EverQuest 2 Wiki
Advertisement
Class Information for Guardian
Type: Warrior (Fighter) Guardian Icon
City: Freeport, Qeynos
Primary Stat: Strength
Armor: Plate Armor
Weapons: Any except Fist
Shields: Any
Expert Spells: Combat Arts (Rare Loam)
Links to All Relevant Categories for: Fighter > Warrior > Guardian
Spells Equipment AAs and Prestige
Guardian

Those who seek up-close combat will find the melee-driven style of the Guardian to be to their liking. The Guardian is the front-line force in a party. Combining the power of armored protection and physical prowess, the Guardian can take large amounts of physical damage from enemies and remain standing. This style of combat requires the Guardian to be in close range with his target at all times. The Guardian’s role allows the less resilient members of his party to perform their roles more effectively.


Class Armour


Combat Arts By Category

The first combat art in each category is listed. See the detailed description for the full upgrade line.

Attacks

Pure Damage

  • Melee 1: Swing (1)
  • Melee 2: Slam (22)
  • Melee 3: True Strike (26)
  • AoE: Assault (7)

Special

Buffs & Taunts

Stances

  • Defensive: Defense (4)
  • Offensive: Offense (4)

Stat Buffs

  • Stamina: Iron Will (28)
  • Group Max Health: Battle Tactics (19)
  • Group Melee Skills: Call to Arms (9)
  • Group Defense: Call of Command (24)
  • Group Physical Mitigation: Rallying Cry (12)

Taunt

Utility

Protection

  • Take Hit for Ally: Intervene (6)
  • Take Hit for Priest or Mage Ally: Sentinel (20)
  • Block for Ally & Hate Redux: Allay (21)
  • Block for Ally & Parry Buff: Stand Firm (18)
  • AE Root & Debuff: Entrench (32)
  • Group Intercept: Guardian Sphere (50)
  • Self Mitigation Buff & Self Slow: Hunker Down (13)

Speciality


Spells by Tier and Level

Tier 1Tier 2Tier 3Tier 4

1: Swing
1: Taunt
2: Shield Bash
3: Hold the Line
3: Taunting Strike
4: Defense
4: Offense
5: Fighting Chance
5: Kick
6: Intervene
7: Assault
8: Shout
9: Call to Arms
9: Provoke ¥

10: Taunting Blow
11: Crumble
12: Rallying Cry ¥
13: Hunker Down
13: Shield Rush ¥
14: Wound ¥
15: Hold the Fort
15: Strike
16: Brace
17: Anger
17: Concussion
18: Stand Firm
19: Battle Tactics
19: Knee Bash

20: Hand of the Just *
20: Intercept
20: Sentinel
20: Goading Gesture ***
21: Allay
21: Bury
22: Desperate Offensive
22: Shouting Cry ¥
22: Slam ¥
23: Guardian's Call ¥
24: Call of Command
24: Taunting Challenge ¥
25: Ruin
25: Rescue
26: Battle Cry
26: True Strike
27: Bull Rush
27: Wall of Flesh
28: Iron Will
28: Maim
29: Goading Defense
29: Shatter

30: Desperate Flurry
30: Dig In
31: Batter
31: Suppress ¥
32: Entrench
32: Never Surrender ¥
33: Do or Die ¥
33: Invade
34: Intercede
34: Safe Guard ¥
35: Corpsecrush **
35: Maneuver
35: Topple
35: Unyielding Will **
36: Crush
36: Smothering Cry
37: Call to Battle
38: Call of Protection
38: Vengeful Strike
39: Ferocious Charge

Tier 5Tier 6Tier 7Tier 8

40: Commanding Presence
40: Form of the Rook *
40: Retaliate ¥
40: Unerring Strike
41: Staggering Slam
41: Wall of Brawn
42: Cleave
42: Iron Conviction ¥
43: Maddening Defense ¥
43: Overwhelm
44: Desperate Rush
44: Fortified Stance
44: Taunting Assault ¥
45: Deafen
45: Vindication
46: Anchor
46: Vigilance
47: Return to Battle
47: Swamp
48: Sentry
49: Assuage
49: Tremor ¥

50: Blast
50: Guardian's Sanctuary *
50: Guardian Sphere
50: Protect ¥
51: Call to War
52: Call of Defense ¥
52: Reinforcement
52: Unforgiving Strike
53: Relentless Charge
54: Commanding Aura
54: Perfect Strike
54: Quelling Strike ¥
55: Staggering Rush
55: Wall of Might
55: Sentry Watch
56: Hew
56: Steely Conviction
57: Inflaming Defense
57: Overpower
58: Desperate Charge
58: Steadfast Stance
58: Goading Assault
58: Tower of Stone
59: Buffet
59: Confront

60: Plant
60: Unyielding Vigilance
61: Compression
61: Return to War
62: Sustain ¥
63: Besiege ¥
63: Moderate
64: Flay ¥
64: Protection ¥
65: Call to Siege
65: Obliterate
66: Call of Armament
66: Vindictive Strike
67: Merciless Charge
68: Command
68: Precise Strike
68: Retaliation Strike
69: Staggering Blow
69: Wall of Force
70: Fortified Conviction
70: Sever
70: Stone Sphere

71: Slanderous Assault
71: Hold the Aggression
71: Overmatch
72: Stance:Armored
72: Stance:Forward Charge
72: Impede ¥
73: Immobility
73: Return to Combat ¥
73: Head Trauma ¥
74: Gut Kick
75: Siege ¥
76: Mar
76: Call to Warfare
76: Guard
77: Trespass
77: Call of Shielding
77: Infraction
78: Decimate
78: Exact Strike
78: Retalitory Strike
79: Fortify
79: Wall of Armor
79: Staggering Charge
80: Recapture
80: Sentinel Sphere
80: Fortification
80: Separate

¥ - Available as a Master II choice. See below.
* - Fun Spell
** - from Bloodline Chronicles Adventure Pack
*** - from Splitpaw Saga Adventure Pack
† - Ancient Teachings spell (only available in Adept I, Adept III and Master 1)


Master II Training Choices

Level 14Level 24Level 34Level 44Level 54Level 64Level 75
  • Taunting Challenge
  • Shouting Cry
  • Guardian's Call
  • Slam
  • Tremor
  • Protect
  • Call of Defense
  • Quelling Strike
  • Besiege
  • Protection
  • Sustain
  • Flay
  • Impede
  • Head Trauma
  • Return to Combat
  • Siege

All items (3)

Advertisement