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Looking good.
After doing all this work, I ran into [[Harvests]]. Now, he only listed the rare harvests, and only up to tier 6, but he did put all the tiers on one page, whereas I split them out into 7 pages off this page. Should I have made it all one page with the tier tables seperared by chapter? --[[User:FlorenceSopher|Florence Sopher of Lucan D'Lere]] 00:15, 27 September 2006 (CEST)
 
   
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Most of the damage I did today was to change the tier based description of node spawn patterns to a release based one (the Faydwer, Darklight Woods, and Timorous Deep zones, levels 1-5, also have non-random spawning). I also removed the no-combat restriction (see test notes), added a few extra ideas around the edges, and added white space because white space is a good thing (within reason). --[[User:SwordMage|SwordMage]] 04:52, 8 December 2007 (UTC)
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:Sweeeet! Thanks for that, the page gets better. I thought the no-combat change is still "coming soon," though -- is it already here? --[[User:Whyff|Whyff]] 18:55, 8 December 2007 (UTC)
   
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I saw the no-combat change discussed in the [http://forums.station.sony.com/eq2/posts/list.m?topic_id=397723 test server notes] and, knowing it is coming, thought to get rid of it. However, if you would rather wait until it hits the live server, that's good too. --[[User:SwordMage|SwordMage]] 19:20, 8 December 2007 (UTC)
I'd like to try and make a template for harvests. As it is, its predictable... so why not have a template for it?
 
   
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== Tier 6 Harvesting ==
Also, I'd make a pair of concise tables at the end of the main article (1 for common, 1 for rare) listing the names.
 
   
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Wandered all over the Fallen Dynasty zones and not one harvestable node to be found. Were nodes removed from these zones?
Then on the actual pages, give more details: zone name, node name, and a picture of the node (in a template, preferably teehee!). I do agree that as it is now 7 pages is a bit much to go searching for, but sometimes you DO want a page for each (with the info like I said heh) =) Degrees of info... the deeper you get, the more info. --[[User:Lordebon|Lordebon]] 23:40, 13 November 2006 (CET)
 
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:To the best of my knowledge they were never included in this adventure pack. Perhaps someone can correct me if I'm wrong.--[[User:Kodia|Kodia]] 22:47, 16 April 2008 (UTC)
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::Article text lists Fallen Dynasty zones as containing harvests, which is why I asked. :)
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:::I checked and could not find any harvest nodes in The Village of Shin or Mystic Lake. I'm removing them from the T6 listing. - [[User:Chalmo|Chalmo]] 18:19, 2 June 2008 (UTC)
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::::The confusion may have arisen during the crafter quests in Mara; many of them require t6 harvesting skills to harvest nodes in Mara that only spawn while on the quest. [[User:Foozlesprite|Foozlesprite]] 09:44, 1 October 2008 (UTC)
   
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== Guild Harvesting ==
Knock yourself out. I won't mind not being the only destroyer of templates. :) --[[User:FlorenceSopher|Florence Sopher of Lucan D'Lere]] 00:45, 14 November 2006 (CET)
 
   
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I wonder if we should mention the guild harvesters in the "tools" section.--[[User:Kodia|Kodia]] 12:12, November 1, 2009 (UTC)
There are Tier 3 Harvestables in the Butcherblock Mountains.
 
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:In my eyes the harvester NPCs are not "tools" per se -- "tools" I consider something you carry around that helps you harvest better, whereas the NPCs are a limited method of getting raws without actually having to go out and harvest. I'd put a line or two about them at [[Harvesting#Harvesting Tools and Items]] but I would not put anything on [[:Category:Harvesting Tools]] --[[User:Lordebon|lordebon]] 15:31, November 1, 2009 (UTC)
   
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== What Nodes Should You Harvest? ==
--[[User:Itanius|Itanius]] 13:04, 2 December 2006 (CET)
 
   
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There are certainly two (often clashing) techniques for harvesting.
There are some instances which allow harvesting too ... to name these may be of interest, since they allow undisturbed harvesting and replenishing of the nodes by leaving and re-entering the instance.
 
   
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One is the approach described and advocated in this article, the one of clearing all nodes, sometimes called the "Clear Cutting" strategy. This has the advantages noted, but the disadvantages are not noted - it being wasteful of resources other people may want to harvest, and more importantly, it being a waste of valuable time under many circumstance.
Like:
 
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The Cove of Decay instance (all node types) (Thundering Steppes) for Tier IV harvestables or Zurvans Tower(?) Instance (no fish) in commonlands for Tier III harvestables.
 
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The other is the technique usually referred to as "Cherry Picking", just harvesting those types of nodes you actually need for whatever you are trying to accomplish. The article notes the disadvantages of this approach, but not its clear advantages and the circumstances under which it would be advisable to choose this approach. One such situation is when harvesting an area where there is enough of what you need already there - just grab it and leave, saving a lot of time. The other is where there is heavy competition for nodes - unless you know and trust all the others present, it is advantageous not to be the person clearing nodes you don't need whilst others are grabbing the ones you do need in preference.
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It is certainly obvious that both techniques have their adherants, and it is also true that both have their benefits in certain situations, depending on one's objectives and, crucially, upon one's way of thinking.
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I've seen raging arguments on this subject over the years, with people on each side of the debate throwing insults at eachother and accusing eachother of being greedy in various ways (but the objective truth is, everyone is just "doing it their way").
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However, I find the current content of this section is not objective in its presentation. By only listing the advantages of one approach and the disadvantages of the other, the author has effectively strongly advocated one technique (Clear Cutting) and disparaged the other (Cherry Picking).
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As a wikia page, I understand an objective description of the techniques one can adopt, with their generally agreed-upon pros and cons in various situations, would be greatly preferable, because right now it reads more like a party political advertisement, to me anyway.
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[[User:Felishanna|Felishanna]] 15:26, February 20, 2011 (UTC)
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:We'd love to have you edit the article to correct this problem!--[[User:Kodia|Kodia]] 16:39, February 20, 2011 (UTC)

Latest revision as of 16:39, 20 February 2011

Looking good.

Most of the damage I did today was to change the tier based description of node spawn patterns to a release based one (the Faydwer, Darklight Woods, and Timorous Deep zones, levels 1-5, also have non-random spawning). I also removed the no-combat restriction (see test notes), added a few extra ideas around the edges, and added white space because white space is a good thing (within reason). --SwordMage 04:52, 8 December 2007 (UTC)

Sweeeet! Thanks for that, the page gets better. I thought the no-combat change is still "coming soon," though -- is it already here? --Whyff 18:55, 8 December 2007 (UTC)

I saw the no-combat change discussed in the test server notes and, knowing it is coming, thought to get rid of it. However, if you would rather wait until it hits the live server, that's good too. --SwordMage 19:20, 8 December 2007 (UTC)

Tier 6 Harvesting[]

Wandered all over the Fallen Dynasty zones and not one harvestable node to be found. Were nodes removed from these zones?

To the best of my knowledge they were never included in this adventure pack. Perhaps someone can correct me if I'm wrong.--Kodia 22:47, 16 April 2008 (UTC)
Article text lists Fallen Dynasty zones as containing harvests, which is why I asked. :)
I checked and could not find any harvest nodes in The Village of Shin or Mystic Lake. I'm removing them from the T6 listing. - Chalmo 18:19, 2 June 2008 (UTC)
The confusion may have arisen during the crafter quests in Mara; many of them require t6 harvesting skills to harvest nodes in Mara that only spawn while on the quest. Foozlesprite 09:44, 1 October 2008 (UTC)

Guild Harvesting[]

I wonder if we should mention the guild harvesters in the "tools" section.--Kodia 12:12, November 1, 2009 (UTC)

In my eyes the harvester NPCs are not "tools" per se -- "tools" I consider something you carry around that helps you harvest better, whereas the NPCs are a limited method of getting raws without actually having to go out and harvest. I'd put a line or two about them at Harvesting#Harvesting Tools and Items but I would not put anything on Category:Harvesting Tools --lordebon 15:31, November 1, 2009 (UTC)

What Nodes Should You Harvest?[]

There are certainly two (often clashing) techniques for harvesting.

One is the approach described and advocated in this article, the one of clearing all nodes, sometimes called the "Clear Cutting" strategy. This has the advantages noted, but the disadvantages are not noted - it being wasteful of resources other people may want to harvest, and more importantly, it being a waste of valuable time under many circumstance.

The other is the technique usually referred to as "Cherry Picking", just harvesting those types of nodes you actually need for whatever you are trying to accomplish. The article notes the disadvantages of this approach, but not its clear advantages and the circumstances under which it would be advisable to choose this approach. One such situation is when harvesting an area where there is enough of what you need already there - just grab it and leave, saving a lot of time. The other is where there is heavy competition for nodes - unless you know and trust all the others present, it is advantageous not to be the person clearing nodes you don't need whilst others are grabbing the ones you do need in preference.

It is certainly obvious that both techniques have their adherants, and it is also true that both have their benefits in certain situations, depending on one's objectives and, crucially, upon one's way of thinking.

I've seen raging arguments on this subject over the years, with people on each side of the debate throwing insults at eachother and accusing eachother of being greedy in various ways (but the objective truth is, everyone is just "doing it their way").

However, I find the current content of this section is not objective in its presentation. By only listing the advantages of one approach and the disadvantages of the other, the author has effectively strongly advocated one technique (Clear Cutting) and disparaged the other (Cherry Picking).

As a wikia page, I understand an objective description of the techniques one can adopt, with their generally agreed-upon pros and cons in various situations, would be greatly preferable, because right now it reads more like a party political advertisement, to me anyway.

Felishanna 15:26, February 20, 2011 (UTC)

We'd love to have you edit the article to correct this problem!--Kodia 16:39, February 20, 2011 (UTC)