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let's think about more categories? Edit

I was thinking of "moveing" the Effects to subcategories, not sure if it's worth the effort. Since there are 423 effects atm it's may worth thinking about it.Like a effect that gives Reuse and casting speed should show up in 2 Subcategories or something like that. -- ChillispikeSig  Chillispike-bubble 23:10, July 13, 2014 (UTC)

  • Casting, Reuse, Recovery <- new main cat
    • Ability Casting Speed (Equipment)‎
    • Ability Modifier (Equipment)‎
    • Ability Recovery Speed (Equipment)‎
    • Ability Reuse Speed (Equipment)‎
    • Spell Reuse Speed (Equipment)‎
  • Melee and Ranged Attacks <- new main cat
    • AE Autoattack Chance (Equipment)‎
    • Attack Speed (Equipment)‎
    • DPS (Equipment)‎
    • Haste (Equipment)‎
    • Multi Attack Chance (Equipment)‎
    • Spell Weapon AE Autoattack Chance (Equipment)‎
    • Spell Weapon Attack Speed (Equipment)‎
    • Spell Weapon Bonus (Equipment)‎
    • Spell Weapon Damage Per Second (Equipment)‎
    • Spell Weapon Multi Attack Chance (Equipment)‎
    • Weapon Damage Bonus (Equipment)‎

for example -- ChillispikeSig  Chillispike-bubble 08:12, July 24, 2014 (UTC)

Tough to say, I'm not sure it's really worth the effort either. In particular, the categories themselves aren't that useful to start, since there's no way to filter out within a category to drill down to items of a particular level, etc., so doesn't seem to be a lot of value gained by lumping them together into another level of hierarchy. If you do end up wanting to do it I don't have an issue with it, but I wouldn't bother with it imo --lordebon (talk) 13:35, July 26, 2014 (UTC)
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