Alchemists create vials of liquid called poison that have magical powers. These poisons are used to coat weapons carried by all Brigands, Swashbucklers, Rangers, and Assassins. Within each crafting tier, there are 3 basic types of crafted poisons: Damage, Debuff, and Special Effect. Each usually comes in two qualities, 'Uncommon' (using common materials) and 'Mastercrafted' (rare), but not all tiers have both kinds available for each and every poison. A few poisons are available only in rare form and some only at a specific tier. The higher the tier, the more poisons are available.
- Damage Poisons may injure health or power of a target either all at once or over time.
- Debuff Poisons reduce the resistances, stats, or abilities of the target.
- Special Effects Poisons reduce speed and movement of targets.
|Vial Color||Type||Name||Craft Tier||Description|
|Caustic Poison||1-10||Large upfront poison damage|
|Hemotoxin||1-10||Damage over time|
|Mental Breach||6-10||Power tap|
|Vitality Breach||6-10||Health tap|
|Di'Zok Mental Strike||8||Power tap and damage|
|Rilissian Vital Strike||8||Health tap and power|
|Enfeebling Poison||6-10||STR, ranged, slashing, crushing, piercing debuff|
|Cerebral Ebb||7-10||INT, ministration, subjugation, ordination, disruption debuff|
|Warding Ebb||3-10||resist debuff|
|Gracelessness||6-9||AGI, parry, deflection, defense debuff|
|Essence of Turgur||5-10||Attack speed debuff|
|Fettering Poison||5-10||Movement speed debuff (snare)|
|Ignorant Bliss||5-10||Threat reduction|
|Stupefying Poison||7 (rare only)||stuns target|
All items (3)