 ) Copy, and the second is behind Nortalz Di'Zok, at ( 1043, -47, 347 ) Copy.

Silren Di'Zok[]

Silren is located in The Library of Divination. To access the library, follow these directions:

  1. When you get to The Hall of Initiative841, -30, 206 ) Copy, look in the two upper rooms for three books: Encyclopedia of Mutagenica Vol I, Encyclopedia of Mutagenica Vol II, and Encyclopedia of Mutagenica Vol III. They can all spawn in the same room or in both: ( 868, -21, 135 ) Copy and ( 890, -21, 275 ) Copy.
  2. Once you have acquired all three, click the lever behind Stalis Ra'Dal, at ( 923, -45, 355 ) Copy.
  3. Click on the clay golem NPC Re'Adon and you will automatically give him the books.
  4. Stick close to Re'Adon as he slowly makes his was past the secret walls.
  5. Once you're inside the library, continue down all the steps and click the book titled, "Passage to Oblivion", at ( 929, -66, 556 ) Copy.
  6. Silren will spawn at ( 957, -77, 613 ) Copy.

Gallery[]


For a list of possible Expert "blue shiny" spawn points for this zone, see this list.