EverQuest 2 Wiki
No edit summary
Line 60: Line 60:
   
 
=== '''Gudre Blackhand''' ===
 
=== '''Gudre Blackhand''' ===
You can ignore everything else, but be sure to not fail clicking Gudre when he casts Centien Favor... (honestly, you can fail this, too)-- 85%, 65%, 45%. If your dps is strong, you might find that you're unable to click him at 65%... if that's the case, it's not generally a big deal since you can out-dps his heal.
+
You can ignore everything else, but be sure to not fail clicking Gudre when he casts Centien Favor... (honestly, you can fail this, too)-- 85%, 65%, 45% and 25%. If your dps is strong, you might find that you're unable to click him at 65%... if that's the case, it's not generally a big deal since you can out-dps his heal.
   
 
Diving Pelican is the trauma mem-wipe (it helps to precure).
 
Diving Pelican is the trauma mem-wipe (it helps to precure).

Revision as of 22:28, 1 February 2015

other resources
LootDB · EQ2LL · ZAM
EverQuest II Instanced Zone Information
Introduced Altar of Malice
Level Range 98-100
Zone in from Phantom Sea
Parent Zone None
Difficulty Group
Failure Lockout failure lockout needed!
Success Lockout success lockout needed!
Quests
Collections
NPCs Monsters Names
Drops   POIs Discos

What does this information mean?

Notes:

Recommentded Resistances: 120k+

_________________________

Woglok

Woglok spawns knife adds (I don't recall if they're % based or timed... I'll check) and I'm fairly certain they spawn on the person furthest away from Woglok... So, of you're a mage, this probably isn't the best mob for you to be super stressed about getting big Unda Arcanus Spiritus hits (Or, make sure you have a DI). The knives wreck. You can focus on them, or not-- really it just depends on your group make-up and dps.

Va'Tak Telaris

If you decide to do the script, there's purple text that tells you to click on something... It's a flash of light (?) much like in the solo version. When you click on this, the blackish/purplish smokey stuff goes away.

If you decide to stand on boxes, be sure to have someone interrupt the casting of [something-dementia]. Each increment wrecks your potency by 25%. Four stacks is pretty much game over. If you fail at interrupts, you can always revert to the normal "click on shiney thing in the sky" strat.

Shograth

Honestly... I have no idea. Basically, it's a turn and burn with a KB. The Curse debuffs potency by 200 or so, so cure accordingly. There's definitely a script to this mob-- something about damage types (?), but even on beta we just ignored it because it really didn't make much sense.

  1. Short after the fight starts you get cursed. Mages and healers loose 200 potency, Fighers and scouts 200 Crit Bonus or Weapon Damage bonus
  2. He will cast blobs that.
    • when a blobs get's killed they trigger an AOE KB.
    • The blobs have a name like Playername + [blob].
      • A player can't get revived, if they dies while one of his is blobs is up. on top of that a dead player will spawn a huge blob.
      • Also don't revive that will kill your group
    • the blobs have 2 buffs
      1. vulnarable to elemental damage, that will banish them
      2. deals magic damage to the player they are named after
  3. the named gains 5% damage imunity for every blob that is up
  4. As an alternative: I've had good results just concentrating taking Shograth down. geared with nothing but cryptic from tov as a mage and a tank. just ignore everything else and bur the sucker...

Sa'Dax Senshali

Did you go to kindergarten? Did you learn how to make colors? If you answered "yes" and "yes," Hurray!

At 75, 50 and 25%, this mob ports into the sky and you have to port to him by making the color that the purple/orange/green text tells you to make. If you're color blind, I'm fairly certain all the colors are text-mouse-over for you! If you need help:

  • Purple = red + blue - powerdrain while you are on the platform
  • Orange = red + yellow - constant poison damage
  • Green = blue + yellow - constant [which kind?] damage

It's pretty helpful if the tank is pretty pro with colors, because... while you're ported up and killing the platform (scouts, stand on the point of the triangle FACING Sa'Dax for the platform's back), Sa'Dax is still wailing away on folks. Bad things happen when healers and tanks are equally less than stellar with colors. Try not to die on the platform or fall down, because when you revive, it's like you've failed. When you fail colors, your screen turns grey and you have to kill a special add, a Va'Xin operator. Until you do, you mana-drain the rest of the group-- it's a tad less than helpful.

During the fight are Dark Luclinite spawning, if you click on them they disapear. Those who are still up will trigger an aoe that deals like max hit of ~200k and trigger an AOE KB. you don't have to click on them rather focus on the portal and deal with the platform/named.

Gudre Blackhand

You can ignore everything else, but be sure to not fail clicking Gudre when he casts Centien Favor... (honestly, you can fail this, too)-- 85%, 65%, 45% and 25%. If your dps is strong, you might find that you're unable to click him at 65%... if that's the case, it's not generally a big deal since you can out-dps his heal.

Diving Pelican is the trauma mem-wipe (it helps to precure).

Stunning Thresher Shark is (I think) the elemental stun that drops your target. I believe it might be interruptable.

Also, you gain increments. It used to kill you when you hit 10, so one group memeber neededs to click on curatins around the room, becofe you get killed by the flames. You can still click on curtains to drop your stack-- it adds Gremmling adds. When all curtains in the room got used the remaining follower traider will join the fight, but you don't gain more stacks of the effects.