EverQuest 2 Wiki
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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Recommentded Resistances: 120k+
 
Recommentded Resistances: 120k+
   
  +
Always target “a grimling skinstitcher” first as it’s the healer, if you see it casting “Primal Violence” interrupt it or it will heal and bolster nearby encounters.
_________________________
 
   
  +
Above the doorways to the curtain walls and near the castle gates you’ll find “a Senshali seer” (looks like a black wisp) floating in the air. They function like an alarm and will summon ^^ Akhevans. The faster you kill the seer, the less summoned adds you need to deal with!
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  +
________________________
 
=== '''Woglok''' ===
 
=== '''Woglok''' ===
  +
Woglok spawns "left" and "right "knife adds. A decently geared group can stay on the main named. The adds despawn, so no point really killing them.
Woglok spawns knife adds (I don't recall if they're % based or timed... I'll check) and I'm ''fairly ''certain they spawn on the person furthest away from Woglok... So, of you're a mage, this probably isn't the best mob for you to be super stressed about getting big Unda Arcanus Spiritus hits (Or, make sure you have a DI). The knives wreck. You can focus on them, or not-- really it just depends on your group make-up and dps.
 
   
 
=== '''Va'Tak Telaris''' ===
 
=== '''Va'Tak Telaris''' ===
If you decide to do the script, there's purple text that tells you to click on something... It's a flash of light (?) much like in the solo version. When you click on this, the blackish/purplish smokey stuff goes away.
+
If you decide to do the script, there's purple text that tells you to click on a glowing light in the ceiling, much like in the solo version. When you click on this, the damaging fog goes away temporarily.
   
If you decide to stand on boxes, be sure to have someone interrupt the casting of [something-dementia]. Each increment wrecks your potency by 25%. Four stacks is pretty much game over. If you fail at interrupts, you can always revert to the normal "click on shiney thing in the sky" strat.
+
If you decide to stand on boxes, be sure to have someone interrupt the casting of Symptomatic Dementia. Each increment wrecks your potency by 25%. Four stacks is pretty much game over. You can ‘reset’ the “Symptomatic Dementia” buff by having someone jump on top of all of the crates, one of them will say “you have discovered a Relic” at which point a clicky will appear on the ceiling. Click on this and “Symptomatic Dementia” will reset and the black fog on the floor will disappear <em>but</em> the “Nos’Novien’s Revenge” detriment will appear on this person. Every time that persons clicks on a relic, the buff increments. IF the person with “Nov Novien’s Revenge” dies, it will kill x amount of other group members.
   
 
=== '''Shograth''' ===
 
=== '''Shograth''' ===
  +
Upon pull the group will get the un-curable “Word of Tashakhi” detriment.
Honestly... I have no idea. Basically, it's a turn and burn with a KB. The Curse debuffs potency by 200 or so, so cure accordingly. There's definitely a script to this mob-- something about damage types (?), but even on beta we just ignored it because it really didn't make much sense.
 
#Short after the fight starts you get cursed. Mages and healers loose 200 potency, Fighers and scouts 200 Crit Bonus or Weapon Damage bonus
 
#He will cast blobs that.
 
#*when a blobs get's killed they trigger an AOE KB.
 
#*The blobs have a name like Playername + {{info|blob}}.
 
#**A player can't get revived, if they dies while one of his is blobs is up. on top of that a dead player will spawn a huge blob.
 
#**Also don't revive that will kill your group
 
#*the blobs have 2 buffs
 
#*#vulnarable to elemental damage, that will banish them
 
#*#deals magic damage to the player they are named after
 
#the named gains 5% damage imunity for every blob that is up
 
#
 
#
 
# As an alternative: I've had good results just concentrating taking Shograth down. geared with nothing but cryptic from tov as a mage and a tank. just ignore everything else and bur the sucker...
 
   
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Tank should pull to a corner where he cannot be knocked back. Shograh curses the entire group with “Shograh’s Bane” on pull. Anyone that is cursed has a 50% chance every 20 seconds to spawn a ‘gooey’ add. For every add that is up, Shograh gains 5 increments of the damage reduction buff “Plasmatic Ritual”
=== '''Sa'Dax Senshali''' ===
 
''Did you go to kindergarten? Did you learn how to make colors? If you answered "yes" and "yes," Hurray!''
 
   
  +
If you’re a high AoE DPS group with a tank capable of keeping aggro on everything, this encounter can be treated as tank and spank and you can pretty much stay on the name as long as the adds are dying in fairly short order, if you’re not struggling to heal you can prioritize curing curse on the DPS instead.
  +
  +
If you’re a low DPS group the priest will likely want to cure themselves first, you’ll need switch to “<Playername’s> gooey goo” as they spawn. They have a buff called “Elemental Vulnerability” so if it isn’t killed with an elemental attack it will explode/knock-back on death, this will likely happen a lot. 
  +
  +
The adds don’t hit too hard but they’re more than capable of killing. They also have a buff called “Bloody Purification”, if the “gooey goo” lands a death blow, the killed player will get the “Purgation” curse which stops them from being revived and another add called “<Playername’s> coagulated innards” will spawn which does much more damage. On the bright side, once the “coagulated innards” add has been killed, the player can again be resurrected again! 
 
=== '''Sa'Dax Senshali''' ===
 
At 75, 50 and 25%, this mob ports into the sky and you have to port to him by making the color that the purple/orange/green text tells you to make. If you're color blind, I'm fairly certain all the colors are text-mouse-over for you! If you need help:
 
At 75, 50 and 25%, this mob ports into the sky and you have to port to him by making the color that the purple/orange/green text tells you to make. If you're color blind, I'm fairly certain all the colors are text-mouse-over for you! If you need help:
 
* Purple = red + blue - powerdrain while you are on the platform
 
* Purple = red + blue - powerdrain while you are on the platform
 
* Orange = red + yellow - constant poison damage
 
* Orange = red + yellow - constant poison damage
 
* Green = blue + yellow - constant {{info|which kind?}} damage
 
* Green = blue + yellow - constant {{info|which kind?}} damage
It's pretty helpful if the tank is pretty pro with colors, because... while you're ported up and killing the platform (scouts, stand on the point of the triangle FACING Sa'Dax for the platform's back), Sa'Dax is still wailing away on folks. Bad things happen when healers and tanks are equally less than stellar with colors. Try not to die on the platform or fall down, because when you revive, it's like you've failed. When you fail colors, your screen turns grey and you have to kill a special add, a Va'Xin operator. Until you do, you mana-drain the rest of the group-- it's a tad less than helpful.
+
If you fail colors, your screen turns grey and you have to kill a special add, a Va'Xin operator. Until you do, you mana-drain the rest of the group.
   
 
During the fight are Dark Luclinite spawning, if you click on them they disapear. Those who are still up will trigger an aoe that deals like max hit of ~200k and trigger an AOE KB. you don't have to click on them rather focus on the portal and deal with the platform/named.
 
During the fight are Dark Luclinite spawning, if you click on them they disapear. Those who are still up will trigger an aoe that deals like max hit of ~200k and trigger an AOE KB. you don't have to click on them rather focus on the portal and deal with the platform/named.
   
 
=== '''Gudre Blackhand''' ===
 
=== '''Gudre Blackhand''' ===
You can ignore everything else, but be sure to not fail clicking Gudre when he casts Centien Favor...85%, 65%, 45% and 25%, some might find that there unable to click him. This is ok if everyone that can click him does. Note; the dead can't click.
+
You can ignore everything else, but be sure to not fail clicking Gudre when he casts Centien Favor...85%, 65%, 45% and 25%, some might find that there unable to click him. This is ok if everyone that can click him does.
   
 
Diving Pelican is the trauma mem-wipe (it helps to precure).
 
Diving Pelican is the trauma mem-wipe (it helps to precure).
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Stunning Thresher Shark is (I think) the elemental stun that drops your target. I believe it might be interruptable.
 
Stunning Thresher Shark is (I think) the elemental stun that drops your target. I believe it might be interruptable.
   
Also, you gain increments. It used to kill you when you hit 10, so one group memeber neededs to click on curatins around the room, before you get killed by the flames. You can still click on curtains to drop your stack, by doing this you will get Gremmling adds. When all curtains in the room got used the remaining follower traider will join the fight, but you don't gain more stacks of the effects.
+
Also, you gain increments. It used to kill you when you hit 10, so one group member needs to click on curtains around the room, before you get killed by the flames. You can still click on curtains to drop your stack, by doing this you will get Grimmling adds.
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  +
Three adds will join the fight at the end, just have the tank AOE snap them.

Revision as of 16:13, 8 March 2015

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Altar of Malice
Level Range 98-100
Zone in from Phantom Sea
Parent Zone None
Difficulty Group
Failure Lockout failure lockout needed!
Success Lockout success lockout needed!
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Notes:

Recommentded Resistances: 120k+

Always target “a grimling skinstitcher” first as it’s the healer, if you see it casting “Primal Violence” interrupt it or it will heal and bolster nearby encounters.

Above the doorways to the curtain walls and near the castle gates you’ll find “a Senshali seer” (looks like a black wisp) floating in the air. They function like an alarm and will summon ^^ Akhevans. The faster you kill the seer, the less summoned adds you need to deal with!

________________________

Woglok

Woglok spawns "left" and "right "knife adds. A decently geared group can stay on the main named. The adds despawn, so no point really killing them.

Va'Tak Telaris

If you decide to do the script, there's purple text that tells you to click on a glowing light in the ceiling, much like in the solo version. When you click on this, the damaging fog goes away temporarily.

If you decide to stand on boxes, be sure to have someone interrupt the casting of Symptomatic Dementia. Each increment wrecks your potency by 25%. Four stacks is pretty much game over. You can ‘reset’ the “Symptomatic Dementia” buff by having someone jump on top of all of the crates, one of them will say “you have discovered a Relic” at which point a clicky will appear on the ceiling. Click on this and “Symptomatic Dementia” will reset and the black fog on the floor will disappear but the “Nos’Novien’s Revenge” detriment will appear on this person. Every time that persons clicks on a relic, the buff increments. IF the person with “Nov Novien’s Revenge” dies, it will kill x amount of other group members.

Shograth

Upon pull the group will get the un-curable “Word of Tashakhi” detriment.

Tank should pull to a corner where he cannot be knocked back. Shograh curses the entire group with “Shograh’s Bane” on pull. Anyone that is cursed has a 50% chance every 20 seconds to spawn a ‘gooey’ add. For every add that is up, Shograh gains 5 increments of the damage reduction buff “Plasmatic Ritual”

If you’re a high AoE DPS group with a tank capable of keeping aggro on everything, this encounter can be treated as tank and spank and you can pretty much stay on the name as long as the adds are dying in fairly short order, if you’re not struggling to heal you can prioritize curing curse on the DPS instead.

If you’re a low DPS group the priest will likely want to cure themselves first, you’ll need switch to “<Playername’s> gooey goo” as they spawn. They have a buff called “Elemental Vulnerability” so if it isn’t killed with an elemental attack it will explode/knock-back on death, this will likely happen a lot. 

The adds don’t hit too hard but they’re more than capable of killing. They also have a buff called “Bloody Purification”, if the “gooey goo” lands a death blow, the killed player will get the “Purgation” curse which stops them from being revived and another add called “<Playername’s> coagulated innards” will spawn which does much more damage. On the bright side, once the “coagulated innards” add has been killed, the player can again be resurrected again! 

Sa'Dax Senshali

At 75, 50 and 25%, this mob ports into the sky and you have to port to him by making the color that the purple/orange/green text tells you to make. If you're color blind, I'm fairly certain all the colors are text-mouse-over for you! If you need help:

  • Purple = red + blue - powerdrain while you are on the platform
  • Orange = red + yellow - constant poison damage
  • Green = blue + yellow - constant [which kind?] damage

If you fail colors, your screen turns grey and you have to kill a special add, a Va'Xin operator. Until you do, you mana-drain the rest of the group.

During the fight are Dark Luclinite spawning, if you click on them they disapear. Those who are still up will trigger an aoe that deals like max hit of ~200k and trigger an AOE KB. you don't have to click on them rather focus on the portal and deal with the platform/named.

Gudre Blackhand

You can ignore everything else, but be sure to not fail clicking Gudre when he casts Centien Favor...85%, 65%, 45% and 25%, some might find that there unable to click him. This is ok if everyone that can click him does.

Diving Pelican is the trauma mem-wipe (it helps to precure).

Stunning Thresher Shark is (I think) the elemental stun that drops your target. I believe it might be interruptable.

Also, you gain increments. It used to kill you when you hit 10, so one group member needs to click on curtains around the room, before you get killed by the flames. You can still click on curtains to drop your stack, by doing this you will get Grimmling adds.

Three adds will join the fight at the end, just have the tank AOE snap them.