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EverQuest 2 Quest Information
Journal Category Public  (AA)
Introduced Chronoportal Phenomenon
Journal Level Scales with player level
Journal Difficulty Epic
Starting Zone Portal to the Past: Southern Desert of Ro (Public Quest) more
How to Start Enter the starting zone with at least 2 players.

What does this information mean?

How to Start[]

Ro Portal - No PQ

Portal while the PQ is NOT available

Ro Portal - PQ

Portal while the PQ is available

  • Enter the Public Quest version of the Southern Desert of Ro from the 3rd portal on the right in The Chronoweave.
  • There must be a minimum of 2 players inside the zone to kick off the Public Quest as of changes made to Chaos Descending PQs in 2022. If there are more than 18 players it will start early, disregarding the countdown.
  • There is no announcement in the Chronoweve that the PQ is starting. The only indication that it has begun is the portal changing color as show in the pictures.
  • Currently the minimum duration between 2 PQs is 2 hours, with no apparent upper limit.
    • Note: Reports speak of up to 5+ hours until the start of the next one, see also this forum post by Chrol.
    • Note: At least for 2022, PQ portal becomes active at 12am/pm, 3am/pm, 6am/pm, 9am/pm PST (11am/pm, 2am/pm, 5am/pm, 8am/pm from Mar 15, 2022). It's open for one hour (or usually 3 PQs in a row) but only characters who haven't done it in the past hour can join.
    • Note: In 2024, the PQ was every three hours.
  • Should there be more than one instance open please note that your character is precluded from joining the other instance as it receives a 60 minute lockout timer upon PQ completion, you can however log an alt and participate with that.
  • You can tell at a glance whether the PQ is available by checking for an additional glow around the portal.

Notes[]

  • Zone map is based on Cazel's Mesa or Scornfeather Roost.
  • The quest Hunt the Past can also be advanced in here by killing the desert asps, which are not part of the PQ itself.
  • Upon start there is a 60 minute time limit for completion, should you fail to kill the Ancient Cyclops in that time frame you will be booted back the The Chronoweave and receive no reward. Therefore, if you need more than 15 minutes to finish off all the Desert Madmen, you should abandon the attempt.

Steps[]

  1. To spawn the Ancient Cyclops, follow the suggestions of the camper NPCs.
    1. The first camper talks about desert madmen. Kill all the ^^^ desert madmen.
    2. The next camper talks about mummies. Run around to all the spots with tombstones and kill the mummies that spawn from the ground.
      • Note: The players and not the NPCs have to defeat mummies from all 4 gravesites.
  2. Kill Terrorantula first to be able to damage and kill the Ancient Cyclops.
    • Note: Terrorantula is not killable until NPC "a ranger" gets killed (a warrior shouts "Ranger down!!"). If you attack the spider (or hit with AE) before that happens, it may not kill the ranger in a timely manner which prolongs the whole PQ. If you don't know when, it would be safer to NOT touch the spider at all.
  3. Finally you get to kill the Ancient Cyclops for the PQ reward.

Rewards[]

Credits[]

Eqtcsmlogo EQ2i credits EQ2 Traders for some of the information in this article.


EQ2Map.logo.81px The author wishes to credit the EQ2MAP project.



Chronoportal small This article refers to events, personae and activities only present in-game during the annual Chronoportal Phenomenon towards the end of March.


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