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Bum Rush II

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{{SpellInformation2|
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{{SpellInformation|
icon = Icon Flank Attack.jpg| <!-- default is QuestionMark -->
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icon = Icon Flank Attack.jpg|
wheel = Wheel Green Cape.png| <!-- default is QuestionMark -->
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wheel = Wheel Green Cape.png|
 
class = Brigand|
 
class = Brigand|
race = | <!-- for racial abilities that don't have a class -->
 
name = Bum Rush| <!-- name of the spell, without the II, VI, etc. -->
 
number = 2| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
 
maxnum = 8| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 
L1 =5| L2 =19| L3=33| L4=47| L5=61| L6=74| L7=84| L8=94| L9=| L10=|
 
<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
alt1 = | <!-- Used when the spell's name does not follow the pattern. Can replace 1 with other numbers for others that do not match as well -->
 
 
level = 19|
 
level = 19|
category = | <!-- use this if it fits Single Spell Type, category or categories but not both -->
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category = DD| <!-- If you need more than one, see Template:SpellInformation, categories -->
categories = {{SpellType|Interrupt}}{{SpellType|DD}}| <!-- use this if it fits multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
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categories = | <!-- use only if multiple Spell Types are needed -->
target = Enemy| <!-- default is Self -->
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target = Enemy|
power = 19| <!-- power cost -->
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cost = 19|
health = | <!-- health cost -->
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hpcost = |
pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
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tick = |
hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
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costot = |
conc = | <!-- concentration required to maintain -->
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hpcostot = |
cast = 0.5 seconds| <!-- include words -->
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conc = |
recast = 10.0 seconds| <!-- include words -->
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casting = .5|
duration = | <!-- include words -->
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recast = 10|
range = Up to 5.0 meters| <!-- include words -->
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duration = |
radius = | <!-- AE radius, include words -->
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range = up to 5 meters|
maxae = | <!-- max AE targets, for AEs -->
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aoerange = |
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
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maxtargets = |
nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
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resistability = | <!-- disputed, may be removed... -->
desc = An attack made from the side that deals moderate damage and interrupts the target.| <!-- description text from the top part of the examine window -->
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series = Blade|
mastery = | <!-- Mastery skill that controls this spell -->
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desc = An attack made from the side that deals moderate damage and interrupts the target.|
crit = | <!-- Critical modifier. Most should be 1.30 -->
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mastery = | <!-- for spells (priest and mage only) -->
hitbonus = | <!-- Used in some CAs, include all words as in game -->
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wtype = <!-- for combat arts (warrior and scout only) required weapon type to equip -->
effects =*Interrupts target
 
*Inflicts (X) melee damage on target
 
*Must be flanking of behind
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
 
}}
 
}}
   
<!-- Instructions for special fields in SpellEffectsTop/Line2:
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== Requirement ==
nogm=y for No Grandmaster option (default since MOST spells do not have GM).
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* Must be flanking or behind.
Also available are: noap, nojman, noad, noexp, and nom.
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gu52=y must be present for all new spells, do not delete this parameter
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine2|Inflicts (X) melee damage on target|?|?|?|?|?|?|gu52=y|nogm=y|}}
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{{SpellEffectsLine|Meele damage ||||82 - 136||||}}
{{SpellEffectsBottom2|stat=Agi|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
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{{SpellEffectsNoRank|Interrupts Target}}
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{{SpellEffectsBottom}}
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screenshots General: {{ss-g}} · NPC: {{ss-n}} · monster: {{ss-m}}
examines general/unknown: {{ss-e}} · equipment: {{ss-ee}} · item: {{ss-ei}} · spell/aa: {{ss-es}}
visuals placed house item: {{ss-h}} · worn weapon/armor: {{ss-a}}
other {{update}} · {{soga}}