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EverQuest II Instanced Zone Information
Introduced Visions of Vetrovia
Level Range 120-125
Zone in from Forlorn Gist
Entrance is at

at ( 443, 110, 271 ) Copy

Parent Zone None
Difficulty Solo
Failure Lockout 1 hour 30 minutes
Success Lockout 3 days
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Prerequisites[]

To enter, you must be running Visions of Vetrovia: Vacrul Intentions or have earned the VoV Flag: Castle Vacrul Dungeons Unlock.

Note if doing the Signature quest[]

Before entering The Craw you will need to gather an allelopath blightsnail to lift the weedwhip strangulation curse. The snails spawn all along the tunnel to Skelegore and Bonewretch and can be tracked. They only appear to (and are required by) those doing the Signature quest Visions of Vetrovia: Vacrul Intentions.

Walkthrough[]

  1. Sypheria the Shackled-154, -73, 265 ) Copy
    • Tank and spank + kill chain adds.
  2. Skelegore the Regurgitated and Bonewretch the Expelled-291, -82, 253 ) Copy
    • Tank and spank.
    • cure debuffs to get released from the pools
  3. Mazza Zanzeer (priestess) and Porzo Kel'Kanna12, -15, 176 ) Copy
    • Enter The Craw at ( -41, -63, 196 ) Copy (straight across from where you originally entered the zone) and climb the stairs.
    • Tank and spank for the most part. Mazza will not take damage until Porzo is dead. AOE the adds.
    • Exit The Craw at ( 4, -53, 158 ) Copy (lower exit door) to access the Royal Blood Halls and Cruor Keep.
      • Note if doing the Signature quest: Vishra appears by the Royal Bloods Halls exit; check that your journal deems you to have "seen" him before continuing.
  4. Lysander Mistmoore-60, -45, -7 ) Copy.
    • Spawns once you've cleared the room. May take a moment to pop.
    • The statues aggro one-by-one during the fight; kill as they pop. If more than one is up you will die.
  5. Vorigan Mistmoore-194, -60, -208 ) Copy
    • Hail the named to start fight. Interrupts can be used to stop his casting.
    • Bloody Buffet - Run over the blood boils that appear to remove his incremental stoneskin.
    • Vampiric Hemorrhage - Joust out of range or use an interrupt when he casts. If it hits you there is a knockback and a fast-acting trauma that will kill you if not cured very quickly.
      • Seems to be preceded by him leaping into the air. An interrupt at this point works nicely.
      • Staying near the far wall may help. However the knockback throws you in random directions, sometimes while in mid-air, so is very hard to correct for.

Credits[]

Soe logo white EQ2i credits posts in this thread written by Kaitheel at the SOE/DBG Forums for some of the information in this article.


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