EverQuest 2 Wiki
m (removed the group calulation of resolve, since the resolve buff got removed)
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*"Arcanna'se Spire" Instances (Solo, Heroic, Event Heroic and Raid x4) are at {{loc2|-66 12 168}} in [[Thalumbra, the Ever Deep]]
 
*"Arcanna'se Spire" Instances (Solo, Heroic, Event Heroic and Raid x4) are at {{loc2|-66 12 168}} in [[Thalumbra, the Ever Deep]]
   
===Tier 1 Heroics — Minimum Resolve 189===
+
===Tier 1 Heroics — Minimum Resolve 139===
''A full group gives +50 Resolve, that means 189-50= 139 Resolve needed solo''
 
 
*[[Arcanna'se Spire: Forgotten Sanctum (Heroic)]]
 
*[[Arcanna'se Spire: Forgotten Sanctum (Heroic)]]
 
*[[Arcanna'se Spire: Repository of Secrets (Heroic)]]
 
*[[Arcanna'se Spire: Repository of Secrets (Heroic)]]
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''The Arcanna'se Spire zones have a puzzle for [[Amenophas Livingspirit (Mount)|Amenophas Livingspirit]] a 15 resolve flying mount''
 
''The Arcanna'se Spire zones have a puzzle for [[Amenophas Livingspirit (Mount)|Amenophas Livingspirit]] a 15 resolve flying mount''
   
===Tier 2 Heroics — Minimum Resolve 241===
+
===Tier 2 Heroics — Minimum Resolve 191===
''A full group gives +50 Resolve, that means 241-50= 191 Resolve needed solo''
 
 
*[[Crypt of Dalnir: Ritual Chamber (Heroic)]]
 
*[[Crypt of Dalnir: Ritual Chamber (Heroic)]]
 
*[[Crypt of Dalnir: Baron's Workshop (Heroic)]]
 
*[[Crypt of Dalnir: Baron's Workshop (Heroic)]]
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*[[Lost City of Torsis: The Shrouded Temple (Event Heroic)]]
 
*[[Lost City of Torsis: The Shrouded Temple (Event Heroic)]]
   
===Tier 3 Heroic — Minimum Resolve 290===
+
===Tier 3 Heroic — Minimum Resolve 240===
''A full group gives +50 Resolve, that means 290-50= 240 Resolve needed solo''
 
 
*[[Lost City of Torsis: Reaver's Remnants (Challenge Heroic)]]
 
*[[Lost City of Torsis: Reaver's Remnants (Challenge Heroic)]]
   

Revision as of 19:58, 11 June 2019

Kunark Ascending

Recent Updates to this Category

Notes

Nov. 15th, 2016 Launch Update Notes:

The following official announcement summaries the new game features and changes on launch day, Nov. 15th, 2016.

Timelines

To access the zones for this expansion and work on any timeline, you must complete the Kunark Ascending: Beyond the Veil access quest. Once completed all of your characters can access the zone.

Missions

Instance Entrances

  • "Crypt of Dalnir" Instances (Solo, Heroic and Event Heroic) are at ( 790, -129, -584 ) Copy in Obulus Frontier
  • "Vaedenmoor" Instances (Raid x4) are at ( 612, 242, 1187 ) Copy in Obulus Frontier
  • "Kaesora" Instances (Solo, Heroic and Event Heroic) are at ( 345, 21, -1307 ) Copy in Fens of Nathsar
  • "The Ruins of Cabilis" Instances (Solo, Heroic) are at ( 325, 25, -1194 ) Copy in Fens of Nathsar
  • "Lost City of Torsis" Instances (Solo, Heroic, Challenge Heroic and Event Heroic) are at ( -258, 151, -1166 ) Copy in Kunzar Jungle
  • "Arcanna'se Spire" Instances (Solo, Heroic, Event Heroic and Raid x4) are at ( -66, 12, 168 ) Copy in Thalumbra, the Ever Deep

Tier 1 Heroics — Minimum Resolve 139

The Arcanna'se Spire zones have a puzzle for Amenophas Livingspirit a 15 resolve flying mount

Tier 2 Heroics — Minimum Resolve 191

Tier 3 Heroic — Minimum Resolve 240

Features

Producer's Letter Discussion Thread

  • No Level increase and level 100 content
  • There will be some new character progression. (no epic weapon upgrade, or artifact upgrade, no new AA)
  • No reuse of old dungeons, all new dungeons will have a "new" look
  • The public quests are the prelude of the expansion
  • New code for battlegrounds
  • Kander said: 1 Overland zone. Its larger than Thalumbra. We are going to be making close to the usual amount of heroic and raid content, maybe a bit more, but this expansion we will be making more Solo and Advanced Solo dungeons as well. So expect 8 to 12 solo dungeons, all in the 4 or 5 themes we are using.

From the Live stream

New game features:

  • Ascension Classes
    • another way to level/improve your characters
    • original appearances
    • Each Ascension class has a different elemental damage type. Casting the Ascension spell converts all your damage to that type.
    • 4 Ascension classes: Etherealist, Elementalist, Thurmaturgist, Terramancer
    • Combo abilities
  • Epic 2.0 Weapons
    • requires your Fabled Epic Weapon from the original Kunark (not Epic Repercussions)
    • Totally new weapon for all 26 classes.
    • Must be Ascension level 5 to start it.
  • Quests
    • No feathers over people's heads, no blue POIs, sometimes invisible quests. We’ll have to work together on the quest details.
  • Mercenary Gear
    • Rather than replacing your merc, you can power up your existing mercs
    • If you pre-order Kunark Ascending, you get the Mercenary feature.
    • Player gear or Mercenary gear can be applied to your mercenary.
    • You start with head, shoulder, and 2 other merc equipment slots. You have to train your Mercenary (time investment, you can spend Daybreak Cash to speed up the time) to unlock the other 4 equipment slots.
  • Wardrobe tab
    • Items with an appearance can be consumed (destroyed) and added to your Wardrobe tab. It no longer eats up bag and bank space.
    • compatible with House-placed dummies.
    • From the livestream, it looks like 18 slots per slot so 18 Head items, 18 Shoulders items, etc.
    • More slots presumably purchased with Daybreak Cash.
  • New Tradeskill Recipes, Signature Quest, and Gear
EQU


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