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The first expansion for EverQuest II takes us to the Island of Ro (formerly known as the Desert of Ro in the original Everquest) and the heart of the Dervish Empire, the jewel of the desert, Maj'Dul.

Cover of PC box from Desert of Flames

Quests[edit | edit source]

Heritage & Signature Quests[edit | edit source]

Solo Quest Series[edit | edit source]

Access Quests[edit | edit source]

See the Shimmering Citadel Timeline for access to the following zones (achieved in this order):

  1. The Shimmering Citadel (52-57)
  2. The Poets Palace (59-64 heroic)
  3. The Poets Palace: Return (60-65 raid)
  4. The Pedestal of Sky (60-65 raid)
  5. The Djinn Master's Prism (60-65 raid)

Zones[edit | edit source]

Maj'Dul[edit | edit source]

The Sinking Sands[edit | edit source]

The Clefts of Rujark[edit | edit source]

The Pillars of Flame[edit | edit source]

Raids[edit | edit source]

Harvests[edit | edit source]

Harvestables (Tier 6)

Faction[edit | edit source]

There are 3 principle factions, or Caliphates, in Maj'Dul, the capitol of the Dervish Nation, each led by their Caliph:

Each Court maintains it's own guard force and fighting in the streets between them is not uncommon. You can ally yourself with any of the courts at any given time, even progressing all the way to Champion of the court, but only one at a time. Almost all methods for raising faction with one court will also decrease your faction the same amount with the other two.

There is a fourth faction, a shadowy court that seeks power for it's own hidden agenda; The Court of Tears. This is the Dervish Assassin's guild.

Faction is an important aspect in Desert of Flames particularly with the three courts of Maj'Dul: Blades, Coin and Truth.

Desert of Flames (Factions)

External links[edit | edit source]

All items (85)

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