EverQuest 2 Wiki
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{{SpellInformation2|
{{SpellInformation|
 
icon = | <!-- default is QuestionMark -->
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icon = Icon purple bed.jpg| <!-- default is QuestionMark -->
wheel = | <!-- default is QuestionMark -->
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wheel = Wheel Red Crook.png| <!-- default is QuestionMark -->
 
class = Coercer|
 
class = Coercer|
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race = | <!-- for racial abilities that don't have a class -->
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name = Breeze| <!-- name of the spell, without the II, VI, etc. -->
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number = 4| <!-- the number of the spell, NOT in roman numerals: 2, 4, etc -->
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maxnum = 7| <!-- the maximum number the spell line goes to, NOT in roman numerals, eg. 7 -->
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<!-- the levels you get the different versions of, L1 corresponds to the I version, etc. -->
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L1 =18| L2 =33| L3=47| L4=61| L5=73| L6=83| L7=93| L8=|
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<!-- you only need to enter as many levels above as there are spells, leave the rest blank -->
 
level = 61|
 
level = 61|
 
category = Power Regen| <!-- REQUIRED Spell Type -->
 
category = Power Regen| <!-- REQUIRED Spell Type -->
categories = | <!-- OPTIONAL method for handling multiple Spell Types -->
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categories = | <!-- OPTIONAL method for handling multiple Spell Types, {{SpellType|type1}}{{SpellType|type2}} -->
target = Group| <!-- default is Self -->
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target = | <!-- default is Self -->
cost = 200| <!-- power cost -->
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power = 132| <!-- power cost -->
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health = | <!-- health cost -->
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pdrain = | <!-- power drain over time, put the over-time portion here, including words as in-game here and in power -->
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hdrain = | <!-- hp drain over time, put the over-time portion here, including words as in-game here and in health -->
 
conc = | <!-- concentration required to maintain -->
 
conc = | <!-- concentration required to maintain -->
casting = 3.0| <!-- default is Instant -->
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cast = 3.0 seconds| <!-- include words -->
recast = 2.0| <!-- default is Instant -->
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recast = 2.0 seconds| <!-- include words -->
duration = Until Chancelled| <!-- default is Instant -->
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duration = Until Chancelled| <!-- include words -->
range = 35.0| <!-- this line is suppressed if blank -->
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range = | <!-- include words -->
aoerange = | <!-- this line is suppressed if blank -->
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radius = 50.0 meters| <!-- AE radius, include words -->
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maxae = | <!-- max AE targets, for AEs -->
maxtargets = | <!-- suppressed if aoerange is blank, most common value is 8, but default is All in Range -->
 
series = Breeze| <!-- name of the spell line, usually the name of the first spell in the series -->
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noupgrade = | <!-- if not blank this spell has NO grades (App to Grandmaster) and no other versions (I, II etc.) -->
noupgrade = | <!-- if not blank this spell has NO grades (AppI to MstrII) -->
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nolevelup = | <!-- if not blank this spell has grades (App to Grandmaster) but no other versions (I, II, etc.) -->
 
desc = Increases in-combat power replenishment of the Coercer's group. This ability stacks with the Bard's concentration group power replenishment song.
 
desc = Increases in-combat power replenishment of the Coercer's group. This ability stacks with the Bard's concentration group power replenishment song.
 
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." - Ellonialis| <!-- description text from the top part of the examine window -->
 
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." - Ellonialis| <!-- description text from the top part of the examine window -->
mastery = |
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mastery = | <!-- Mastery skill that controls this spell -->
hitbonus = | <!-- some Combat Arts have this -->
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crit = | <!-- Critical modifier. Most should be 1.30 -->
effects =*Increases In-Combat Power Regeneration Per Tick of group members (AE) by X| <!-- use this line to format the Spell Effects. Use (see table, below) as needed -->
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effects =*Increases In-Combat Power Regeneration of group members (AE) by X
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| <!-- use this line to format the Spell Effects. Use letters (X-Y, Z) as needed and reference in the table -->
 
}}
 
}}
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<!-- Instructions for special fields in SpellEffectsTop/Line (use only 1 of them!):
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<!-- Instructions for special fields in SpellEffectsTop/Line2:
nom2=y for No Master II option (default since MOST spells do not have Master II)
 
bc=y for Bloodline Chronicles. No App I to App III, No Adept I, No Master II
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nogm=y for No Grandmaster option (default since MOST spells do not have GM)
at=y for Ancient Teachings. Adept I, Adept III and Master I only!
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gu52=y must be present for all new spells, do not delete this parameter
The SpellEffectsLine may be repeated as many times as needed -->
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The SpellEffectsLine2 may be repeated as many times as needed, -->
 
{{SpellEffectsTop}}
 
{{SpellEffectsTop}}
{{SpellEffectsLine|Increases In-Combat Power Regeneration Per Tick of group members (AE) by X ||25||29|32|37||42|nom2=|bc=|at=}}
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{{SpellEffectsLine2|Increases In-Combat Power Regeneration of group members (AE) by X|?|29|32|37|?|42|gu52=y|nogm=|}}
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{{SpellEffectsBottom2|stat=|}}<!--If the spell is modified by a stat, include its FULL name after stat= -->
{{SpellEffectsBottom}}
 
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==Enhance==
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*[[Enhance: Breeze]]

Latest revision as of 20:20, 3 May 2013

other resources
LootDB · ZAM · Census xml
EverQuest 2 Spell Information
Breeze IV
Coercer
Spell Icon
Heroic Opportunity Icon
Increases in-combat power replenishment of the Coercer's group. This ability stacks with the Bard's concentration group power replenishment song.

"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." - Ellonialis

Target Self
Power 132
Casting 3.0 seconds
Recast 2.0 seconds
Duration Until Chancelled
Effect Radius 50.0 meters
Level 61

Effects
  • Increases In-Combat Power Regeneration of group members (AE) by X
Breeze Spell Line
I II III IV V VI VII
18 33 47 61 73 83 93


Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster Ancient Celestial
Increases In-Combat Power Regeneration of group members (AE) by X ? 29 32 37 ? 42

Gray cells correspond to unavailable ranks of the spell.


Enhance[]