Tradeskilling, or crafting, lets players create new equipment and furniture using resources found in the game world. You can choose to develop a tradeskill as a side activity to your adventuring career, or you can focus your character exclusively on tradeskill progression. Everquest II was designed to make the tradeskill career interesting and rewarding in its own right.
Those who take up a tradeskill can produce 3 different types of gear and house items.
- Handcrafted: which uses common, easy to harvest materials. Gear or equipment of this quality will have low bonuses to stats like Strength, Stamina, Intelligence, Wisdom, and Agility.
- Mastercrafted: which uses a mix of common materials and at least one rare material. Gear or equipment of this quality will have bonuses roughly equal to, or slightly below legendary items. These items can also be used in Transmuting.
- Note: There is also a better version of Mastercrafted gear possible. With [Altar of Malice ?] it's possible to Refine the rare Material, but some of the recipes now need more than one rare material to craft. If all of the rare [just the basic (first) ?] materials are refined you will get a "better" version of the item labeled "refined". These items can also be "experimented" on up to five times at a crafting station to improve your choice of stats, the fifth level labeling the item "Visionary". None of these bonuses/benefits apply to house items, consumables, etc..
- Mastercafted Fabled: these items use at least one very rare resource, typically reactants from loot or research assistants. These items are normally better than legendary, and roughly equal to dropped fabled items. Like Mastercrafted items, these too can be used in Transmuting. Some of these items also receive benefit from refined materials and can be experimented on.
For an introduction to Tradeskilling, see the Taking up a Tradeskill User's Guide.
- Those who take up a tradeskill have access to two special Alternate Advancement trees to specialize their skills and aid in harvesting. See Tradeskill Alternate Advancement and Tradeskill Prestige for details.
For gear supporting tradeskilling and harvesting see Comprehensive Tradeskill Equipment List
For the Tradeskill Quests see Tradeskill Timeline
Archetype | Class | Subclass | *Skillset | Products |
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Artisan | Craftsman | Carpenter | Sculpting | Furniture, strongboxes, repair kits and Advanced Deity Altar Crafting |
Provisioner | Artistry | Food and Drink | ||
Woodworker | Fletching | Bows, arrows (ammunition); roundshields, bucklers, staves, totems and harvesting tools | ||
Outfitter | Weaponsmith | Metalworking | Metal weaponry and throwing weapons (ammunition) | |
Armorer | Metal Shaping | Chain and plate armor; kite and tower shields | ||
Tailor | Tailoring | Cloth and leather armor; ammunition storage bags and quivers; backpacks, cloaks and hex dolls | ||
Scholar | Alchemist | Chemistry | Potions, poisons and Fighter combat art upgrades | |
Jeweler | Artificing | Jewelry and Scout combat art upgrades | ||
Sage | Scribing | Priest and Mage spell upgrades, player-created books | ||
Secondary Tradeskills | Tinkerer | Tinkering | Tradeskill charms, harvesting tools, ability charms, "dumbfire" pets, and lots more | |
Adorner | Adorning | Equipment and item adornments |
- World Wide Artisan Channel: Butcherblock.Artisan-Zone
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- Taking up a Tradeskill
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- Tinkering
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- Tradeskill Alternate Advancement
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- Tradeskill Prestige
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- Tradeskill Timeline
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- Transmuting
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