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[[Category:Tradeskilling]][[Category:Class]]
 
[[Category:Tradeskilling]][[Category:Class]]
   
The art of Tinkering was reintroduced to the world of Norrath as a secondary tradeskill in [[EverQuest II]] with [[:Category:Echoes of Faydwer|Echoes of Faydwer]] ([[LU28]]).
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The art of Tinkering was reintroduced to the world of Norrath as a secondary tradeskill in [[EverQuest II]] with [[:Category:Echoes of Faydwer|Echoes of Faydwer]] ([[LU28]]). For more information about tinkering and how to become one, see the main article, [[Tinkering]].
 
== Becoming a Tinkerer ==
 
 
Unlike the original Everquest, one does not need to be a Gnome to become a Tinkerer. One simply needs to already be a tradeskiller, have the expansion, and visit a [[:Category:Tinkering Trainer (NPC Type)|Tinkering Trainer]] or Master. The trainers can be found on the [[Butcherblock Dock|docks]] in [[Butcherblock Mountains]] or in the treetop city of [[Kelethin]].
 
 
In order to become a tinker, you must have the Echoes of Faydwer expansion, and you need to be at least a level 10 crafter in one of the primary tradeskills.
 
 
== Leveling Up a Tinkerer ==
 
 
Tinkering is a ''secondary tradeskill''. Thus, you do not gain levels in Tinkering like you do in ''primary tradeskills''. Instead, it is a skill in which you gain points - similar to your attack or casting skills (i.e. parry, focus, etc.). The maximum skill points you can earn is based on the same formula as all skills (5 x Level), using the higher of your Adventure or Crafting level. That means a level 60 Adventurer or Crafter will have a maximum of 300 skill points, 350 at level 70, 400 at 80, and so on.
 
 
What you can craft and what recipe books you can scribe are based on your skill points. You have a chance of gaining a skill-up every time you craft a Tinkered item at or around your skill level.
 
 
 
===Gaining Skill-Ups===
 
You don't need to craft the highest quality (i.e., Pristine) of a given item to gain a skill-up. In fact, you can gain skill-ups just crafting the lowest quality. It doesn't appear that the chances for a skill up are any higher if you go all the way to pristine. However, as you craft Tinkered items, a portion of one of the materials is returned to you upon completion; crafting to higher qualities yields a better return on these materials.
 
 
 
''Note: It [http://eq2.wikia.com/wiki/Image:Tinkering-trivial_skillup.jpg appears] you can also gain skill-ups in Tinkering even when crafting items that are trivial (greyed out). As you can probably guess, the chances are fairly low, however. But it is possible.''
 
 
 
== What Does a Tinkerer Make, Anyway? ==
 
 
[[Image:station_work_bench.jpg|thumb|A Workbench.]]
 
 
A Tinkerer can craft a large variety of items items that range from tools that give [[:Category: Tradeskill Success|small bonuses to crafters]] up to resurrection items and dumbfire pets. Tinkering recipes are extremely resource intensive. Beginning recipies often use up to 10 or more [[Loam]], [[Soft Metal]], [[Gem|Gems]], [[Hard Metal]], and [[Fuels|Coal]]. Unlike main tradeskills, the secondary recipes will often return a portion of the used ingredients to the crafter, based on the amount used in the recipe and the quality item produced. Other than the amount of resources returned to the crafter, there is no difference in what quality item is produced. This includes the stats of the items and appears to include the chance of getting a skill gain.
 
 
For a list of tinkered items please see the [[Tinkering Recipes]] page.
 
 
'''''NOTEs:'''
 
*shortly before LU33, a skillup bug was found and fixed.
 
*With [[LU33]] in late March of 2007, loam components and slagged components were halved.''
 
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Latest revision as of 13:05, 7 March 2008

Ts tinkerer

The art of Tinkering was reintroduced to the world of Norrath as a secondary tradeskill in EverQuest II with Echoes of Faydwer (LU28). For more information about tinkering and how to become one, see the main article, Tinkering.

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