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race = | <!-- for racial abilities that don't have a class -->
 
race = | <!-- for racial abilities that don't have a class -->
 
name = Breeze| <!-- name of the spell, without the II, VI, etc. -->
 
name = Breeze| <!-- name of the spell, without the II, VI, etc. -->
number = 5| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
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number = 6| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
 
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
 
<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
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duration = Until Chancelled| <!-- include words -->
 
duration = Until Chancelled| <!-- include words -->
 
range = | <!-- include words -->
 
range = | <!-- include words -->
radius = 35.0 meters| <!-- AE radius, include words -->
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radius = 50.0 meters| <!-- AE radius, include words -->
 
maxae = | <!-- max AE targets, for AEs -->
 
maxae = | <!-- max AE targets, for AEs -->
 
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
 
noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
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mastery = | <!-- Mastery skill that controls this spell -->
 
mastery = | <!-- Mastery skill that controls this spell -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
 
crit = | <!-- Critical modifier. Most should be 1.30 -->
effects =*Increases In-Combat Power Regeneration Per Tick of group members (AE) by X
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effects =*Increases In-Combat Power Regeneration of group members (AE) by X
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine2|Increases In-Combat Power Regeneration Per Tick of group members (AE) by X|?|?|?|?|?|?|gu52=y|nogm=y|}}
+
{{SpellEffectsLine2|Increases In-Combat Power Regeneration of group members (AE) by X|?|?|?|?|?|?|gu52=y|nogm=y|}}
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
 
{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
   

Latest revision as of 20:22, May 3, 2013

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Breeze VI
Coercer
Icon purple bed
Wheel Red Crook
Increases in-combat power replenishment of the Coercer's group. This ability stacks with the Bard's concentration group power replenishment song.

"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." - Ellonialis

Target Self
Power 226
Casting 3.0 seconds
Recast 2.0 seconds
Duration Until Chancelled
Effect Radius 50.0 meters
Level 83

Effects
  • Increases In-Combat Power Regeneration of group members (AE) by X
Breeze Spell Line
IIIIIIIVVVIVII
18334761738393


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases In-Combat Power Regeneration of group members (AE) by X  ?  ?  ?  ?  ?

Gray cells correspond to unavailable ranks of the spell.


EnhanceEdit

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