A Persistent Instance is one that does not release when the last player leaves it. Its state is preserved for a number of days and, if anyone in the original party re-enters that instance, the instance is restored to its prior state.
This means that a raid no longer needs to complete an instance in a single, marathon session. They can set a time limit for the first session and meet again the next day to continue where they left off. This will also remove the issue of a server reset during a raid.
Persistence is shown as a range of days. The minimum value is the same as the Success Lockout. This is the minimum time that must pass before you can release the instance you started and initiate a new instance. The maximum value is the longest period you can extend the instance over.
For example, The Emerald Halls has a persistence of 5-9 days. This means that once you start a run in The Emerald Halls, you cannot release and restart The Emerald Halls for 5 days. After 5 days you will have the choice to release the instance or re-enter the copy you already have. You can extend the instance to a max of 9 days, at which time the instance would vanish, kicking out all players currently inside, and you must start over in a new copy of the instance.
More information on Persistent Instances can be found here: Category:Persistent Instances
This feature went live with LU37 on July 31, 2007.
How To Reset A Persistent Instance[]
To reset a persistent instance you must first wait the minimum "persistence" time for that particular zone. To find out how long you have to wait you will need to open up you "Zones Window" by hitting alt - z or clicking on the "Dungeon Finder" button accessed from the EQII button.
Then you must click on the "Persistent Instances" tab and look for the name of the zone instance you wish to reset. The "minimum duration" field is how long you have to wait after starting an instance to reset it.
After selecting the zone instance you simply click the "Reset Timer" button and you are all set to re-enter the zone again!
All items (638)
- Kaesora: Tomb of the Venerated (Advanced Solo)
-
-
-
-
- Kralet Penumbra: Rise to Power (Heroic)
- Kralet Penumbra: Submerged Lair (Event Heroic)
- Kralet Penumbra: Temple of the Ill-Seen (Advanced Solo)
- Kralet Penumbra: Temple of the Ill-Seen (Heroic)
- Kralet Penumbra: Tepid Depths (Heroic)
-
- Kralet Penumbra: The Master's Chosen (Heroic)
- Kralet Penumbra: Uzulu Deep (Event Heroic)
-
-
-
-
-
- The Laboratory of Lord Vyemm
-
-
- Lair of the Necromancer
- Library of Erudin
- Library of Light: Showdown with the Vizier
- The LMS Intruder
- Lockjaw's Lair
-
- Lost City of Torsis: Reaver's Remnants (Challenge Heroic)
- Lost City of Torsis: Reaver's Remnants (Heroic)
- Lost City of Torsis: Reaver's Remnants (Solo)
- Lost City of Torsis: The Shrouded Temple (Advanced Solo)
-
-
-
- The Lyceum of Abhorrence
-
-
-
-
-
- The Maid for the Mist
- Maiden's Gulch
- Maiden's Gulch: Rescue of the Sage
- Maldura: Algorithm For Destruction (Advanced Solo)
- Maldura: Algorithm For Destruction (Heroic)
-
- Maldura: Bar Brawl (Event Heroic)
-
- Maldura: District of Ash (Heroic)
-
-
- A Meeting of the Minds
-
- The Merchant's Den (Heroic II)
-
- The Mines of Meldrath
- Miragul's Menagerie
- Miragul's Phylactery: Scion of Ice
- Miragul's Phylactery: The Anathema
- Miragul's Phylactery: The Crucible
-
- Mistmoore's Inner Sanctum
- Mistmyr Manor
- Mjolni's Lair
-
- Munzok's Material Bastion
- Obelisk of Ahkzul
- The Obelisk of Blight
- The Oratorium of Thyr
-
- Ossuary: Choir of T'Vyl (Event Heroic)
-
- Ossuary: Resonance of Malice (Heroic)
-
- Ossuary: Sanguine Fountains (Heroic)
-
- The Outer Vault
- The Overlord's Throne Room
- The Palace of Ferzhul
-
- Palace of the Ancient One
-
- The Pedestal of Sky
-
-
-
-
-
-
- Plane of Disease: The Source (Solo)
-
-
-
-
-
-
-
-
- Plane of War
- The Poets Palace
- The Poets Palace: Return
-
-
-
-
-
-
-
-
- Prize of Prexus
-
-
-
-
- Ravenscale Repository
-
-
- Royal Palace of Erudin
- The Ruins of Cabilis (Heroic)
- The Ruins of Cabilis (Solo)
-
- The Ruins of Guk: Halls of the Fallen
- The Ruins of Guk: The Lower Corridors
- The Ruins of Guk: Ykesha's Outer Stronghold
-
- The Ruins of Ssraeshza (Solo)
- Runnyeye: The Gathering
- A Samiel Pirate Ship
- The Sanctorium
- The Sanctum of Fear
- The Sanctum of Fear: Niscanith's Lair
- The Sanctum of Fire
- Sanctus Seru: Echelon of Divinity (Solo)
-
- Sandstone Delta: Eye of Night (Solo)
-
-
-
-
-
-
-
-
-
-
- Scornfeather Roost
- Scourge Keep (Advanced Solo)
- Scourge Keep (Heroic)
- Sepulcher of Zan Fi
-
-
-
-
-
- Shadeweaver's Thicket: Untamed Lands (Solo)
-
-
- Shard of Fear
-
-
- Shard of Hate: Udder Contempt (Herd Mode)
- Shard of Hate: Utter Contempt (Heroic)
- Shard of Hate: Utter Contempt (Solo)
-
- The Shattered Vale: A Bold Confrontation
-
- The Silent Cavern
-
-
- Siren's Grotto: Alluring Embrace (Advanced Solo)
- Siren's Grotto: Alluring Embrace (Heroic)
-
-
- Siren's Grotto: Tavalan Abyss (Challenge Heroic)
- Siren's Grotto: Tavalan Abyss (Heroic)
-
-
-
- Skyshrine: The Underdepths
- Sleeper's Tomb: A Temporal Leap
- Sleeper's Tomb: the Awakening
-