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Recent Updates to this Category


Prelude QuestsEdit

The Prelude quests can be done till the Expansion goes live! They reward with an ancient spell of your choice!

BetaEdit

Beta starts at 09 October 2018, Release is planed for 13. Nov 2018

Mob infoEdit

  • Nameds in overlands have 6-7bil hp and 28,775 combat mit
  • Common trash mobs have 800mil-1bil hp and 24,456 combat mit
  • Epic 3x in PQ overland has 3.8bil hp and no listed combat mit

FeaturesEdit

Chaos Descending Features

  • Face the trials of the Elemental Planes with all new adventure, tradeskill, and public quests!
  • Get ahead with new achievements, collections, and more.
  • Conquer all new Solo, Heroic and Raid challenges, including a new contested Raid Dungeon!
  • Mount Gear – Mounts can now be equipped with gear to bolster their rider’s power!
  • Mount Levels – For the first time your mounts can now level! They can level to 10.
  • Ascension Levels – Ascend 5 levels to 20. (6 Spells, 3 replacement for old spells and 3 new ones, see Elementalist, Etherealist, Geomancer and Thaumaturgist for more info)
  • Mercenary Levels – Gain another 10 levels, for a maximum of 20!
  • Signature quest line will reward with a weapon that is better as the Epic 2.0 (unsure if better as the mythical one as well) and the Epic 2.0 spells

TimelinesEdit

ResolveEdit

Chaos Descending heroic and raid boss encounter Resolve values are shown below. The non-named encounters will have 10 less resolve then the bosses. For every point that you under this minimum Resolve value, you take more damage and your DPS decreases by 1%.

  • Solo encounters have no resolve requirements
  • Heroic Tier 1: 1060
  • Heroic Tier 2: 1334
  • Raid Tier 1: 1512
  • Raid Tier 2: 1672
  • Raid Tier 1 Mythic: 1797
  • Raid Tier 3: 1873
  • Raid Tier 2 Mythic: 2032
  • Raid Tier 4: 2112
  • Raid Tier 3 Mythic: 2273
  • Raid Tier 4 Mythic: 2395

Gearing Up To Meet Resolve RequirementsEdit

  • Solo overland collection rewards have 40 Resolve per piece.
  • Solo instance collection rewards have 50 Resolve per piece.
  • Mastercrafted gear has 60 Resolve per piece. If you are fully kitted out in Mastercrafted gear, that's 21 pieces × 60 Resolve = 1260 Resolve.

Hub ZoneEdit

  • Myrist, the Great Library - Signature quests, Tradeskill quests and various others start in this zone. The zone is also the hub the access all the instances of the expansion

Overland ZonesEdit

Solo InstancesEdit

Heroic InstancesEdit

Event Heroic InstancesEdit

RaidsEdit

from the beta forum

  1. Bosses
    • There are over 30 unique bosses in Chaos Descending. This is NOT counting the Mythic versions.
  2. Normal versus Mythic Zones
    • Each zone (with few exception) will have a normal version and a mythic version. Mythic versions are not "Challenge Modes" though they are more difficult than the normal version. For example a challenge version of the first boss in the easiest zone will not be more difficult than a later tier normal boss. Loot will drop accordingly. The first challenge boss will likely not have better loot than a later tier normal encounter. It is encouraged for folks to do both regardless of skill level. Mythic zones are a separate zone completely from the normal version with its own lockout. This does mean that you can do both.
  3. Lockouts
    • Lockouts are changing fairly significantly with Chaos Descending. Normal versions of zones will have a longer lockout where the mythic versions will have shorter lockouts. The reasoning for this is two-fold... More casual or roleplay style guilds like to work on the zones for longer to get as far as they possibly can before having to reset. The normal version zones are set longer for this reason. The other reason is the more hard core raid forces like to be able to reset zones quickly and rerun them. The mythic zones are set shorter for this reason.
  4. Unlocking/Progression
    • As opposed to last year’s progression unlocking, this year we will be leaving things a lot more accessible. The majority of raid content will be easily unlocked but the later tier 4 encounters will be a little more complicated to unlock. All zones will be setup so that only one player in raid needs to have access in order to zone the entire raid into the zone. Bosses will not punish players fighting in encounters if they do not have the previous encounters defeated. The unlocks will also remain account wide. So when one of your characters unlocks a new raid zone it will unlock for all your characters on that account.
  5. Tiers
    • There are more tiers this go round but mostly just in loot. There are technically 4 tiers but each also has a mythic version with higher requirements for stats etc. The mechanics in general might not be different but they should be a lot more dialed in so timing matters, failure conditions will be more strict, etc.
  6. Zones

These zones will be included in Chaos Descending at launch:

FactCheck Some of the information in this article is disputed. Please verify the following information in game:

Verify of the zone names needed !

If you have personally verified this information in the game and it is correct and likely to be confused by many users, remove this tag, place the {{FactOK|info}} tag at the bottom of the page, and replace "info" with why you think the fact is correct. If the information is correct but unlikely to be confused, simply remove this tag and place a note on the talk page stating why the information is correct, supporting the correction with screenshots if necessary. If the information is incorrect, please edit this page, correct it, and remove the {{FactCheck}} tag. Thank you! --The EQ2i Admins.



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