EverQuest 2 Wiki
Edit Page
Cap
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 354: Line 354:
 
(From Kander at http://forums.station.sony.com/eq2/index.php?threads/screwed-up-mage-gear-still-need-attention.4397/#post-47488)
 
(From Kander at http://forums.station.sony.com/eq2/index.php?threads/screwed-up-mage-gear-still-need-attention.4397/#post-47488)
 
<blockquote>
 
<blockquote>
If your disruption is higher than your “cap”, which for a level 95 player is 475, then for every 100 disruption over that cap you get a 2% increase to the minimum damage of your spells, up to 20%. So if you have 1475, you’ll be capped at 20% min spell damage increase.
+
If your disruption is higher than your “cap”, which for a level 95 player is 475, than for every 100 disruption over that cap you get a 2% increase to the minimum damage of your spells, up to 20%. So if you have 1475, you’ll be capped at 20% min spell damage increase.
   
 
If you had 100%, you would always hit for max damage.
 
If you had 100%, you would always hit for max damage.
 
</blockquote>
 
</blockquote>
  +
 
[[Category:Skills]]
 
[[Category:Skills]]
 
[[Category:User Guides]]
 
[[Category:User Guides]]
Please note that all contributions to the EverQuest 2 Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)

screenshots General: {{ss-g}} · NPC: {{ss-n}} · monster: {{ss-m}}
examines general/unknown: {{ss-e}} · equipment: {{ss-ee}} · item: {{ss-ei}} · spell/aa: {{ss-es}}
visuals placed house item: {{ss-h}} · worn weapon/armor: {{ss-a}}
other {{update}} · {{soga}}

Templates used on this page:

This page is a member of a hidden category: