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[[image:ts_alchemist.gif|right|82px]]'''Alchemists''' use [[Chemistry Table|chemistry tables]] to combine [[roots]], [[gem]]s, [[Soft Metal|soft metals]], [[loam]]s, and [[Fuels|candles]]. These combinations create [[Combat Art Essences|combat art essences]] used by [[Fighter|Fighters]] to enhance their combat skills, [[:Category:Poison (Item Type)|poisons]] for [[Scout|Scouts]] to apply to weapons they use while adventuring, [[:Category:Potion (Equipment Type)|potions]] for general consumption by all players.
[[image:ts_alchemist.gif|right|82px]][[Category:Tradeskilling]][[Category:Class]]
 
Alchemists create [[combat Art Essences|combat art essences]] used by [[Fighter|Fighters]] to enhance their combat skills, [[:Category:Poison (Item Type)|poisons]] for [[Scout|Scouts]] to apply to weapons they use while adventuring, and [[:Category:Potion (Item Type)|potions]] for general consumption by all players.
 
   
== About Rare and Non-Rare Components ==
 
   
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In order to take up this [[Tradeskill]] when you reach level 19 in your crafting career, you need to choose the [[Scholar]] class when you reach tradeskill level 9.
Alchemists use non-rare and rare ingredients to produce their wares. Combat art recipes with exclusively non-rare components result in one of three possible levels of quality: Apprentice II, Apprentice III, and Apprentice IV. Those same recipes that include rare components result in only one level of quality: Adept III.
 
   
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*For more information about alchemy and alchemists in EQ2, see [[Alchemy]].
Recipes for [[:Category:Poison (Item Type)|poisons]] and [[:Category:Potion (Item Type)|potions]], be they rare or not, have no quality levels associated with them. The more successful you are at producing them, the more items you get. At the highest level of success, you get 10 items per combine.
 
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[[Category:Tradeskilling]]
 
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[[Category:Class]]
== About Fuel Costs ==
 
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[[Category:Scholar]]
All crafting uses [[Fuels|Fuel]]. Fuel for Alchemists is [[Fuels|Candles]]. The amount and cost of fuel increases steadily from tier to tier. The amount of fuel required for a rare [[Combat Art Essences|combat art essence]] recipe is typically double the amount of its non-rare counterpart. Rare [[:Category:Poison (Item Type)|Poisons]] and [[:Category:Potion (Item Type)|Potions]] typically require one less fuel than their non-rare counterparts.
 
 
== Generic [[Combat Art Essences|Combat Art Essence]] Recipes ==
 
All combat art essences level Apprentice II through Apprentice IV have the same basic recipe. Only one item is created with each combination (unlike [[:Category:Potion (Item Type)|potions]] and [[:Category:Poison (Item Type)|poisons]], where multiple items are created with each combination).
 
 
* Tier 1 arts require 2 [[Roots]], 1 [[Gem]]s, 2 [[Loam]]s, 1 [[Fuels|Candle]]
 
* Tier 2 arts require 2 [[Roots]], 1 [[Gem]]s, 2 [[Loam]]s, 2 [[Fuels|Candles]]
 
* Tier 3 arts require 3 [[Roots]], 2 [[Gem]]s, 2 [[Loam]]s, 3 [[Fuels|Candles]]
 
* Tier 4 arts require 3 [[Roots]], 2 [[Gem]]s, 2 [[Loam]]s, 4 [[Fuels|Candles]]
 
* Tier 5 arts require 4 [[Roots]], 3 [[Gem]]s, 2 [[Loam]]s, 6 [[Fuels|Candles]]
 
* Tier 6 arts require 4 [[Roots]], 3 [[Gem]]s, 2 [[Loam]]s, 8 [[Fuels|Candles]]
 
* Tier 7 arts require 5 [[Roots]], 4 [[Gem]]s, 2 [[Loam]]s, 10 [[Fuels|Candles]]
 
 
The only difference between the recipe for an apprentice-level art and an an Adept III combat art is the substitution of a [[Rare Loam]] for the one of the regular [[Loam]]s and twice the amount of [[Fuels|fuel]].
 
 
== Generic [[:Category:Poison (Item Type)|Poison]] and [[:Category:Potion (Item Type)|Potion]] Recipes ==
 
 
=== [[:Category:Poison (Item Type)|Poisons]] ===
 
All non-rare recipes, regardless of tier, require 1 [[Roots|Root]], 1 [[Loam]], and 5 [[Fuels|Candles]]. For rare poisons (Neophyte through Grandmaster), substitute a [[Dust]] for the required [[Loam]] and reduce the [[Fuels|fuel]] by 1.
 
 
=== [[:Category:Potion (Item Type)|Potions]] ===
 
All non-rare recipes, regardless of tier, require 1 [[Roots|Root]], 1 [[Soft Metal]], 1 [[Loam]], and 5 [[Fuels|Candles]]. For rare potions (Neophyte through Grandmaster), substitute a [[Dust]] for the required [[Loam]] and reduce the [[Fuels|fuel]] by 1.
 
 
==Special Recipes==
 
===[[Bloodline Chronicles]] Adventure Pack===
 
The following spells may only be purchased at Apprentice II spell quality from the merchants in the 2 camps, and only after completing a series of quests.
 
 
The recipes for the Apprentice IV and Adept III versions of these spells may also be purchased and are tradeable. All of these spells are level 35, and usually sell very well on the broker.
 
 
{| border="1" cellspacing="0" width="100%"
 
!Class!!Subclasses!!Spell Name
 
|-
 
|[[Brawler]]||[[Bruiser]] & [[Monk]]||{{Spell|Devastation Fist}}
 
|-
 
|[[Crusader]]||[[Paladin]] & [[Shadowknight]]||{{Spell|Doom Judgment}}
 
|-
 
|[[Warrior]]||[[Berserker]] & [[Guardian]]||{{Spell|Unyielding Will}}
 
|}
 
 
 
===[[Desert of Flames]] Expansion===
 
The following spells can be found as drops in Adept I and Master I quality, but the Adept III versions may only be crafted by Alchemists who have scribed the appropriate [[:Category:Ancient Teachings (Item Subtype)|Ancient Teachings]] recipe book. Each adventurer subclass has one of these spells at levels 52, 55, and 58. As the Master I spells are very rare, the Adept III's are much sought after and the Alchemist who has them all will never be out of work.
 
 
{| border="1" cellspacing="0" width="100%"
 
!Subclass!!Level 52!!Level 55!!Level 58
 
|-
 
|[[Berserker]]||{{Spell|Insolent Gibe}}||{{Spell|Vision of Madness}}||{{Spell|Open Wounds}}
 
|-
 
|[[Bruiser]]||{{Spell|}}||{{Spell|}}||{{Spell|}}
 
|-
 
|[[Guardian]]||{{Spell|Reinforcement}}||{{Spell|Sentry Watch}}||{{Spell|Tower of Stone}}
 
|-
 
|[[Monk]]||{{Spell|Outward Calm}}||{{Spell|Tsunami}}||{{Spell|Fall of the Phoenix}}
 
|-
 
|[[Paladin]]||{{Spell|}}||{{Spell|}}||{{Spell|}}
 
|-
 
|[[Shadowknight]]||{{Spell|Mana Sieve}}||{{Spell|}}||{{Spell|}}
 
|}
 
 
 
===[[Echoes of Faydwer]] Expansion===
 
The following spells can only be crafted by Alchemists who have scribed the appropriate rare recipe book which drops in [[Emerald Halls]]. This is a raid drop, and NO-TRADE, so you will never find the recipe books on the broker.
 
 
{| border="1" cellspacing="0" width="100%"
 
!Subclass!!Spell Name
 
|-
 
|[[Berserker]]||{{Spell|}}
 
|-
 
|[[Bruiser]]||{{Spell|}}
 
|-
 
|[[Guardian]]||{{Spell|}}
 
|-
 
|[[Monk]]||{{Spell|}}
 
|-
 
|[[Paladin]]||{{Spell|}}
 
|-
 
|[[Shadowknight]]||{{Spell|}}
 
|}
 

Latest revision as of 17:50, 23 September 2017

Ts alchemist

Alchemists use chemistry tables to combine roots, gems, soft metals, loams, and candles. These combinations create combat art essences used by Fighters to enhance their combat skills, poisons for Scouts to apply to weapons they use while adventuring, potions for general consumption by all players.


In order to take up this Tradeskill when you reach level 19 in your crafting career, you need to choose the Scholar class when you reach tradeskill level 9.

  • For more information about alchemy and alchemists in EQ2, see Alchemy.

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